godot/platform/osx
Rémi Verschelde a2a5793e13
Merge pull request #21339 from Placinta/master
Fix regular macOS build by passing -isysroot to compiler so correct system headers are found
2018-11-20 14:11:13 +01:00
..
export Export for OS X on OS X now lets you select .dmg or .zip 2018-11-01 10:08:26 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
crash_handler_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_osx.mm Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2018-09-24 22:21:05 +01:00
detect.py Merge pull request #21339 from Placinta/master 2018-11-20 14:11:13 +01:00
dir_access_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
dir_access_osx.mm Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_main_osx.mm [macOS] Return exit code specified by `OS.exit_code` parameter. 2018-03-26 16:55:57 +03:00
joypad_osx.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
joypad_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_osx.h Server platform works on OS X too 2018-10-29 12:54:51 -03:00
os_osx.mm [macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK, 2018-11-19 23:24:28 +02:00
platform_config.h SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
platform_osx_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_osx.cpp
power_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
sem_osx.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
sem_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00