godot/editor/plugins/animation_player_editor_plu...

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/*************************************************************************/
/* animation_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "animation_player_editor_plugin.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene_tree_dock.h"
#include "scene/main/window.h"
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#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
///////////////////////////////////
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void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && player == p_node) {
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player = nullptr;
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set_process(false);
track_editor->set_animation(Ref<Animation>());
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track_editor->set_root(nullptr);
track_editor->show_select_node_warning(true);
_update_player();
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}
}
void AnimationPlayerEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
if (!player) {
return;
}
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updating = true;
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if (player->is_playing()) {
{
String animname = player->get_assigned_animation();
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if (player->has_animation(animname)) {
Ref<Animation> anim = player->get_animation(animname);
if (!anim.is_null()) {
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frame->set_max((double)anim->get_length());
}
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}
}
frame->set_value(player->get_current_animation_position());
track_editor->set_anim_pos(player->get_current_animation_position());
} else if (!player->is_valid()) {
// Reset timeline when the player has been stopped externally
frame->set_value(0);
} else if (last_active) {
// Need the last frame after it stopped.
frame->set_value(player->get_current_animation_position());
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}
last_active = player->is_playing();
updating = false;
} break;
case NOTIFICATION_ENTER_TREE: {
tool_anim->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
onion_skinning->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));
blend_editor.next->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed));
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get_tree()->connect("node_removed", callable_mp(this, &AnimationPlayerEditor::_node_removed));
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
play->set_icon(get_theme_icon(SNAME("PlayStart"), SNAME("EditorIcons")));
play_from->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
play_bw->set_icon(get_theme_icon(SNAME("PlayStartBackwards"), SNAME("EditorIcons")));
play_bw_from->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")));
autoplay_icon = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"));
reset_icon = get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"));
{
Ref<Image> autoplay_img = autoplay_icon->get_image();
Ref<Image> reset_img = reset_icon->get_image();
Ref<Image> autoplay_reset_img;
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Size2 icon_size = autoplay_img->get_size();
autoplay_reset_img.instantiate();
autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
autoplay_reset_img->blit_rect(reset_img, Rect2(Point2(), icon_size), Point2(icon_size.x, 0));
autoplay_reset_icon.instantiate();
autoplay_reset_icon->create_from_image(autoplay_reset_img);
}
stop->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
onion_toggle->set_icon(get_theme_icon(SNAME("Onion"), SNAME("EditorIcons")));
onion_skinning->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
tool_anim->add_theme_style_override("normal", get_theme_stylebox(SNAME("normal"), SNAME("Button")));
track_editor->get_edit_menu()->add_theme_style_override("normal", get_theme_stylebox(SNAME("normal"), SNAME("Button")));
#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_theme_icon(SNAME(m_icon), SNAME("EditorIcons")))
ITEM_ICON(TOOL_NEW_ANIM, "New");
ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary");
ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
_update_animation_list_icons();
} break;
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}
}
void AnimationPlayerEditor::_autoplay_pressed() {
if (updating) {
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return;
}
if (animation->has_selectable_items() == 0) {
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return;
}
String current = animation->get_item_text(animation->get_selected());
if (player->get_autoplay() == current) {
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//unset
undo_redo->create_action(TTR("Toggle Autoplay"));
undo_redo->add_do_method(player, "set_autoplay", "");
undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
} else {
//set
undo_redo->create_action(TTR("Toggle Autoplay"));
undo_redo->add_do_method(player, "set_autoplay", current);
undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
}
}
void AnimationPlayerEditor::_play_pressed() {
String current = _get_current();
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if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
player->play(current);
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}
//unstop
stop->set_pressed(false);
}
void AnimationPlayerEditor::_play_from_pressed() {
