mirror of https://github.com/rwf2/Rocket.git
318 lines
10 KiB
Markdown
318 lines
10 KiB
Markdown
# Overview
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Rocket provides primitives to build web servers and applications with Rust: the
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rest is up to you. In short, Rocket provides routing, pre-processing of
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requests, and post-processing of responses. Your application code instructs
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Rocket on what to pre-process and post-process and fills the gaps between
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pre-processing and post-processing.
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## Lifecycle
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Rocket's main task is to listen for incoming web requests, dispatch the request
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to the application code, and return a response to the client. We call the
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process that goes from request to response: the _lifecycle_. We summarize the
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lifecycle as the sequence of steps:
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1. **Routing**
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Rocket parses an incoming HTTP request into native structures that your code
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operates on indirectly. Rocket determines which request handler to invoke by
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matching against route attributes declared by your application.
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2. **Validation**
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Rocket validates the incoming request against types and request guards
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present in the matched route. If validation fails, Rocket _forwards_ the
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request to the next matching route or calls an _error handler_.
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3. **Processing**
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The request handler associated with the route is invoked with validated
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arguments. This is the main business logic of the application. Processing
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completes by returning a `Response`.
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4. **Response**
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The returned `Response` is processed. Rocket generates the appropriate HTTP
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response and sends it to the client. This completes the lifecycle. Rocket
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continues listening for requests, restarting the lifecycle for each incoming
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request.
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The remainder of this section details the _routing_ phase as well as additional
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components needed for Rocket to begin dispatching requests to request handlers.
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The sections following describe the request and response phases.
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## Routing
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Rocket applications are centered around routes and handlers.
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A _handler_ is simply a function that takes an arbitrary number of arguments and
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returns any arbitrary type. A _route_ is a combination of:
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* A set of parameters to match an incoming request against.
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* A handler to process the request and return a response.
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The parameters to match against include static paths, dynamic paths, path
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segments, forms, query strings, request format specifiers, and body data. Rocket
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uses attributes, which look like function decorators in other languages, to make
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declaring routes easy. Routes are declared by annotating a function, the
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handler, with the set of parameters to match against. A complete route
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declaration looks like this:
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```rust
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#[get("/world")] // <- route attribute
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fn world() -> &'static str { // <- request handler
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"Hello, world!"
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}
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```
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This declares the `world` route to match against the static path `"/world"` on
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incoming `GET` requests. The `world` route is simple, but additional route
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parameters are necessary when building more interesting applications. The
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[Requests](/guide/requests) section describes the available options for
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constructing routes.
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## Mounting
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Before Rocket can dispatch requests to a route, the route needs to be _mounted_.
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Mounting a route is like namespacing it. Routes are mounted via the `mount`
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method on a `Rocket` instance. Rocket instances can be created with the
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`ignite()` static method.
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The `mount` method takes **1)** a path to namespace a list of routes under, and
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**2)** a list of route handlers through the `routes!` macro. The `routes!` macro
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ties Rocket's code generation to your application.
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For instance, to mount the `world` route we declared above, we would use the
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following code:
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```rust
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rocket::ignite().mount("/hello", routes![world])
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```
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Altogether, this creates a new `Rocket` instance via the `ignite` function and
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mounts the `world` route to the `"/hello"` path. As a result, `GET` requests to
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the `"/hello/world"` path will be directed to the `world` function.
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### Namespacing
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When a route is declared inside a module other than the root, you may find
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yourself with unexpected errors when mounting:
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```rust
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mod other {
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#[get("/world")]
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pub fn world() -> &'static str {
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"Hello, world!"
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}
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}
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use other::world;
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fn main() {
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// error[E0425]: cannot find value `static_rocket_route_info_for_world` in this scope
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rocket::ignite().mount("/hello", routes![world])
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}
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```
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This occurs because the `routes!` macro implicitly converts the route's name
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into the name of a structure generated by Rocket's code generation. The solution
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is to name the route by a module path instead:
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```rust
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rocket::ignite().mount("/hello", routes![other::world])
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```
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## Launching
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Now that Rocket knows about the route, you can tell Rocket to start accepting
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requests via the `launch` method. The method starts up the server and waits for
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incoming requests. When a request arrives, Rocket finds the matching route and
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dispatches the request to the route's handler.
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We typically call `launch` from the `main` function. Our complete _Hello,
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world!_ application thus looks like:
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```rust
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#![feature(plugin)]
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#![plugin(rocket_codegen)]
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extern crate rocket;
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#[get("/world")]
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fn world() -> &'static str {
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"Hello, world!"
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}
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fn main() {
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rocket::ignite().mount("/hello", routes![world]).launch();
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}
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```
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Note that we've added the `#![feature(plugin)]` and `#![plugin(rocket_codegen)]`
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lines to tell Rust that we'll be using Rocket's code generation plugin. We've
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also imported the `rocket` crate into our namespace via `extern crate rocket`.
