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Overview
Rocket provides primitives to build web servers and applications with Rust: the rest is up to you. In short, Rocket provides routing, pre-processing of requests, and post-processing of responses. Your application code instructs Rocket on what to pre-process and post-process and fills the gaps between pre-processing and post-processing.
Lifecycle
Rocket's main task is to listen for incoming web requests, dispatch the request to the application code, and return a response to the client. We call the process that goes from request to response: the lifecycle. We summarize the lifecycle as the sequence of steps:
- Routing
Rocket parses an incoming HTTP request into native structures that your code
operates on indirectly. Rocket determines which request handler to invoke by
matching against route attributes declared by your application.
- Validation
Rocket validates the incoming request against types and request guards
present in the matched route. If validation fails, Rocket _forwards_ the
request to the next matching route or calls an _error handler_.
- Processing
The request handler associated with the route is invoked with validated
arguments. This is the main business logic of the application. Processing
completes by returning a `Response`.
- Response
The returned `Response` is processed. Rocket generates the appropriate HTTP
response and sends it to the client. This completes the lifecycle. Rocket
continues listening for requests, restarting the lifecycle for each incoming
request.
The remainder of this section details the routing phase as well as additional components needed for Rocket to begin dispatching requests to request handlers. The sections following describe the request and response phases.
Routing
Rocket applications are centered around routes and handlers.
A handler is simply a function that takes an arbitrary number of arguments and returns any arbitrary type. A route is a combination of:
- A set of parameters to match an incoming request against.
- A handler to process the request and return a response.
The parameters to match against include static paths, dynamic paths, path segments, forms, query strings, request format specifiers, and body data. Rocket uses attributes, which look like function decorators in other languages, to make declaring routes easy. Routes are declared by annotating a function, the handler, with the set of parameters to match against. A complete route declaration looks like this:
#[get("/world")] // <- route attribute
fn world() -> &'static str { // <- request handler
"Hello, world!"
}
This declares the world
route to match against the static path "/world"
on
incoming GET
requests. The world
route is simple, but additional route
parameters are necessary when building more interesting applications. The
Requests section describes the available options for
constructing routes.
Mounting
Before Rocket can dispatch requests to a route, the route needs to be mounted.
Mounting a route is like namespacing it. Routes are mounted via the mount
method on a Rocket
instance. Rocket instances can be created with the
ignite()
static method.
The mount
method takes 1) a path to namespace a list of routes under, and
2) a list of route handlers through the routes!
macro. The routes!
macro
ties Rocket's code generation to your application.
For instance, to mount the world
route we declared above, we would use the
following code:
rocket::ignite().mount("/hello", routes![world]);
Altogether, this creates a new Rocket
instance via the ignite
function and
mounts the world
route to the "/hello"
path. As a result, GET
requests to
the "/hello/world"
path will be directed to the world
function.
Namespacing
When a route is declared inside a module other than the root, you may find yourself with unexpected errors when mounting:
mod other {
#[get("/world")]
pub fn world() -> &'static str {
"Hello, world!"
}
}
use other::world;
fn main() {
// error[E0425]: cannot find value `static_rocket_route_info_for_world` in this scope
rocket::ignite().mount("/hello", routes![world]);
}
This occurs because the routes!
macro implicitly converts the route's name
into the name of a structure generated by Rocket's code generation. The solution
is to name the route by a module path instead:
rocket::ignite().mount("/hello", routes![other::world]);
Launching
Now that Rocket knows about the route, you can tell Rocket to start accepting
requests via the launch
method. The method starts up the server and waits for
incoming requests. When a request arrives, Rocket finds the matching route and
dispatches the request to the route's handler.
We typically call launch
from the main
function. Our complete Hello,
world! application thus looks like:
#![feature(plugin)]
#![plugin(rocket_codegen)]
extern crate rocket;
#[get("/world")]
fn world() -> &'static str {
"Hello, world!"
}
fn main() {
rocket::ignite().mount("/hello", routes![world]).launch();
}
Note that we've added the #![feature(plugin)]
and #![plugin(rocket_codegen)]
lines to tell Rust that we'll be using Rocket's code generation plugin. We've
also imported the rocket
crate into our namespace via extern crate rocket
.
