godot/platform/android
Hugo Locurcio 0df7aa1e2c Increase compiler optimization when using `target=release` on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
..
api Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
export Update Meta hand tracking version 2022-04-27 21:14:49 -07:00
java Check for null when retrieving clip data item text on Android 2022-05-05 13:44:00 +02:00
plugin Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
SCsub Cleanup the gradle build configuration 2022-03-28 08:12:55 -07:00
android_input_handler.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
android_input_handler.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
android_keys_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
android_keys_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_driver_opensl.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_driver_opensl.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
detect.py Increase compiler optimization when using `target=release` on iOS/Android 2022-05-16 17:52:07 +02:00
dir_access_jandroid.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
dir_access_jandroid.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
file_access_android.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
file_access_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
java_class_wrapper.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
java_godot_io_wrapper.cpp Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
java_godot_io_wrapper.h Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
java_godot_lib_jni.cpp Fix the issue causing the screen to be black after resuming when in low processor mode. 2022-04-25 00:20:44 -07:00
java_godot_lib_jni.h Fix flickering issues with low processor mode on Android 2022-03-29 12:17:25 -07:00
java_godot_wrapper.cpp Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
java_godot_wrapper.h Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
jni_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
jni_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
net_socket_android.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
net_socket_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
os_android.cpp Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
os_android.h Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_android.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
string_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
thread_jandroid.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
thread_jandroid.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.