godot/servers
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
physics_2d Assign zero to range when ConvexPolygonShape2D is empty. 2020-04-14 12:53:32 +01:00
physics_3d Correct typo mistake of profiler_add_frame_data argument in physics 3d server 2020-04-17 21:56:25 +02:00
rendering Fix "redefinition of 'ssr' with a different type" shader compile error. 2020-04-23 13:56:04 +03:00
xr Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
audio_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_server.h Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
display_server.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
navigation_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_2d.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
navigation_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_2d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.h Fix set_sleep_state in Bullet body direct state 2020-04-14 11:39:34 +02:00
register_server_types.cpp Register the DisplayServer Singleton 2020-04-21 22:04:12 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp doc: Sync classref with current source 2020-04-20 11:48:00 +02:00
rendering_server.h doc: Sync classref with current source 2020-04-20 11:48:00 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
xr_server.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00