godot/scene/3d
Rémi Verschelde 810a0dbff1
Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
Fixes #89002.

Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
..
physics Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
camera_3d.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
cpu_particles_3d.cpp Removed unnecessary AABB initialization for CPUParticles 2024-02-20 09:48:18 -08:00
cpu_particles_3d.h
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp
gpu_particles_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
label_3d.cpp
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-02-29 14:07:48 +01:00
node_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
occluder_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
skeleton_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
soft_body_3d.h
sprite_3d.cpp
sprite_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visible_on_screen_notifier_3d.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
world_environment.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
xr_body_modifier_3d.cpp Add body tracking support. 2024-02-27 19:51:59 -05:00
xr_body_modifier_3d.h Add body tracking support. 2024-02-27 19:51:59 -05:00
xr_face_modifier_3d.cpp
xr_face_modifier_3d.h
xr_hand_modifier_3d.cpp Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
xr_hand_modifier_3d.h Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
xr_nodes.cpp
xr_nodes.h