godot/platform/haiku/os_haiku.cpp

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#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
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#include "drivers/gles2/rasterizer_gles2.h"
#include "servers/physics/physics_server_sw.h"
#include "main/main.h"
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#include "os_haiku.h"
OS_Haiku::OS_Haiku() {
AudioDriverManagerSW::add_driver(&driver_dummy);
};
void OS_Haiku::run() {
if (!main_loop) {
return;
}
main_loop->init();
window->Show();
window->StartMessageRunner();
/*
while (true) {
// TODO: process events
if (Main::iteration() == true) {
break;
}
}
*/
app->Run();
window->StopMessageRunner();
delete app;
main_loop->finish();
}
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String OS_Haiku::get_name() {
return "Haiku";
}
int OS_Haiku::get_video_driver_count() const {
return 1;
}
const char* OS_Haiku::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OS_Haiku::get_default_video_mode() const {
return OS::VideoMode(800, 600, false);
}
void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) {
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main_loop = NULL;
current_video_mode = p_desired;
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app = new HaikuApplication();
BRect frame;
frame.Set(50, 50, 50 + current_video_mode.width - 1, 50 + current_video_mode.height - 1);
window = new HaikuDirectWindow(frame);
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
context_gl = memnew(ContextGL_Haiku(window));
context_gl->initialize();
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rasterizer = memnew(RasterizerGLES2);
#endif
visual_server = memnew(VisualServerRaster(rasterizer));
ERR_FAIL_COND(!visual_server);
//if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
// visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
//}
visual_server->init();
physics_server = memnew(PhysicsServerSW);
physics_server->init();
physics_2d_server = memnew(Physics2DServerSW);
physics_2d_server->init();
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew(SampleManagerMallocSW);
audio_server = memnew(AudioServerSW(sample_manager));
audio_server->init();
spatial_sound_server = memnew(SpatialSoundServerSW);
spatial_sound_server->init();
spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
spatial_sound_2d_server->init();
input = memnew(InputDefault);
window->SetInput(input);
}
void OS_Haiku::finalize() {
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if (main_loop) {
memdelete(main_loop);
}
main_loop = NULL;
spatial_sound_server->finish();
memdelete(spatial_sound_server);
spatial_sound_2d_server->finish();
memdelete(spatial_sound_2d_server);
audio_server->finish();
memdelete(audio_server);
memdelete(sample_manager);
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visual_server->finish();
memdelete(visual_server);
memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
memdelete(input);
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
memdelete(context_gl);
#endif
}
void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
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main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
}
MainLoop* OS_Haiku::get_main_loop() const {
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return main_loop;
}
void OS_Haiku::delete_main_loop() {
if (main_loop) {
memdelete(main_loop);
}
main_loop = NULL;
}
void OS_Haiku::release_rendering_thread() {
context_gl->release_current();
}
void OS_Haiku::make_rendering_thread() {
context_gl->make_current();
}
bool OS_Haiku::can_draw() const {
// TODO: implement
return true;
}
void OS_Haiku::swap_buffers() {
context_gl->swap_buffers();
}
Point2 OS_Haiku::get_mouse_pos() const {
ERR_PRINT("get_mouse_pos() NOT IMPLEMENTED");
}
int OS_Haiku::get_mouse_button_state() const {
ERR_PRINT("get_mouse_button_state() NOT IMPLEMENTED");
}
void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
}
void OS_Haiku::set_window_title(const String& p_title) {
//ERR_PRINT("set_window_title() NOT IMPLEMENTED");
window->SetTitle(p_title.utf8().get_data());
}
Size2 OS_Haiku::get_window_size() const {
ERR_PRINT("get_window_size() NOT IMPLEMENTED");
}
void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) {
ERR_PRINT("set_video_mode() NOT IMPLEMENTED");
}
OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const {
return current_video_mode;
}
void OS_Haiku::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
ERR_PRINT("get_fullscreen_mode_list() NOT IMPLEMENTED");
}
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String OS_Haiku::get_executable_path() const {
return OS::get_executable_path();
}