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The core 'Rocket' type is parameterized: 'Rocket<P: Phase>', where 'Phase' is a newly introduced, sealed marker trait. The trait is implemented by three new marker types representing the three launch phases: 'Build', 'Ignite', and 'Orbit'. Progression through these three phases, in order, is enforced, as are the invariants guaranteed by each phase. In particular, an instance of 'Rocket' is guaranteed to be in its final configuration after the 'Build' phase and represent a running local or public server in the 'Orbit' phase. The 'Ignite' phase serves as an intermediate, enabling inspection of a finalized but stationary instance. Transition between phases validates the invariants required by the transition. All APIs have been adjusted appropriately, requiring either an instance of 'Rocket' in a particular phase ('Rocket<Build>', 'Rocket<Ignite>', or 'Rocket<Orbit>') or operating generically on a 'Rocket<P>'. Documentation is also updated and substantially improved to mention required and guaranteed invariants. Additionally, this commit makes the following relevant changes: * 'Rocket::ignite()' is now a public interface. * 'Rocket::{build,custom}' methods can no longer panic. * 'Launch' fairings are now 'ignite' fairings. * 'Liftoff' fairings are always run, even in local mode. * All 'ignite' fairings run concurrently at ignition. * Launch logging occurs on launch, not any point prior. * Launch log messages have improved formatting. * A new launch error kind, 'Config', was added. * A 'fairing::Result' type alias was introduced. * 'Shutdown::shutdown()' is now 'Shutdown::notify()'. Some internal changes were also introduced: * Fairing 'Info' name for 'Templates' is now 'Templating'. * Shutdown is implemented using 'tokio::sync::Notify'. * 'Client::debug()' is used nearly universally in tests. Resolves #1154. Resolves #1136.
315 lines
11 KiB
Markdown
315 lines
11 KiB
Markdown
# Overview
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Rocket provides primitives to build web servers and applications with Rust:
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Rocket provides routing, pre-processing of requests, and post-processing of
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responses; the rest is up to you. Your application code instructs Rocket on what
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to pre-process and post-process and fills the gaps between pre-processing and
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post-processing.
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## Lifecycle
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Rocket's main task is to listen for incoming web requests, dispatch the request
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to the application code, and return a response to the client. We call the
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process that goes from request to response the "lifecycle". We summarize the
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lifecycle as the following sequence of steps:
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1. **Routing**
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Rocket parses an incoming HTTP request into native structures that your
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code operates on indirectly. Rocket determines which request handler to
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invoke by matching against route attributes declared in your application.
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2. **Validation**
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Rocket validates the incoming request against types and guards present in
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the matched route. If validation fails, Rocket _forwards_ the request to
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the next matching route or calls an _error handler_.
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3. **Processing**
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The request handler associated with the route is invoked with validated
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arguments. This is the main business logic of an application. Processing
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completes by returning a `Response`.
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4. **Response**
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The returned `Response` is processed. Rocket generates the appropriate HTTP
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response and sends it to the client. This completes the lifecycle. Rocket
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continues listening for requests, restarting the lifecycle for each
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incoming request.
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The remainder of this section details the _routing_ phase as well as additional
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components needed for Rocket to begin dispatching requests to request handlers.
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The sections following describe the request and response phases as well as other
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components of Rocket.
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## Routing
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Rocket applications are centered around routes and handlers. A _route_ is a
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combination of:
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* A set of parameters to match an incoming request against.
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* A handler to process the request and return a response.
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A _handler_ is simply a function that takes an arbitrary number of arguments and
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returns any arbitrary type.
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The parameters to match against include static paths, dynamic paths, path
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segments, forms, query strings, request format specifiers, and body data. Rocket
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uses attributes, which look like function decorators in other languages, to make
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declaring routes easy. Routes are declared by annotating a function, the
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handler, with the set of parameters to match against. A complete route
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declaration looks like this:
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```rust
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# #[macro_use] extern crate rocket;
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#[get("/world")] // <- route attribute
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fn world() -> &'static str { // <- request handler
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"hello, world!"
