godot/scene
Hugo Locurcio e32330473a Remove uses of `vformat()` with no placeholders
This is identical to passing the string directly.

(cherry picked from commit dcc92c174e)
2023-07-10 17:46:07 +02:00
..
2d Merge pull request #78857 from smix8/navagent_pos_fix_4.x 2023-07-03 15:26:11 +02:00
3d Fix Camera3D project_* methods not accounting for frustum offset 2023-07-10 17:26:15 +02:00
animation Fix infinity loop state can't break 2023-07-10 17:26:14 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Fix cursor behaviour in Tree while holding CTRL 2023-07-10 17:26:15 +02:00
main Fix that `_drop_physics_mouseover` only happens when necessary 2023-07-10 17:26:14 +02:00
resources Remove uses of `vformat()` with no placeholders 2023-07-10 17:46:07 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00