godot/platform
Hugo Locurcio 0df7aa1e2c Increase compiler optimization when using `target=release` on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
..
android Increase compiler optimization when using `target=release` on iOS/Android 2022-05-16 17:52:07 +02:00
iphone Increase compiler optimization when using `target=release` on iOS/Android 2022-05-16 17:52:07 +02:00
javascript Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
osx [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
server Server: Fix skip libstdc++ static linking on macOS 2022-02-03 17:54:59 +01:00
uwp Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
windows Try to convert OS::execute() output to Unicode on Windows 2022-05-16 16:47:16 +02:00
x11 Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00