godot/platform/macos/godot_window_delegate.mm

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/*************************************************************************/
/* godot_window_delegate.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_window_delegate.h"
#include "display_server_macos.h"
#include "godot_button_view.h"
#include "godot_window.h"
@implementation GodotWindowDelegate
- (void)setWindowID:(DisplayServer::WindowID)wid {
window_id = wid;
}
- (BOOL)windowShouldClose:(id)sender {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return YES;
}
ds->send_window_event(ds->get_window(window_id), DisplayServerMacOS::WINDOW_EVENT_CLOSE_REQUEST);
return NO;
}
- (void)windowWillClose:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
ds->popup_close(window_id);
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
while (wd.transient_children.size()) {
ds->window_set_transient(*wd.transient_children.begin(), DisplayServerMacOS::INVALID_WINDOW_ID);
}
if (wd.transient_parent != DisplayServerMacOS::INVALID_WINDOW_ID) {
ds->window_set_transient(window_id, DisplayServerMacOS::INVALID_WINDOW_ID);
}
ds->window_destroy(window_id);
}
- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return nullptr;
}
old_frame = [window frame];
old_style_mask = [window styleMask];
NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
[windows addObject:window];
return windows;
}
- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration {
[(GodotWindow *)window setAnimDuration:duration];
[window setFrame:[[window screen] frame] display:YES animate:YES];
}
- (void)windowDidEnterFullScreen:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.fullscreen = true;
// Reset window size limits.
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
// Reset custom window buttons.
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
ds->window_set_custom_window_buttons(wd, false);
}
// Force window resize event.
[self windowDidResize:notification];
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
}
- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return nullptr;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
// Restore custom window buttons.
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
ds->window_set_custom_window_buttons(wd, true);
}
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
[windows addObject:wd.window_object];
return windows;
}
- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration {
[(GodotWindow *)window setAnimDuration:duration];
[window setStyleMask:old_style_mask];
[window setFrame:old_frame display:YES animate:YES];
}
- (void)windowDidExitFullScreen:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.fullscreen = false;
[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
// Set window size limits.
const float scale = ds->screen_get_max_scale();
if (wd.min_size != Size2i()) {
Size2i size = wd.min_size / scale;
[wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)];
}
if (wd.max_size != Size2i()) {
Size2i size = wd.max_size / scale;
[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
}
// Restore resizability state.
if (wd.resize_disabled) {
[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
}
// Restore on-top state.
if (wd.on_top) {
[wd.window_object setLevel:NSFloatingWindowLevel];
}
// Force window resize event.
[self windowDidResize:notification];
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
CGFloat new_scale_factor = [wd.window_object backingScaleFactor];
CGFloat old_scale_factor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
if (new_scale_factor != old_scale_factor) {
// Set new display scale and window size.
const float scale = ds->screen_get_max_scale();
const NSRect content_rect = [wd.window_view frame];
wd.size.width = content_rect.size.width * scale;
wd.size.height = content_rect.size.height * scale;
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_DPI_CHANGE);
CALayer *layer = [wd.window_view layer];
if (layer) {
layer.contentsScale = scale;
}
//Force window resize event
[self windowDidResize:notification];
}
}
- (void)windowWillStartLiveResize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds && ds->has_window(window_id)) {
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.last_frame_rect = [wd.window_object frame];
ds->set_is_resizing(true);
}
}
- (void)windowDidEndLiveResize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
ds->set_is_resizing(false);
}
}
- (void)windowDidResize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
const NSRect content_rect = [wd.window_view frame];
const float scale = ds->screen_get_max_scale();
wd.size.width = content_rect.size.width * scale;
wd.size.height = content_rect.size.height * scale;
CALayer *layer = [wd.window_view layer];
if (layer) {
layer.contentsScale = scale;
}
ds->window_resize(window_id, wd.size.width, wd.size.height);
if (!wd.rect_changed_callback.is_null()) {
Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id));
Variant *sizep = &size;
Variant ret;
Callable::CallError ce;
wd.rect_changed_callback.callp((const Variant **)&sizep, 1, ret, ce);
}
}
- (void)windowDidMove:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
ds->release_pressed_events();
if (!wd.rect_changed_callback.is_null()) {
Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id));
Variant *sizep = &size;
Variant ret;
Callable::CallError ce;
wd.rect_changed_callback.callp((const Variant **)&sizep, 1, ret, ce);
}
}
- (void)windowDidBecomeKey:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
if (wd.window_button_view) {
[(GodotButtonView *)wd.window_button_view displayButtons];
}
if (ds->mouse_get_mode() == DisplayServer::MOUSE_MODE_CAPTURED) {
const NSRect content_rect = [wd.window_view frame];
NSRect point_in_window_rect = NSMakeRect(content_rect.size.width / 2, content_rect.size.height / 2, 0, 0);
NSPoint point_on_screen = [[wd.window_view window] convertRectToScreen:point_in_window_rect].origin;
CGPoint mouse_warp_pos = { point_on_screen.x, CGDisplayBounds(CGMainDisplayID()).size.height - point_on_screen.y };
CGWarpMouseCursorPosition(mouse_warp_pos);
} else {
ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
}
ds->set_last_focused_window(window_id);
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN);
}
- (void)windowDidResignKey:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
if (wd.window_button_view) {
[(GodotButtonView *)wd.window_button_view displayButtons];
}
ds->release_pressed_events();
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT);
}
- (void)windowDidMiniaturize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
ds->release_pressed_events();
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
ds->set_last_focused_window(window_id);
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN);
}
@end