Finally, we call the launch
method in the main
function.
Running the application, the console shows:
🔧 Configured for development.
=> address: localhost
=> port: 8000
=> log: normal
=> workers: {logical cores}
🛰 Mounting '/world':
=> GET /hello/world
🚀 Rocket has launched from http://localhost:8000...
If we visit localhost:8000/hello/world
, we see Hello, world!
, exactly as
we expected.
A version of this example's complete crate, ready to cargo run
, can be found
on
GitHub.
You can find dozens of other complete examples, spanning all of Rocket's
features, in the GitHub examples
directory.
Configuration
At any point in time, a Rocket application is operating in a given configuration environment. There are three such environments:
development
(short:dev
)staging
(short:stage
)production
(short:prod
)
Without any action, Rocket applications run in the development
environment.
The environment can be changed via the ROCKET_ENV
environment variable. For
example, to launch the Hello, world!
application in the staging
environment,
we can run:
ROCKET_ENV=stage cargo run
You'll likely need sudo
for the command to succeed since staging
defaults to
listening on port 80
. Note that you can use the short or long form of the
environment name to specify the environment, stage
or staging
here. Rocket
tells us the environment we have chosen and its configuration when it launches:
$ sudo ROCKET_ENV=staging cargo run
🔧 Configured for staging.
=> address: 0.0.0.0
=> port: 80
=> log: normal
=> workers: {logical cores}
🛰 Mounting '/':
=> GET /
🚀 Rocket has launched from http://0.0.0.0:80...
Configuration settings can be changed in one of two ways: via the Rocket.toml
configuration file, or via environment variables.
Configuration File
A Rocket.toml
file can be used to specify the configuration parameters for
each environment. The file is optional. If it is not present, the default
configuration parameters are used.
The file must be a series of TOML tables, at most one for each environment and
an optional "global" table, where each table contains key-value pairs
corresponding to configuration parameters for that environment. If a
configuration parameter is missing, the default value is used. The following is
a complete Rocket.toml
file, where every standard configuration parameter is
specified with the default value:
[development]
address = "localhost"
port = 8000
workers = max(number_of_cpus, 2)
log = "normal"
[staging]
address = "0.0.0.0"
port = 80
workers = max(number_of_cpus, 2)
log = "normal"
[production]
address = "0.0.0.0"
port = 80
workers = max(number_of_cpus, 2)
log = "critical"
The workers
parameter is computed by Rocket automatically; the value above is
not valid TOML syntax.
The "global" pseudo-environment can be used to set and/or override configuration
parameters globally. A parameter defined in a [global]
table sets, or
overrides if already present, that parameter in every environment. For example,
given the following Rocket.toml
file, the value of address
will be
"1.2.3.4"
in every environment:
[global]
address = "1.2.3.4"
[development]
address = "localhost"
[production]
address = "0.0.0.0"
Extras
In addition to overriding default configuration parameters, a configuration file
can also define values for any number of extra configuration parameters. While
these parameters aren't used by Rocket directly, other libraries, or your own
application, can use them as they wish. As an example, the
Template type
accepts a value for the template_dir
configuration parameter. The parameter
can be set in Rocket.toml
as follows:
[development]
template_dir = "dev_templates/"
[production]
template_dir = "prod_templates/"
This sets the template_dir
extra configuration parameter to "dev_templates/"
when operating in the development
environment and "prod_templates/"
when
operating in the production
environment. Rocket will prepend the [extra]
tag
to extra configuration parameters when launching:
🔧 Configured for development.
=> ...
=> [extra] template_dir: "dev_templates/"
Environment Variables
All configuration parameters, including extras, can be overridden through
environment variables. To override the configuration parameter {param}
, use an
environment variable named ROCKET_{PARAM}
. For instance, to override the
"port" configuration parameter, you can run your application with:
ROCKET_PORT=3721 cargo run
🔧 Configured for staging.
=> ...
=> port: 3721
Environment variables take precedence over all other configuration methods: if a variable is set, it will be used as that parameter's value.