..
export
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
context_gl_windows.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
context_gl_windows.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
crash_handler_windows.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
crash_handler_windows.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
detect.py
Remove debug_symbols=full
in favor of debug_symbols=yes
2020-11-09 15:48:30 +01:00
display_server_windows.cpp
Add window click-through support.
2020-09-17 12:36:18 +03:00
display_server_windows.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
godot_res.rc
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 13:13:17 +01:00
godot_windows.cpp
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
2020-07-24 13:05:33 +01:00
godot.ico
Make the Windows icon file smaller
2017-06-20 14:38:50 +02:00
godot.natvis
Style: Fix code format scripts compat with non-GNU Unices
2020-07-27 13:11:44 +02:00
joypad_windows.cpp
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
2020-11-06 10:17:28 +00:00
joypad_windows.h
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
2020-11-06 10:17:28 +00:00
key_mapping_windows.cpp
Fix certain characters being recognized as special keys in Windows when using the us international layout
2020-05-18 14:47:54 +02:00
key_mapping_windows.h
Fix certain characters being recognized as special keys in Windows when using the us international layout
2020-05-18 14:47:54 +02:00
lang_table.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
logo.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
os_windows.cpp
Changed path behaviour for Windows
2020-10-24 14:14:53 +01:00
os_windows.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
platform_config.h
Remove obsolete GLES2 backend code
2020-08-13 10:04:53 +02:00
platform_windows_builders.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
SCsub
Remove debug_symbols=full
in favor of debug_symbols=yes
2020-11-09 15:48:30 +01:00
vulkan_context_win.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
vulkan_context_win.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
windows_terminal_logger.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
windows_terminal_logger.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00