mirror of https://github.com/rwf2/Rocket.git
315 lines
11 KiB
Markdown
315 lines
11 KiB
Markdown
# Overview
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Rocket provides primitives to build web servers and applications with Rust:
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Rocket provides routing, pre-processing of requests, and post-processing of
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responses; the rest is up to you. Your application code instructs Rocket on what
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to pre-process and post-process and fills the gaps between pre-processing and
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post-processing.
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## Lifecycle
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Rocket's main task is to listen for incoming web requests, dispatch the request
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to the application code, and return a response to the client. We call the
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process that goes from request to response the "lifecycle". We summarize the
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lifecycle as the following sequence of steps:
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1. **Routing**
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Rocket parses an incoming HTTP request into native structures that your
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code operates on indirectly. Rocket determines which request handler to
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invoke by matching against route attributes declared in your application.
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2. **Validation**
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Rocket validates the incoming request against types and guards present in
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the matched route. If validation fails, Rocket _forwards_ the request to
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the next matching route or calls an _error handler_.
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3. **Processing**
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The request handler associated with the route is invoked with validated
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arguments. This is the main business logic of an application. Processing
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completes by returning a `Response`.
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4. **Response**
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The returned `Response` is processed. Rocket generates the appropriate HTTP
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response and sends it to the client. This completes the lifecycle. Rocket
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continues listening for requests, restarting the lifecycle for each
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incoming request.
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The remainder of this section details the _routing_ phase as well as additional
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components needed for Rocket to begin dispatching requests to request handlers.
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The sections following describe the request and response phases as well as other
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components of Rocket.
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## Routing
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Rocket applications are centered around routes and handlers. A _route_ is a
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combination of:
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* A set of parameters to match an incoming request against.
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* A handler to process the request and return a response.
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A _handler_ is simply a function that takes an arbitrary number of arguments and
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returns any arbitrary type.
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The parameters to match against include static paths, dynamic paths, path
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segments, forms, query strings, request format specifiers, and body data. Rocket
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uses attributes, which look like function decorators in other languages, to make
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declaring routes easy. Routes are declared by annotating a function, the
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handler, with the set of parameters to match against. A complete route
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declaration looks like this:
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```rust
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# #[macro_use] extern crate rocket;
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#[get("/world")] // <- route attribute
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fn world() -> &'static str { // <- request handler
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"hello, world!"
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}
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```
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This declares the `world` route to match against the static path `"/world"` on
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incoming `GET` requests. Instead of `#[get]`, we could have used `#[post]` or
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`#[put]` for other HTTP methods, or `#[catch]` for serving [custom error
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pages](../requests/#error-catchers). Additionally, other route parameters may be
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necessary when building more interesting applications. The
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[Requests](../requests) chapter, which follows this one, has further details on
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routing and error handling.
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! note: We prefer `#[macro_use]`, but you may prefer explicit imports.
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Throughout this guide and the majority of Rocket's documentation, we import
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`rocket` explicitly with `#[macro_use]` even though the Rust 2018 edition
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makes explicitly importing crates optional. However, explicitly importing with
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`#[macro_use]` imports macros globally, allowing you to use Rocket's macros
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anywhere in your application without importing them explicitly.
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You may instead prefer to import macros explicitly or refer to them with
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absolute paths: `use rocket::get;` or `#[rocket::get]`.
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## Mounting
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Before Rocket can dispatch requests to a route, the route needs to be _mounted_:
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```rust
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# #[macro_use] extern crate rocket;
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# #[get("/world")]
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# fn world() -> &'static str {
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# "hello, world!"
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# }
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rocket::build().mount("/hello", routes![world]);
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```
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The `mount` method takes as input:
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1. A _base_ path to namespace a list of routes under, here, `/hello`.
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2. A list of routes via the `routes!` macro: here, `routes![world]`, with
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multiple routes: `routes![a, b, c]`.
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This creates a new `Rocket` instance via the `build` function and mounts the
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`world` route to the `/hello` base path, making Rocket aware of the route.
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`GET` requests to `/hello/world` will be directed to the `world` function.
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The `mount` method, like all other builder methods on `Rocket`, can be chained
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any number of times, and routes can be reused by mount points:
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```rust
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# #[macro_use] extern crate rocket;
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# #[get("/world")]
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# fn world() -> &'static str {
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# "hello, world!"
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# }
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rocket::build()
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.mount("/hello", routes![world])
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.mount("/hi", routes![world]);
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```
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By mounting `world` to both `/hello` and `/hi`, requests to `"/hello/world"`
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_and_ `"/hi/world"` will be directed to the `world` function.
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! note: In many cases, the base path will simply be `"/"`.
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## Launching
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Rocket begins serving requests after being _launched_, which starts a
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multi-threaded asynchronous server and dispatches requests to matching routes as
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they arrive.
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There are two mechnisms by which a `Rocket` can be launched. The first and
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preferred approach is via the `#[launch]` route attribute, which generates a
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`main` function that sets up an async runtime and starts the server. With
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`#[launch]`, our complete _Hello, world!_ application looks like:
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```rust
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#[macro_use] extern crate rocket;
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#[get("/world")]
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fn world() -> &'static str {
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"Hello, world!"
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}
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#[launch]
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fn rocket() -> _ {
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rocket::build().mount("/hello", routes![world])
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}
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```
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Running the application, the console shows:
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```sh
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> cargo run
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🔧 Configured for debug.