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Finally, we call the `launch` method in the `main` function.
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Running the application, the console shows:
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```sh
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🔧 Configured for development.
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=> address: localhost
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=> port: 8000
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=> log: normal
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=> workers: {logical cores}
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🛰 Mounting '/world':
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=> GET /hello/world
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🚀 Rocket has launched from http://localhost:8000...
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```
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If we visit `localhost:8000/hello/world`, we see `Hello, world!`, exactly as
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we expected.
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A version of this example's complete crate, ready to `cargo run`, can be found
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on
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[GitHub](https://github.com/SergioBenitez/Rocket/tree/v0.2.6/examples/hello_world).
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You can find dozens of other complete examples, spanning all of Rocket's
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features, in the [GitHub examples
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directory](https://github.com/SergioBenitez/Rocket/tree/v0.2.6/examples/).
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## Configuration
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At any point in time, a Rocket application is operating in a given
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_configuration environment_. There are three such environments:
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* `development` (short: `dev`)
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* `staging` (short: `stage`)
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* `production` (short: `prod`)
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Without any action, Rocket applications run in the `development` environment.
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The environment can be changed via the `ROCKET_ENV` environment variable. For
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example, to launch the `Hello, world!` application in the `staging` environment,
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we can run:
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```sh
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ROCKET_ENV=stage cargo run
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```
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You'll likely need `sudo` for the command to succeed since `staging` defaults to
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listening on port `80`. Note that you can use the short or long form of the
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environment name to specify the environment, `stage` _or_ `staging` here. Rocket
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tells us the environment we have chosen and its configuration when it launches:
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```sh
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$ sudo ROCKET_ENV=staging cargo run
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🔧 Configured for staging.
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=> address: 0.0.0.0
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=> port: 80
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=> log: normal
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=> workers: {logical cores}
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🛰 Mounting '/':
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=> GET /
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🚀 Rocket has launched from http://0.0.0.0:80...
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```
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Configuration settings can be changed in one of two ways: via the `Rocket.toml`
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configuration file, or via environment variables.
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### Configuration File
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A `Rocket.toml` file can be used to specify the configuration parameters for
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each environment. The file is optional. If it is not present, the default
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configuration parameters are used.
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The file must be a series of TOML tables, at most one for each environment and
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an optional "global" table, where each table contains key-value pairs
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corresponding to configuration parameters for that environment. If a
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configuration parameter is missing, the default value is used. The following is
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a complete `Rocket.toml` file, where every standard configuration parameter is
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specified with the default value:
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```toml
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[development]
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address = "localhost"
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port = 8000
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workers = max(number_of_cpus, 2)
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log = "normal"
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[staging]
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address = "0.0.0.0"
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port = 80
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workers = max(number_of_cpus, 2)
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log = "normal"
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[production]
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address = "0.0.0.0"
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port = 80
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workers = max(number_of_cpus, 2)
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log = "critical"
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```
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The `workers` parameter is computed by Rocket automatically; the value above is
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not valid TOML syntax.
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The "global" pseudo-environment can be used to set and/or override configuration
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parameters globally. A parameter defined in a `[global]` table sets, or
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overrides if already present, that parameter in every environment. For example,
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given the following `Rocket.toml` file, the value of `address` will be
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`"1.2.3.4"` in every environment:
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```toml
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[global]
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address = "1.2.3.4"
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[development]
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address = "localhost"
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[production]
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address = "0.0.0.0"
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```
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### Extras
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In addition to overriding default configuration parameters, a configuration file
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can also define values for any number of _extra_ configuration parameters. While
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these parameters aren't used by Rocket directly, other libraries, or your own
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application, can use them as they wish. As an example, the
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[Template](https://api.rocket.rs/rocket_contrib/struct.Template.html) type
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accepts a value for the `template_dir` configuration parameter. The parameter
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can be set in `Rocket.toml` as follows:
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```toml
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[development]
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template_dir = "dev_templates/"
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[production]
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template_dir = "prod_templates/"
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```
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This sets the `template_dir` extra configuration parameter to `"dev_templates/"`
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when operating in the `development` environment and `"prod_templates/"` when
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operating in the `production` environment. Rocket will prepend the `[extra]` tag
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to extra configuration parameters when launching:
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```sh
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🔧 Configured for development.
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=> ...
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=> [extra] template_dir: "dev_templates/"
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```
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### Environment Variables
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All configuration parameters, including extras, can be overridden through
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environment variables. To override the configuration parameter `{param}`, use an
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environment variable named `ROCKET_{PARAM}`. For instance, to override the
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"port" configuration parameter, you can run your application with:
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```sh
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ROCKET_PORT=3721 cargo run
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🔧 Configured for staging.
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=> ...
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=> port: 3721
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```
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Environment variables take precedence over all other configuration methods: if a
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variable is set, it will be used as that parameter's value.
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