2017-11-09 22:36:08 +00:00
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/*************************************************************************/
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2014-02-10 01:10:30 +00:00
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/* os.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef OS_H
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#define OS_H
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2018-09-11 16:13:45 +00:00
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#include "core/engine.h"
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#include "core/image.h"
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#include "core/io/logger.h"
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#include "core/list.h"
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#include "core/os/main_loop.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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2014-02-10 01:10:30 +00:00
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#include <stdarg.h>
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2015-01-05 00:16:40 +00:00
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2014-02-10 01:10:30 +00:00
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class OS {
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2017-03-05 15:44:50 +00:00
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static OS *singleton;
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2014-02-10 01:10:30 +00:00
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String _execpath;
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List<String> _cmdline;
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2015-11-27 14:40:04 +00:00
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bool _keep_screen_on;
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2014-02-10 01:10:30 +00:00
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bool low_processor_usage_mode;
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2017-11-22 17:40:43 +00:00
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int low_processor_usage_mode_sleep_usec;
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2014-02-10 01:10:30 +00:00
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bool _verbose_stdout;
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String _local_clipboard;
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2015-04-12 20:55:01 +00:00
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uint64_t _msec_splash;
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2014-02-10 01:10:30 +00:00
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bool _no_window;
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int _exit_code;
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int _orientation;
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2016-05-30 03:28:29 +00:00
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bool _allow_hidpi;
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2017-12-10 18:38:26 +00:00
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bool _allow_layered;
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2017-12-16 20:09:25 +00:00
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bool _use_vsync;
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2019-11-07 02:18:55 +00:00
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bool _vsync_via_compositor;
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char *last_error;
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2014-02-10 01:10:30 +00:00
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2017-07-19 11:49:19 +00:00
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void *_stack_bottom;
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2017-11-21 09:35:01 +00:00
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CompositeLogger *_logger;
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2017-09-22 05:56:02 +00:00
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2018-07-19 21:58:15 +00:00
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bool restart_on_exit;
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List<String> restart_commandline;
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2017-09-22 05:56:02 +00:00
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protected:
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2017-11-21 09:35:01 +00:00
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void _set_logger(CompositeLogger *p_logger);
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2017-09-22 05:56:02 +00:00
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2014-02-10 01:10:30 +00:00
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public:
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2017-08-07 11:09:56 +00:00
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typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
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2019-02-26 14:58:47 +00:00
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typedef bool (*HasServerFeatureCallback)(const String &p_feature);
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2017-08-07 11:09:56 +00:00
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2014-02-10 01:10:30 +00:00
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enum RenderThreadMode {
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RENDER_THREAD_UNSAFE,
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RENDER_THREAD_SAFE,
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RENDER_SEPARATE_THREAD
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};
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2017-03-05 15:44:50 +00:00
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2014-02-10 01:10:30 +00:00
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protected:
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2017-03-05 15:44:50 +00:00
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friend class Main;
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2016-03-08 23:00:52 +00:00
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2019-02-26 14:58:47 +00:00
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HasServerFeatureCallback has_server_feature_callback;
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2014-02-10 01:10:30 +00:00
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RenderThreadMode _render_thread_mode;
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2018-09-13 01:38:39 +00:00
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// functions used by main to initialize/deinitialize the OS
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2017-11-21 09:35:01 +00:00
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void add_logger(Logger *p_logger);
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2020-03-03 13:36:29 +00:00
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virtual void initialize() = 0;
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virtual void initialize_joypads() = 0;
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2016-03-08 23:00:52 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_main_loop(MainLoop *p_main_loop) = 0;
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virtual void delete_main_loop() = 0;
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2016-03-08 23:00:52 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void finalize() = 0;
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virtual void finalize_core() = 0;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_cmdline(const char *p_execpath, const List<String> &p_args);
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2014-02-10 01:10:30 +00:00
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2017-07-19 20:00:46 +00:00
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virtual bool _check_internal_feature_support(const String &p_feature) = 0;
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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public:
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typedef int64_t ProcessID;
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2017-03-05 15:44:50 +00:00
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static OS *get_singleton();
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2014-02-10 01:10:30 +00:00
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2017-09-22 05:56:02 +00:00
