godot/modules/mono
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
..
build_scripts Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
doc_classes Add link titles for all links in the class reference 2020-08-31 14:22:07 +02:00
editor Replace remaining uses of `NULL` with `nullptr` 2021-04-29 11:53:27 +02:00
glue Rename Vector2 Perpendicular to Orthogonal in C# 2021-05-21 21:02:38 -04:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
mono_gd Replace remaining uses of `NULL` with `nullptr` 2021-04-29 11:53:27 +02:00
utils Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
SCsub C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
SdkPackageVersions.props C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
class_db_api_json.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
config.py Mono: Add mono_bcl SCons option for a custom BCL location 2020-12-06 01:15:20 +01:00
csharp_script.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
csharp_script.h Highlight control flow keywords with a different color 2021-05-05 22:38:12 +02:00
godotsharp_defs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_dirs.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
godotsharp_dirs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00