godot/scene/multiplayer
Fabio Alessandrelli f1dc6cc9e4 [Net] Optimize object cache notification send for single peer.
It used to always cycle all the peers when checking which one needed to
be notified, now it only does that when the target is multiple (i.e.
broadcast or exclusion).
2022-02-21 19:55:07 +01:00
..
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
multiplayer_spawner.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_spawner.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
multiplayer_synchronizer.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_cache_interface.cpp [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_cache_interface.h [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_replication_interface.cpp [Net] Fix multi-peer path-only replication. 2022-02-21 19:05:04 +01:00
scene_replication_interface.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_state.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_state.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_rpc_interface.cpp Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error 2022-02-09 23:38:16 +01:00
scene_rpc_interface.h [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00