ffe5ecd67d
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.
(cherry picked from commit
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servers | ||
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CONTRIBUTING.md | ||
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LICENSE.md | ||
LOGO_LICENSE.md | ||
README.md | ||
SConstruct | ||
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methods.py | ||
version.py |
README.md
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