godot/scene
Juan Linietsky fd4d666289 Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838
(cherry picked from commit 37ed2bae69)
2016-06-25 01:41:56 +02:00
..
2d Fix indentation issues in last commits 2016-06-25 00:19:27 +02:00
3d Show descriptive errors when look_at is improperly used, closes #5131 2016-06-25 01:22:40 +02:00
animation Fixed animation player auto-queue duplication and undo/redo 2016-05-12 08:58:39 +02:00
audio fix crash in SamplePlayer, closes #5005 2016-06-25 01:22:41 +02:00
gui Fixed ancient bug that prevented proper theme editing, closes #4924 2016-06-25 01:22:41 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838 2016-06-25 01:41:56 +02:00
resources resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759 2016-06-25 01:22:41 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00