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void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
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2019-02-22 14:38:49 +00:00
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void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual String get_stdin_string(bool p_block = true) = 0;
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2014-02-10 01:10:30 +00:00
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2020-02-17 21:06:54 +00:00
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virtual PackedStringArray get_connected_midi_inputs();
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2018-08-04 00:17:33 +00:00
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virtual void open_midi_inputs();
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virtual void close_midi_inputs();
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2018-07-14 12:11:28 +00:00
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2017-12-06 18:54:22 +00:00
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; }
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2017-07-27 07:23:21 +00:00
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virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
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2017-03-08 01:50:13 +00:00
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2014-02-10 01:10:30 +00:00
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virtual void set_low_processor_usage_mode(bool p_enabled);
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virtual bool is_in_low_processor_usage_mode() const;
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2017-11-22 17:40:43 +00:00
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virtual void set_low_processor_usage_mode_sleep_usec(int p_usec);
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virtual int get_low_processor_usage_mode_sleep_usec() const;
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2014-02-10 01:10:30 +00:00
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virtual String get_executable_path() const;
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2020-04-01 23:20:12 +00:00
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
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2018-08-27 15:32:43 +00:00
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virtual Error kill(const ProcessID &p_pid) = 0;
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2017-08-07 10:17:31 +00:00
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virtual int get_process_id() const;
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2019-08-17 15:27:29 +00:00
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virtual void vibrate_handheld(int p_duration_ms = 500);
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2014-02-10 01:10:30 +00:00
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virtual Error shell_open(String p_uri);
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2017-03-05 15:44:50 +00:00
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virtual Error set_cwd(const String &p_cwd);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual bool has_environment(const String &p_var) const = 0;
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virtual String get_environment(const String &p_var) const = 0;
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2019-01-29 21:59:38 +00:00
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virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
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2014-02-10 01:10:30 +00:00
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2019-05-20 17:36:24 +00:00
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virtual String get_name() const = 0;
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2014-02-10 01:10:30 +00:00
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virtual List<String> get_cmdline_args() const { return _cmdline; }
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2017-03-05 15:44:50 +00:00
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virtual String get_model_name() const;
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2014-02-10 01:10:30 +00:00
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2020-03-07 16:02:54 +00:00
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bool is_layered_allowed() const { return _allow_layered; }
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bool is_hidpi_allowed() const { return _allow_hidpi; }
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2020-03-03 13:36:29 +00:00
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void ensure_user_data_dir();
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2017-03-05 15:44:50 +00:00
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virtual MainLoop *get_main_loop() const = 0;
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2014-02-10 01:10:30 +00:00
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virtual void yield();
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enum Weekday {
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DAY_SUNDAY,
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DAY_MONDAY,
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DAY_TUESDAY,
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DAY_WEDNESDAY,
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DAY_THURSDAY,
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DAY_FRIDAY,
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DAY_SATURDAY
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};
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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enum Month {
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2016-03-13 02:13:57 +00:00
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/// Start at 1 to follow Windows SYSTEMTIME structure
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/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
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MONTH_JANUARY = 1,
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2014-02-10 01:10:30 +00:00
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MONTH_FEBRUARY,
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MONTH_MARCH,
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MONTH_APRIL,
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MONTH_MAY,
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MONTH_JUNE,
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MONTH_JULY,
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MONTH_AUGUST,
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MONTH_SEPTEMBER,
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MONTH_OCTOBER,
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MONTH_NOVEMBER,
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MONTH_DECEMBER
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};
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struct Date {
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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int year;
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Month month;
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int day;
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Weekday weekday;
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bool dst;
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};
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struct Time {
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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int hour;
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int min;
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int sec;
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};
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2015-06-06 03:35:38 +00:00
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struct TimeZoneInfo {
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int bias;
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String name;
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};
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2017-03-05 15:44:50 +00:00
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virtual Date get_date(bool local = false) const = 0;
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virtual Time get_time(bool local = false) const = 0;