String current = _get_current();
if (!current.is_empty()) {
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation() && player->is_playing()) {
player->stop(); //so it won't blend with itself
}
player->play(current);
player->seek(time);
}
//unstop
stop->set_pressed(false);
}
String AnimationPlayerEditor::_get_current() const {
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) {
current = animation->get_item_text(animation->get_selected());
}
return current;
}
void AnimationPlayerEditor::_play_bw_pressed() {
String current = _get_current();
if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
player->play(current, -1, -1, true);
}
//unstop
stop->set_pressed(false);
}
void AnimationPlayerEditor::_play_bw_from_pressed() {
String current = _get_current();
if (!current.is_empty()) {
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
player->play(current, -1, -1, true);
player->seek(time);
}
//unstop
stop->set_pressed(false);
}
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void AnimationPlayerEditor::_stop_pressed() {
if (!player) {
return;
}
player->stop(false);
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play->set_pressed(false);
stop->set_pressed(true);
}
void AnimationPlayerEditor::_animation_selected(int p_which) {
if (updating) {
return;
}
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// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
String current = _get_current();
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if (!current.is_empty()) {
player->set_assigned_animation(current);
Ref<Animation> anim = player->get_animation(current);
{
track_editor->set_animation(anim);
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Node *root = player->get_node(player->get_root());
if (root) {
track_editor->set_root(root);
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}
}
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frame->set_max((double)anim->get_length());
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} else {
track_editor->set_animation(Ref<Animation>());
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track_editor->set_root(nullptr);
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}
autoplay->set_pressed(current == player->get_autoplay());
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
_animation_key_editor_seek(timeline_position, false);
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}
void AnimationPlayerEditor::_animation_new() {
name_dialog_op = TOOL_NEW_ANIM;
name_title->set_text(TTR("New Animation Name:"));
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int count = 1;
String base = TTR("New Anim");
while (true) {
String attempt = base;
if (count > 1) {
attempt += " (" + itos(count) + ")";
}
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if (player->has_animation(attempt)) {
count++;
continue;
}
base = attempt;
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break;
}
List<StringName> libraries;
player->get_animation_library_list(&libraries);
library->clear();
for (const StringName &K : libraries) {
library->add_item((K == StringName()) ? String(TTR("[Global]")) : String(K));
library->set_item_metadata(0, String(K));
}
if (libraries.size() > 1) {
library->show();
} else {
library->hide();
}
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name->set_text(base);
name_dialog->popup_centered(Size2(300, 90));
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name->select_all();
name->grab_focus();
}
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void AnimationPlayerEditor::_animation_rename() {
if (!animation->has_selectable_items()) {
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return;
}
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int selected = animation->get_selected();
String selected_name = animation->get_item_text(selected);
name_title->set_text(TTR("Change Animation Name:"));
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name->set_text(selected_name);
name_dialog_op = TOOL_RENAME_ANIM;
name_dialog->popup_centered(Size2(300, 90));
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name->select_all();
name->grab_focus();
library->hide();
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}
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void AnimationPlayerEditor::_animation_remove() {
if (!animation->has_selectable_items()) {
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return;
}
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String current = animation->get_item_text(animation->get_selected());
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delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current));
delete_dialog->popup_centered();
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}
void AnimationPlayerEditor::_animation_remove_confirmed() {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
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Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
ERR_FAIL_COND(al.is_null());
undo_redo->create_action(TTR("Remove Animation"));
if (player->get_autoplay() == current) {
undo_redo->add_do_method(player, "set_autoplay", "");
undo_redo->add_undo_method(player, "set_autoplay", current);
// Avoid having the autoplay icon linger around if there is only one animation in the player.
undo_redo->add_do_method(this, "_animation_player_changed", player);
}
undo_redo->add_do_method(al.ptr(), "remove_animation", current);
undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining.
