godot/scene/gui/graph_node.h

108 lines
2.3 KiB
C++

#ifndef GRAPH_NODE_H
#define GRAPH_NODE_H
#include "scene/gui/container.h"
class GraphNode : public Container {
OBJ_TYPE(GraphNode,Container);
struct Slot {
bool enable_left;
int type_left;
Color color_left;
bool enable_right;
int type_right;
Color color_right;
Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }
};
String title;
bool show_close;
Vector2 offset;
Rect2 close_rect;
Vector<int> cache_y;
struct ConnCache {
Vector2 pos;
int type;
Color color;
};
Vector<ConnCache> conn_input_cache;
Vector<ConnCache> conn_output_cache;
Map<int,Slot> slot_info;
bool connpos_dirty;
void _connpos_update();
void _resort();
Vector2 drag_from;
bool selected;
protected:
void _input_event(const InputEvent& p_ev);
void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right);
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
int get_slot_type_left(int p_idx) const;
Color get_slot_color_left(int p_idx) const;
bool is_slot_enabled_right(int p_idx) const;
int get_slot_type_right(int p_idx) const;
Color get_slot_color_right(int p_idx) const;
void set_title(const String& p_title);
String get_title() const;
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
void set_selected(bool p_selected);
bool is_selected();
void set_drag(bool p_drag);
Vector2 get_drag_from();
void set_show_close_button(bool p_enable);
bool is_close_button_visible() const;
int get_connection_input_count() ;
int get_connection_output_count() ;
Vector2 get_connection_input_pos(int p_idx);
int get_connection_input_type(int p_idx);
Color get_connection_input_color(int p_idx);
Vector2 get_connection_output_pos(int p_idx);
int get_connection_output_type(int p_idx);
Color get_connection_output_color(int p_idx);
virtual Size2 get_minimum_size() const;
GraphNode();
};
#endif // GRAPH_NODE_H