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virtual TimeZoneInfo get_time_zone_info() const = 0;
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2019-03-29 13:53:11 +00:00
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virtual String get_iso_date_time(bool local = false) const;
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2014-02-10 01:10:30 +00:00
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virtual uint64_t get_unix_time() const;
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2016-01-10 21:24:55 +00:00
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virtual uint64_t get_system_time_secs() const;
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2018-12-19 21:18:52 +00:00
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virtual uint64_t get_system_time_msecs() const;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void delay_usec(uint32_t p_usec) const = 0;
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virtual uint64_t get_ticks_usec() const = 0;
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2014-02-10 01:10:30 +00:00
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uint32_t get_ticks_msec() const;
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2015-04-12 20:55:01 +00:00
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uint64_t get_splash_tick_msec() const;
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2014-02-10 01:10:30 +00:00
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2017-10-02 14:09:24 +00:00
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virtual bool is_userfs_persistent() const { return true; }
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2014-02-10 01:10:30 +00:00
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bool is_stdout_verbose() const;
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2017-09-08 01:01:49 +00:00
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virtual void disable_crash_handler() {}
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virtual bool is_disable_crash_handler() const { return false; }
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2018-02-11 11:08:37 +00:00
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virtual void initialize_debugging() {}
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2017-09-08 01:01:49 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void dump_memory_to_file(const char *p_file);
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virtual void dump_resources_to_file(const char *p_file);
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virtual void print_resources_in_use(bool p_short = false);
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virtual void print_all_resources(String p_to_file = "");
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2014-02-10 01:10:30 +00:00
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2019-01-30 18:07:46 +00:00
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virtual uint64_t get_static_memory_usage() const;
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virtual uint64_t get_static_memory_peak_usage() const;
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virtual uint64_t get_free_static_memory() const;
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2014-02-10 01:10:30 +00:00
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RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
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virtual String get_locale() const;
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2017-11-26 18:00:53 +00:00
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String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual String get_godot_dir_name() const;
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virtual String get_data_path() const;
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virtual String get_config_path() const;
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virtual String get_cache_path() const;
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2020-01-10 16:02:29 +00:00
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virtual String get_bundle_resource_dir() const;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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2017-11-17 14:25:22 +00:00
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virtual String get_user_data_dir() const;
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2014-02-10 01:10:30 +00:00
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virtual String get_resource_dir() const;
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2014-12-02 17:02:41 +00:00
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enum SystemDir {
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SYSTEM_DIR_DESKTOP,
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SYSTEM_DIR_DCIM,
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SYSTEM_DIR_DOCUMENTS,
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SYSTEM_DIR_DOWNLOADS,
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SYSTEM_DIR_MOVIES,
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SYSTEM_DIR_MUSIC,
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SYSTEM_DIR_PICTURES,
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SYSTEM_DIR_RINGTONES,
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};
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virtual String get_system_dir(SystemDir p_dir) const;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual Error move_to_trash(const String &p_path) { return FAILED; }
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2014-02-10 01:10:30 +00:00
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virtual void set_no_window_mode(bool p_enable);
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virtual bool is_no_window_mode_enabled() const;
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virtual void debug_break();
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virtual int get_exit_code() const;
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virtual void set_exit_code(int p_code);
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virtual int get_processor_count() const;
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2017-08-07 10:17:31 +00:00
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virtual String get_unique_id() const;
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2014-02-10 01:10:30 +00:00
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2014-03-14 01:57:24 +00:00
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virtual bool can_use_threads() const;
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2017-10-02 19:38:39 +00:00
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bool has_feature(const String &p_feature);
|
2017-02-06 03:38:39 +00:00
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2019-02-26 14:58:47 +00:00
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void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
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2018-07-19 21:58:15 +00:00
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void set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments);
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bool is_restart_on_exit_set() const;
|
2018-07-20 06:37:10 +00:00
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List<String> get_restart_on_exit_arguments() const;
|
2018-07-19 21:58:15 +00:00
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2019-03-05 02:06:37 +00:00
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virtual bool request_permission(const String &p_name) { return true; }
|
2019-10-06 18:17:44 +00:00
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virtual bool request_permissions() { return true; }
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virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
|
2019-03-05 02:06:37 +00:00
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2019-03-04 09:11:29 +00:00
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virtual void process_and_drop_events() {}
|
2016-03-08 23:00:52 +00:00
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OS();
|
2014-02-10 01:10:30 +00:00
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virtual ~OS();
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};
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2020-03-25 10:10:34 +00:00
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#endif // OS_H
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