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>> address: 127.0.0.1
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>> port: 8000
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>> workers: [..]
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>> keep-alive: 5s
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>> limits: [..]
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>> tls: disabled
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>> temp dir: /tmp
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>> log level: normal
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>> cli colors: true
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🛰 Routes:
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>> (world) GET /hello/world
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🚀 Rocket has launched from http://127.0.0.1:8000
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```
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! tip: `#[launch]` infers the return type!
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Special to Rocket's `#[launch]` attribute, the return type of a function
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decorated with `#[launch]` is automatically inferred when the return type is
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set to `_`. If you prefer, you can also set the return type explicitly to
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`Rocket<Build>`.
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If we visit `http://127.0.0.1:8000/hello/world`, we see `Hello, world!`, exactly
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as we expected.
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! note: This and other examples are on GitHub.
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An expanded version of this example's complete crate, ready to `cargo run`,
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can be found on [GitHub](@example/hello). You can find dozens of other
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complete examples, spanning all of Rocket's features, in the [GitHub examples
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directory](@example/).
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The second approach uses the `#[rocket::main]` route attribute.
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`#[rocket::main]` _also_ generates a `main` function that sets up an async
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runtime but unlike `#[launch]`, allows _you_ to start the server:
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```rust,no_run
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# #[macro_use] extern crate rocket;
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#
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# #[get("/world")]
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# fn world() -> &'static str {
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# "Hello, world!"
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# }
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#[rocket::main]
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async fn main() {
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rocket::build()
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.mount("/hello", routes![world])
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.launch()
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.await;
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}
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```
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`#[rocket::main]` is useful when a handle to the `Future` returned by `launch()`
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is desired, or when the return value of [`launch()`] is to be inspected. The
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[error handling example] for instance, inspects the return value.
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[`launch()`]: @api/rocket/struct.Rocket.html#method.launch
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[error handling example]: @example/error-handling
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## Futures and Async
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Rocket uses Rust [`Future`]s for concurrency. Asynchronous programming with
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`Future`s and `async/await` allows route handlers to perform wait-heavy I/O such
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as filesystem and network access while still allowing other requests to be make
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progress. For an overview of Rust `Future`s, see [Asynchronous Programming in
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Rust](https://rust-lang.github.io/async-book/).
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In general, you should prefer to use async-ready libraries instead of
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synchronous equivalents inside Rocket applications.
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`async` appears in several places in Rocket:
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* [Routes] and [Error Catchers] can be `async fn`s. Inside an `async fn`, you
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can `.await` `Future`s from Rocket or other libraries.
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* Several of Rocket's traits, such as [`FromData`] and [`FromRequest`], have
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methods that return `Future`s.
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* [`Data`] and [`DataStream`], incoming request data, and `Response` and `Body`,
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outgoing response data, are based on `tokio::io::AsyncRead` instead of
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`std::io::Read`.
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You can find async-ready libraries on [crates.io](https://crates.io) with the
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`async` tag.
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[`Future`]: @std/future/trait.Future.html
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[`Data`]: @api/rocket/struct.Data.html
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[`DataStream`]: @api/rocket/data/struct.DataStream.html
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[Routes]: ../requests
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[Error Catchers]: ../requests#error-catchers
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[`FromData`]: ../requests#body-data
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[`FromRequest`]: ../requests#request-guards
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! note
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Rocket master uses the tokio runtime. The runtime is started for you if you
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use `#[launch]` or `#[rocket::main]`, but you can still `launch()` a Rocket
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instance on a custom-built runtime by not using _either_ attribute.
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### Async Routes
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Rocket makes it easy to use `async/await` in routes.
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```rust
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# #[macro_use] extern crate rocket;
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use rocket::tokio::time::{sleep, Duration};
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#[get("/delay/<seconds>")]
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async fn delay(seconds: u64) -> String {
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sleep(Duration::from_secs(seconds)).await;
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format!("Waited for {} seconds", seconds)
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}
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```
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First, notice that the route function is an `async fn`. This enables the use of
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`await` inside the handler. `sleep` is an asynchronous function, so we must
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`await` it.
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### Multitasking
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Rust's `Future`s are a form of *cooperative multitasking*. In general, `Future`s
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and `async fn`s should only `.await` on operations and never block. Some common
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examples of blocking include locking non-`async` mutexes, joining threads, or
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using non-`async` library functions (including those in `std`) that perform I/O.
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If a `Future` or `async fn` blocks the thread, inefficient resource usage,
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stalls, or sometimes even deadlocks can occur.
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Sometimes there is no good `async` alternative for a library or operation. If
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necessary, you can convert a synchronous operation to an async one with
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[`tokio::task::spawn_blocking`]:
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```rust
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# #[macro_use] extern crate rocket;
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use std::io;
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use rocket::tokio::task::spawn_blocking;
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use rocket::response::Debug;
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#[get("/blocking_task")]
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async fn blocking_task() -> Result<Vec<u8>, Debug<io::Error>> {
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// In a real app, use rocket::response::NamedFile or tokio::fs::File.
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let vec = spawn_blocking(|| std::fs::read("data.txt")).await
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.map_err(|e| io::Error::new(io::ErrorKind::Interrupted, e))??;
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Ok(vec)
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}
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```
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[`tokio::task::spawn_blocking`]: @tokio/task/fn.spawn_blocking.html
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