godot/main
Rémi Verschelde e317ab9abe Add --print-fps option to output FPS to stdout
Works both for the editor and games.

Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.

(cherry picked from commit 10fa69285c)
2018-04-29 14:44:43 +02:00
..
tests Add radio-button-looking entries to PopupMenu 2018-04-28 22:16:25 +02:00
SCsub fixed reference to splash file 2017-12-16 16:20:36 -03:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Fix typos with codespell 2018-02-22 12:17:06 +01:00
input_default.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
main.cpp Add --print-fps option to output FPS to stdout 2018-04-29 14:44:43 +02:00
main.h Makes project manager never initialize mono debug. 2018-02-19 22:32:17 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00