godot/servers/rendering/renderer_rd
Rémi Verschelde 10b1f823bc
Merge pull request from garychia/canvas_point_size
Ensure `POINT_SIZE` takes effect in the canvas item shader
2023-08-21 08:21:14 +02:00
..
effects Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
environment Merge pull request from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
forward_clustered Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
forward_mobile Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
shaders Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
spirv-reflect
storage_rd Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request from garychia/canvas_point_size 2023-08-21 08:21:14 +02:00
renderer_canvas_render_rd.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Merge pull request from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h