godot/scene
Yuri Rubinsky 30395410f0 Add compatibility class for `VisualShaderNodeFloatUniform` 2022-09-06 08:04:46 +03:00
..
2d Rename `or_lesser` range property hint to `or_less` 2022-09-02 19:08:20 +02:00
3d Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions 2022-09-05 13:59:51 +02:00
animation Rename `or_lesser` range property hint to `or_less` 2022-09-02 19:08:20 +02:00
audio Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #64840 from maximkulkin/graph-edit-node-selection 2022-09-05 08:36:10 +02:00
main Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent 2022-09-03 18:23:45 +02:00
resources Disable Output port preview of Linear Depth Visual Shader node 2022-09-03 22:36:37 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add compatibility class for `VisualShaderNodeFloatUniform` 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00