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}
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```
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This declares the `world` route to match against the static path `"/world"` on
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incoming `GET` requests. Instead of `#[get]`, we could have used `#[post]` or
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`#[put]` for other HTTP methods, or `#[catch]` for serving [custom error
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pages](../requests/#error-catchers). Additionally, other route parameters may be
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necessary when building more interesting applications. The
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[Requests](../requests) chapter, which follows this one, has further details on
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routing and error handling.
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! note: We prefer `#[macro_use]`, but you may prefer explicit imports.
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Throughout this guide and the majority of Rocket's documentation, we import
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`rocket` explicitly with `#[macro_use]` even though the Rust 2018 edition
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makes explicitly importing crates optional. However, explicitly importing with
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`#[macro_use]` imports macros globally, allowing you to use Rocket's macros
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anywhere in your application without importing them explicitly.
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You may instead prefer to import macros explicitly or refer to them with
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absolute paths: `use rocket::get;` or `#[rocket::get]`.
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## Mounting
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Before Rocket can dispatch requests to a route, the route needs to be _mounted_:
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```rust
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# #[macro_use] extern crate rocket;
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# #[get("/world")]
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# fn world() -> &'static str {
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# "hello, world!"
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# }
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rocket::build().mount("/hello", routes![world]);
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```
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The `mount` method takes as input:
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1. A _base_ path to namespace a list of routes under, here, `/hello`.
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2. A list of routes via the `routes!` macro: here, `routes![world]`, with
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multiple routes: `routes![a, b, c]`.
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This creates a new `Rocket` instance via the `build` function and mounts the
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`world` route to the `/hello` base path, making Rocket aware of the route.
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`GET` requests to `/hello/world` will be directed to the `world` function.
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The `mount` method, like all other builder methods on `Rocket`, can be chained
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any number of times, and routes can be reused by mount points:
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```rust
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# #[macro_use] extern crate rocket;
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# #[get("/world")]
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# fn world() -> &'static str {
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# "hello, world!"
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# }
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rocket::build()
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.mount("/hello", routes![world])
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.mount("/hi", routes![world]);
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```
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By mounting `world` to both `/hello` and `/hi`, requests to `"/hello/world"`
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_and_ `"/hi/world"` will be directed to the `world` function.
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! note: In many cases, the base path will simply be `"/"`.
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## Launching
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Rocket begins serving requests after being _launched_, which starts a
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multi-threaded asynchronous server and dispatches requests to matching routes as
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they arrive.
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There are two mechnisms by which a `Rocket` can be launched. The first and
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preferred approach is via the `#[launch]` route attribute, which generates a
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`main` function that sets up an async runtime and starts the server. With
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`#[launch]`, our complete _Hello, world!_ application looks like:
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```rust
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#[macro_use] extern crate rocket;
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#[get("/world")]
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fn world() -> &'static str {
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"Hello, world!"
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}
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#[launch]
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fn rocket() -> _ {
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rocket::build().mount("/hello", routes![world])
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}
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```
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Running the application, the console shows:
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```sh
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> cargo run
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🔧 Configured for debug.
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>> address: 127.0.0.1
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>> port: 8000
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>> workers: [..]
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>> keep-alive: 5s
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>> limits: [..]
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>> tls: disabled
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>> temp dir: /tmp
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>> log level: normal
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>> cli colors: true
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🛰 Routes:
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>> (world) GET /hello/world
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🚀 Rocket has launched from http://127.0.0.1:8000
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```
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! tip: `#[launch]` infers the return type!
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Special to Rocket's `#[launch]` attribute, the return type of a function
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decorated with `#[launch]` is automatically inferred when the return type is
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set to `_`. If you prefer, you can also set the return type explicitly to
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`Rocket<Build>`.
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If we visit `http://127.0.0.1:8000/hello/world`, we see `Hello, world!`, exactly
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as we expected.
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! note: This and other examples are on GitHub.
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An expanded version of this example's complete crate, ready to `cargo run`,
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can be found on [GitHub](@example/hello). You can find dozens of other
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complete examples, spanning all of Rocket's features, in the [GitHub examples
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directory](@example/).
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The second approach uses the `#[rocket::main]` route attribute.
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`#[rocket::main]` _also_ generates a `main` function that sets up an async
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runtime but unlike `#[launch]`, allows _you_ to start the server:
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```rust,no_run
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# #[macro_use] extern crate rocket;
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#
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# #[get("/world")]
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# fn world() -> &'static str {
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# "Hello, world!"
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# }
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#[rocket::main]
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async fn main() {
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rocket::build()
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.mount("/hello", routes![world])
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.launch()
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.await;
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}
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```
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`#[rocket::main]` is useful when a handle to the `Future` returned by `launch()`
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is desired, or when the return value of [`launch()`] is to be inspected. The
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[error handling example] for instance, inspects the return value.
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[`launch()`]: @api/rocket/struct.Rocket.html#method.launch
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[error handling example]: @example/error-handling
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## Futures and Async
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Rocket uses Rust [`Future`]s for concurrency. Asynchronous programming with
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`Future`s and `async/await` allows route handlers to perform wait-heavy I/O such
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as filesystem and network access while still allowing other requests to be make
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progress. For an overview of Rust `Future`s, see [Asynchronous Programming in
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Rust](https://rust-lang.github.io/async-book/).
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In general, you should prefer to use async-ready libraries instead of
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synchronous equivalents inside Rocket applications.
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`async` appears in several places in Rocket:
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* [Routes] and [Error Catchers] can be `async fn`s. Inside an `async fn`, you
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can `.await` `Future`s from Rocket or other libraries.
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* Several of Rocket's traits, such as [`FromData`] and [`FromRequest`], have
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methods that return `Future`s.
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* [`Data`] and [`DataStream`], incoming request data, and `Response` and `Body`,
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outgoing response data, are based on `tokio::io::AsyncRead` instead of
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`std::io::Read`.
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You can find async-ready libraries on [crates.io](https://crates.io) with the
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`async` tag.
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[`Future`]: @std/future/trait.Future.html
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[`Data`]: @api/rocket/struct.Data.html
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[`DataStream`]: @api/rocket/data/struct.DataStream.html
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[Routes]: ../requests
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[Error Catchers]: ../requests#error-catchers
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[`FromData`]: ../requests#body-data
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[`FromRequest`]: ../requests#request-guards
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! note
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Rocket master uses the tokio runtime. The runtime is started for you if you
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use `#[launch]` or `#[rocket::main]`, but you can still `launch()` a Rocket
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instance on a custom-built runtime by not using _either_ attribute.
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### Async Routes
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Rocket makes it easy to use `async/await` in routes.
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```rust
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# #[macro_use] extern crate rocket;
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use rocket::tokio::time::{sleep, Duration};
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#[get("/delay/<seconds>")]
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async fn delay(seconds: u64) -> String {
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sleep(Duration::from_secs(seconds)).await;
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format!("Waited for {} seconds", seconds)
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}
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```
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First, notice that the route function is an `async fn`. This enables the use of
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`await` inside the handler. `sleep` is an asynchronous function, so we must
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`await` it.
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### Multitasking
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Rust's `Future`s are a form of *cooperative multitasking*. In general, `Future`s
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and `async fn`s should only `.await` on operations and never block. Some common
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examples of blocking include locking non-`async` mutexes, joining threads, or
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using non-`async` library functions (including those in `std`) that perform I/O.
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If a `Future` or `async fn` blocks the thread, inefficient resource usage,
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stalls, or sometimes even deadlocks can occur.
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Sometimes there is no good `async` alternative for a library or operation. If
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necessary, you can convert a synchronous operation to an async one with
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[`tokio::task::spawn_blocking`]:
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```rust
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# #[macro_use] extern crate rocket;
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use std::io;
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use rocket::tokio::task::spawn_blocking;
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use rocket::response::Debug;
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#[get("/blocking_task")]
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async fn blocking_task() -> Result<Vec<u8>, Debug<io::Error>> {
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// In a real app, use rocket::response::NamedFile or tokio::fs::File.
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let vec = spawn_blocking(|| std::fs::read("data.txt")).await
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.map_err(|e| io::Error::new(io::ErrorKind::Interrupted, e))??;
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Ok(vec)
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}
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```
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[`tokio::task::spawn_blocking`]: @tokio/task/fn.spawn_blocking.html
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