godot/scene/3d/world_environment.cpp

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/*************************************************************************/
/* world_environment.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world_environment.h"
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#include "scene/3d/node_3d.h"
#include "scene/main/window.h"
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void WorldEnvironment::_notification(int p_what) {
switch (p_what) {
case Node3D::NOTIFICATION_ENTER_WORLD:
case Node3D::NOTIFICATION_ENTER_TREE: {
if (environment.is_valid()) {
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_environment();
}
if (camera_effects.is_valid()) {
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_camera_effects();
}
} break;
case Node3D::NOTIFICATION_EXIT_WORLD:
case Node3D::NOTIFICATION_EXIT_TREE: {
if (environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_environment();
}
if (camera_effects.is_valid()) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_camera_effects();
}
} break;
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}
}
void WorldEnvironment::_update_current_environment() {
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
get_viewport()->find_world_3d()->set_environment(first->environment);
} else {
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get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::_update_current_camera_effects() {
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
} else {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
if (environment == p_environment) {
return;
}
if (is_inside_tree() && environment.is_valid()) {
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remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
environment = p_environment;
if (is_inside_tree() && environment.is_valid()) {
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add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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}
if (is_inside_tree()) {
_update_current_environment();
} else {
update_configuration_warnings();
}
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}
Ref<Environment> WorldEnvironment::get_environment() const {
return environment;
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
if (camera_effects == p_camera_effects) {
return;
}
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if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
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add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
if (is_inside_tree()) {
_update_current_camera_effects();
} else {
update_configuration_warnings();
}
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
return camera_effects;
}
TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!environment.is_valid() && !camera_effects.is_valid()) {
warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
}
if (!is_inside_tree()) {
return warnings;
}
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
}
return warnings;
}
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void WorldEnvironment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
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}
WorldEnvironment::WorldEnvironment() {
}