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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
base_button.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
base_button.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
box_container.cpp
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Fit grid with label and component of editor
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2017-05-22 20:25:19 +09:00 |
box_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
button.cpp
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New customizable editor theme
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2017-05-09 17:46:54 +09:00 |
button.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
button_group.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
button_group.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
center_container.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
center_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
check_box.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
check_box.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
check_button.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
check_button.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
color_picker.cpp
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ColorPicker: fix DPI, hue & color update issues
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2017-06-20 04:00:05 +07:00 |
color_picker.h
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Fix ColorPicker's screen pick functionality
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2017-06-19 09:23:57 -03:00 |
color_rect.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
color_rect.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
container.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
control.cpp
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-Ability for controls to grow the left/top when anchored. This makes anchoring controls to the right/bottom easier when they are resized.
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2017-07-06 13:30:24 -03:00 |
control.h
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-Ability for controls to grow the left/top when anchored. This makes anchoring controls to the right/bottom easier when they are resized.
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2017-07-06 13:30:24 -03:00 |
dialogs.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
dialogs.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
file_dialog.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
file_dialog.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
gradient_edit.cpp
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renamed occurances of ColorRamp with Gradient
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2017-06-14 01:24:04 +02:00 |
gradient_edit.h
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renamed occurances of ColorRamp with Gradient
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2017-06-14 01:24:04 +02:00 |
graph_edit.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
graph_edit.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
graph_node.cpp
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
graph_node.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
grid_container.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
grid_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
input_action.cpp
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Fix shortcuts, make them visible again and work.
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2017-06-22 19:57:59 -03:00 |
input_action.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
item_list.cpp
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ItemList: expose methods, in-editor items editing support
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2017-07-04 20:12:33 +07:00 |
item_list.h
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ItemList: expose methods, in-editor items editing support
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2017-07-04 20:12:33 +07:00 |
label.cpp
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Reworked translation system
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2017-06-28 17:01:35 -03:00 |
label.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
line_edit.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
line_edit.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
link_button.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
link_button.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
margin_container.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
margin_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
menu_button.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
menu_button.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
option_button.cpp
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Revert "Add new editor and default theme (WIP)"
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2017-05-03 06:19:15 +09:00 |
option_button.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
panel.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
panel.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
panel_container.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
panel_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
patch_9_rect.cpp
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-Moved NinePatch to shader, saves a ton of draw calls rendering UI
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2017-06-21 23:37:25 -03:00 |
patch_9_rect.h
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-Moved NinePatch to shader, saves a ton of draw calls rendering UI
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2017-06-21 23:37:25 -03:00 |
popup.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
popup.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
popup_menu.cpp
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Merge pull request #8407 from Jylhis/popup_item_select_hide
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2017-06-20 00:20:21 +02:00 |
popup_menu.h
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Merge pull request #8407 from Jylhis/popup_item_select_hide
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2017-06-20 00:20:21 +02:00 |
progress_bar.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
progress_bar.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
range.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
range.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
reference_rect.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
reference_rect.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rich_text_label.cpp
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Add statements for script types of RichTextLabel
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2017-06-24 14:18:23 +08:00 |
rich_text_label.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
scroll_bar.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
scroll_bar.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
scroll_container.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
scroll_container.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
separator.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
separator.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
slider.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
slider.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
spin_box.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
spin_box.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
split_container.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
split_container.h
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Restired multithread support in OSX and Windows, should stop the crashes.
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2017-06-10 10:15:33 -03:00 |
tab_container.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
tab_container.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
tabs.cpp
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Enhance scene tabs
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2017-06-16 13:21:05 +09:00 |
tabs.h
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Enhance scene tabs
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2017-06-16 13:21:05 +09:00 |
text_edit.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
text_edit.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
texture_button.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_button.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_progress.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_progress.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_rect.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_rect.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
tool_button.cpp
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Revert "Add new editor and default theme (WIP)"
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2017-05-03 06:19:15 +09:00 |
tool_button.h
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Revert "Add new editor and default theme (WIP)"
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2017-05-03 06:19:15 +09:00 |
tree.cpp
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tree fix drawing order for header +
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2017-06-25 17:12:36 -07:00 |
tree.h
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-Added folding to property editor, persistent on objects it edits
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2017-06-25 17:31:22 -03:00 |
video_player.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
video_player.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
viewport_container.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
viewport_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |