14 KiB
State
Many web applications have a need to maintain state. This can be as simple as maintaining a counter for the number of visits or as complex as needing to access job queues and multiple databases. Rocket provides the tools to enable these kinds of interactions in a safe and simple manner.
Managed State
The enabling feature for maintaining state is managed state. Managed state, as the name implies, is state that Rocket manages for your application. The state is managed on a per-type basis: Rocket will manage at most one value of a given type.
The process for using managed state is simple:
- Call
manage
on theRocket
instance corresponding to your application with the initial value of the state. - Add a
&State<T>
type to any request handler, whereT
is the type of the value passed intomanage
.
! note: All managed state must be thread-safe.
Because Rocket automatically multithreads your application, handlers can
concurrently access managed state. As a result, managed state must be
thread-safe. Thanks to Rust, this condition is checked at compile-time by
ensuring that the type of values you store in managed state implement Send
+
Sync
.
Adding State
To instruct Rocket to manage state for your application, call the
manage
method
on an instance of Rocket
. For example, to ask Rocket to manage a HitCount
structure with an internal AtomicUsize
with an initial value of 0
, we can
write the following:
use std::sync::atomic::AtomicUsize;
struct HitCount {
count: AtomicUsize
}
rocket::build().manage(HitCount { count: AtomicUsize::new(0) });
The manage
method can be called any number of times as long as each call
refers to a value of a different type. For instance, to have Rocket manage both
a HitCount
value and a Config
value, we can write:
# use std::sync::atomic::AtomicUsize;
# struct HitCount { count: AtomicUsize }
# type Config = &'static str;
# let user_input = "input";
rocket::build()
.manage(HitCount { count: AtomicUsize::new(0) })
.manage(Config::from(user_input));
Retrieving State
State that is being managed by Rocket can be retrieved via the
&State
type: a request
guard for managed state. To use the request guard,
add a &State<T>
type to any request handler, where T
is the type of the
managed state. For example, we can retrieve and respond with the current
HitCount
in a count
route as follows:
# #[macro_use] extern crate rocket;
# fn main() {}
# use std::sync::atomic::{AtomicUsize, Ordering};
# struct HitCount { count: AtomicUsize }
use rocket::State;
#[get("/count")]
fn count(hit_count: &State<HitCount>) -> String {
let current_count = hit_count.count.load(Ordering::Relaxed);
format!("Number of visits: {}", current_count)
}
You can retrieve more than one &State
type in a single route as well:
# #[macro_use] extern crate rocket;
# fn main() {}
# struct HitCount;
# struct Config;
# use rocket::State;
#[get("/state")]
fn state(hit_count: &State<HitCount>, config: &State<Config>) { /* .. */ }
! warning
If you request a &State<T>
for a T
that is not managed
, Rocket will
refuse to start your application. This prevents what would have been an
unmanaged state runtime error. Unmanaged state is detected at runtime through
sentinels, so there are limitations. If a
limitation is hit, Rocket still won't call an the offending route. Instead,
Rocket will log an error message and return a 500 error to the client.
You can find a complete example using the HitCount
structure in the state
example on GitHub and learn more about the manage
method and State
type in the API docs.
Within Guards
Because State
is itself a request guard, managed state can be retrieved from
another request guard's implementation using either Request::guard()
or
Rocket::state()
. In the following code example, the Item
request guard
retrieves MyConfig
from managed state using both methods:
use rocket::State;
use rocket::request::{self, Request, FromRequest};
use rocket::outcome::IntoOutcome;
# struct MyConfig { user_val: String };
struct Item<'r>(&'r str);
#[rocket::async_trait]
impl<'r> FromRequest<'r> for Item<'r> {
type Error = ();
async fn from_request(request: &'r Request<'_>) -> request::Outcome<Self, ()> {
// Using `State` as a request guard. Use `inner()` to get an `'r`.
let outcome = request.guard::<&State<MyConfig>>().await
.map(|my_config| Item(&my_config.user_val));
// Or alternatively, using `Rocket::state()`:
let outcome = request.rocket().state::<MyConfig>()
.map(|my_config| Item(&my_config.user_val))
.or_forward(());
outcome
}
}
Request-Local State
While managed state is global and available application-wide, request-local
state is local to a given request, carried along with the request, and dropped
once the request is completed. Request-local state can be used whenever a
Request
is available, such as in a fairing, a request guard, or a responder.
Request-local state is cached: if data of a given type has already been stored, it will be reused. This is especially useful for request guards that might be invoked multiple times during routing and processing of a single request, such as those that deal with authentication.
As an example, consider the following request guard implementation for
RequestId
that uses request-local state to generate and expose a unique
integer ID per request:
# #[macro_use] extern crate rocket;
# fn main() {}
# use std::sync::atomic::{AtomicUsize, Ordering};
use rocket::request::{self, Request, FromRequest};
/// A global atomic counter for generating IDs.
static ID_COUNTER: AtomicUsize = AtomicUsize::new(0);
/// A type that represents a request's ID.
struct RequestId(pub usize);
/// Returns the current request's ID, assigning one only as necessary.
#[rocket::async_trait]
impl<'r> FromRequest<'r> for &'r RequestId {
type Error = ();
async fn from_request(request: &'r Request<'_>) -> request::Outcome<Self, Self::Error> {
// The closure passed to `local_cache` will be executed at most once per
// request: the first time the `RequestId` guard is used. If it is
// requested again, `local_cache` will return the same value.
request::Outcome::Success(request.local_cache(|| {
RequestId(ID_COUNTER.fetch_add(1, Ordering::Relaxed))
}))
}
}
#[get("/")]
fn id(id: &RequestId) -> String {
format!("This is request #{}.", id.0)
}
Note that, without request-local state, it would not be possible to:
- Associate a piece of data, here an ID, directly with a request.
- Ensure that a value is generated at most once per request.
For more examples, see the FromRequest
request-local state documentation,
which uses request-local state to cache expensive authentication and
authorization computations, and the Fairing
documentation, which uses
request-local state to implement request timing.
Databases
Rocket includes built-in, ORM-agnostic support for databases. In particular,
Rocket provides a procedural macro that allows you to easily connect your Rocket
application to databases through connection pools. A database connection pool
is a data structure that maintains active database connections for later use in
the application. This implementation of connection pooling support is based on
r2d2
and exposes connections through request guards. Databases are
individually configured through Rocket's regular configuration mechanisms: a
Rocket.toml
file, environment variables, or procedurally.
Connecting your Rocket application to a database using this library occurs in three simple steps:
- Configure the databases in
Rocket.toml
. - Associate a request guard type and fairing with each database.
- Use the request guard to retrieve and use a connection in a handler.
Presently, Rocket provides built-in support for the following databases:
Kind | Driver | Version | Poolable Type |
Feature |
---|---|---|---|---|
MySQL | Diesel | 1 |
diesel::MysqlConnection |
diesel_mysql_pool |
Postgres | Diesel | 1 |
diesel::PgConnection |
diesel_postgres_pool |
Postgres | Rust-Postgres | 0.19 |
postgres::Client |
postgres_pool |
Sqlite | Diesel | 1 |
diesel::SqliteConnection |
diesel_sqlite_pool |
Sqlite | Rusqlite |
0.24 |
rusqlite::Connection |
sqlite_pool |
Memcache | memcache |
0.15 |
memcache::Client |
memcache_pool |
Usage
To connect your Rocket application to a given database, first identify the
"Kind" and "Driver" in the table that matches your environment. The feature
corresponding to your database type must be enabled. This is the feature
identified in the "Feature" column. For instance, for Diesel-based SQLite
databases, you'd write in Cargo.toml
:
[dependencies.rocket_sync_db_pools]
version = "0.1.0-rc.1"
default-features = false
features = ["diesel_sqlite_pool"]
Then, in Rocket.toml
or the equivalent via environment variables, configure
the URL for the database in the databases
table:
[global.databases]
sqlite_logs = { url = "/path/to/database.sqlite" }
In your application's source code, create a unit-like struct with one internal
type. This type should be the type listed in the "Poolable
Type" column. Then
decorate the type with the #[database]
attribute, providing the name of the
database that you configured in the previous step as the only parameter. You
will need to either add #[macro_use] extern crate rocket_sync_db_pools
to the
crate root or have a use rocket_sync_db_pools::database
in scope, otherwise
the database
attribute will not be available. Finally, attach the fairing
returned by YourType::fairing()
, which was generated by the #[database]
attribute:
# #[macro_use] extern crate rocket;
use rocket_sync_db_pools::{diesel, database};
#[database("sqlite_logs")]
struct LogsDbConn(diesel::SqliteConnection);
#[launch]
fn rocket() -> _ {
rocket::build().attach(LogsDbConn::fairing())
}
That's it! Whenever a connection to the database is needed, use your type as a
request guard. The database can be accessed by calling the run
method:
# #[macro_use] extern crate rocket;
# fn main() {}
# use rocket_sync_db_pools::{diesel, database};
# #[database("sqlite_logs")]
# struct LogsDbConn(diesel::SqliteConnection);
# type Logs = ();
#[get("/logs/<id>")]
async fn get_logs(conn: LogsDbConn, id: usize) -> Logs {
# /*
conn.run(|c| logs::filter(id.eq(log_id)).load(c)).await
# */
}
! note The above examples uses Diesel with some fictional Logs
type.
The example above contains the use of a Logs
type that is application
specific and not built into Rocket. It also uses Diesel's query-building
syntax. Rocket does not provide an ORM. It is up to you to decide how to model
your application's data.
! note: Rocket wraps synchronous databases in an async
API.
The database engines supported by #[database]
are synchronous. Normally,
using such a database would block the thread of execution. To prevent this,
the run()
function automatically uses a thread pool so that database access
does not interfere with other in-flight requests. See
Multitasking for more information on why this is
necessary.
If your application uses features of a database engine that are not available
by default, for example support for chrono
or uuid
, you may enable those
features by adding them in Cargo.toml
like so:
[dependencies]
postgres = { version = "0.15", features = ["with-chrono"] }
For more on Rocket's sanctioned database support, see the
rocket_sync_db_pools
library documentation. For examples of CRUD-like "blog"
JSON APIs backed by a SQLite database driven by each of sqlx
, diesel
, and
rusqlite
with migrations run automatically for the former two drivers and
Rocket's database support use for the latter two drivers, see the databases
example.