undo_redo->add_do_method(this, "_stop_onion_skinning");
undo_redo->add_undo_method(this, "_start_onion_skinning");
}
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undo_redo->commit_action();
}
void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
int idx = -1;
for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == p_anim) {
idx = i;
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break;
}
}
ERR_FAIL_COND(idx == -1);
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animation->select(idx);
_animation_selected(idx);
}
double AnimationPlayerEditor::_get_editor_step() const {
// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
if (track_editor->is_snap_enabled()) {
const String current = player->get_assigned_animation();
const Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
// Use more precise snapping when holding Shift
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return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
return 0.0;
}
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void AnimationPlayerEditor::_animation_name_edited() {
player->stop();
String new_name = name->get_text();
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if (!AnimationLibrary::is_valid_name(new_name)) {
error_dialog->set_text(TTR("Invalid animation name!"));
error_dialog->popup_centered();
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return;
}
if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) {
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name_dialog->hide();
return;
}
if (player->has_animation(new_name)) {
error_dialog->set_text(TTR("Animation name already exists!"));
error_dialog->popup_centered();
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return;
}
switch (name_dialog_op) {
case TOOL_RENAME_ANIM: {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
ERR_FAIL_COND(al.is_null());
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current);
undo_redo->add_undo_method(anim.ptr(), "set_name", current);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
_select_anim_by_name(new_name);
} break;
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case TOOL_NEW_ANIM: {
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name);
Ref<AnimationLibrary> al;
if (library->is_visible()) {
al = player->get_animation_library(library->get_item_metadata(library->get_selected()));
} else {
if (player->has_animation_library("")) {
al = player->get_animation_library("");
}
}
undo_redo->create_action(TTR("Add Animation"));
bool lib_added = false;
if (al.is_null()) {
al.instantiate();
lib_added = true;
undo_redo->add_do_method(player, "add_animation_library", "", al);
}
undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
if (!animation->has_selectable_items()) {
undo_redo->add_do_method(this, "_start_onion_skinning");
undo_redo->add_undo_method(this, "_stop_onion_skinning");
}
if (lib_added) {
undo_redo->add_undo_method(player, "remove_animation_library", "");
}
undo_redo->commit_action();
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_select_anim_by_name(new_name);
} break;
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case TOOL_DUPLICATE_ANIM: {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
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Ref<Animation> new_anim = _animation_clone(anim);
new_anim->set_name(new_name);
Ref<AnimationLibrary> library = player->get_animation_library(player->find_animation_library(anim));
undo_redo->create_action(TTR("Duplicate Animation"));
undo_redo->add_do_method(library.ptr(), "add_animation", new_name, new_anim);
undo_redo->add_undo_method(library.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
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_select_anim_by_name(new_name);
} break;
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}
name_dialog->hide();
}
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
if (!animation->has_selectable_items()) {
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return;
}
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String current = animation->get_item_text(animation->get_selected());
undo_redo->create_action(TTR("Blend Next Changed"));
undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
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}
void AnimationPlayerEditor::_animation_blend() {
if (updating_blends) {
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return;
}
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blend_editor.tree->clear();
if (!animation->has_selectable_items()) {
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return;
}
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String current = animation->get_item_text(animation->get_selected());
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
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blend_editor.tree->set_hide_root(true);
blend_editor.tree->set_column_expand_ratio(0, 10);
blend_editor.tree->set_column_clip_content(0, true);
blend_editor.tree->set_column_expand_ratio(1, 3);
blend_editor.tree->set_column_clip_content(1, true);
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List<StringName> anims;
player->get_animation_list(&anims);
TreeItem *root = blend_editor.tree->create_item();
updating_blends = true;
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int i = 0;
bool anim_found = false;
blend_editor.next->clear();
blend_editor.next->add_item("", i);
for (const StringName &to : anims) {
TreeItem *blend = blend_editor.tree->create_item(root);
blend->set_editable(0, false);
blend->set_editable(1, true);
blend->set_text(0, to);
blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
blend->set_range_config(1, 0, 3600, 0.001);
blend->set_range(1, player->get_blend_time(current, to));
i++;
blend_editor.next->add_item(to, i);
if (to == player->animation_get_next(current)) {
blend_editor.next->select(i);
anim_found = true;
}
