godot/modules/enet/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_enet = env_modules.Clone()
# Thirdparty source files
if env["builtin_enet"]:
thirdparty_dir = "#thirdparty/enet/"
thirdparty_sources = [
"godot.cpp",
"callbacks.c",
"compress.c",
"host.c",
"list.c",
"packet.c",
"peer.c",
"protocol.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_enet.Prepend(CPPPATH=[thirdparty_dir])
env_enet.Append(CPPDEFINES=["GODOT_ENET"])
env_thirdparty = env_enet.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
env_enet.add_source_files(env.modules_sources, "*.cpp")