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}
// make sure we reset it else it becomes out of sync and could contain a deleted animation
if (!anim_found) {
blend_editor.next->select(0);
player->animation_set_next(current, blend_editor.next->get_item_text(0));
}
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updating_blends = false;
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}
void AnimationPlayerEditor::_blend_edited() {
if (updating_blends) {
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return;
}
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if (!animation->has_selectable_items()) {
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return;
}
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String current = animation->get_item_text(animation->get_selected());
TreeItem *selected = blend_editor.tree->get_edited();
if (!selected) {
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return;
}
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updating_blends = true;
String to = selected->get_text(0);
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float blend_time = selected->get_range(1);
float prev_blend_time = player->get_blend_time(current, to);
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undo_redo->create_action(TTR("Change Blend Time"));
undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
updating_blends = false;
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}
void AnimationPlayerEditor::ensure_visibility() {
if (player && pin->is_pressed()) {
return; // another player is pinned, don't reset
}
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_animation_edit();
}
Dictionary AnimationPlayerEditor::get_state() const {
Dictionary d;
d["visible"] = is_visible_in_tree();
if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
d["animation"] = player->get_assigned_animation();
d["track_editor_state"] = track_editor->get_state();
}
return d;
}
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (!p_state.has("visible") || !p_state["visible"]) {
return;
}
if (!EditorNode::get_singleton()->get_edited_scene()) {
return;
}
if (p_state.has("player")) {
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
player = Object::cast_to<AnimationPlayer>(n);
_update_player();
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
set_process(true);
ensure_visibility();
if (p_state.has("animation")) {
String anim = p_state["animation"];
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if (!anim.is_empty() && player->has_animation(anim)) {
_select_anim_by_name(anim);
_animation_edit();
}
}
}
}
if (p_state.has("track_editor_state")) {
track_editor->set_state(p_state["track_editor_state"]);
}
}
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void AnimationPlayerEditor::_animation_resource_edit() {
String current = _get_current();
if (current != String()) {
Ref<Animation> anim = player->get_animation(current);
EditorNode::get_singleton()->edit_resource(anim);
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}
}
void AnimationPlayerEditor::_animation_edit() {
String current = _get_current();
if (current != String()) {
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
track_editor->set_root(root);
}
} else {
track_editor->set_animation(Ref<Animation>());
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track_editor->set_root(nullptr);
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}
}
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
player->set_speed_scale(p_scale.to_float());
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}
void AnimationPlayerEditor::_update_animation() {
// the purpose of _update_animation is to reflect the current state
// of the animation player in the current editor..
updating = true;
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if (player->is_playing()) {
play->set_pressed(true);
stop->set_pressed(false);
} else {
play->set_pressed(false);
stop->set_pressed(true);
}
scale->set_text(String::num(player->get_speed_scale(), 2));
String current = player->get_assigned_animation();
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for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == current) {
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animation->select(i);
break;
}
}
updating = false;
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}
void AnimationPlayerEditor::_update_player() {
updating = true;
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animation->clear();
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if (!player) {
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
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return;
}
List<StringName> libraries;
if (player) {
player->get_animation_library_list(&libraries);
}
int active_idx = -1;
bool no_anims_found = true;
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for (const StringName &K : libraries) {
if (K != StringName()) {
animation->add_separator(K);
}
Ref<AnimationLibrary> library = player->get_animation_library(K);
List<StringName> animlist;
library->get_animation_list(&animlist);
for (const StringName &E : animlist) {
String path = K;
if (path != "") {
path += "/";
}
path += E;
animation->add_item(path);
if (player->get_assigned_animation() == path) {
active_idx = animation->get_selectable_item(true);
}
no_anims_found = false;
}
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}
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), no_anims_found)
ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
#undef ITEM_CHECK_DISABLED
stop->set_disabled(no_anims_found);
play->set_disabled(no_anims_found);
play_bw->set_disabled(no_anims_found);
play_bw_from->set_disabled(no_anims_found);
play_from->set_disabled(no_anims_found);
frame->set_editable(!no_anims_found);
animation->set_disabled(no_anims_found);
autoplay->set_disabled(no_anims_found);
tool_anim->set_disabled(player == nullptr);
onion_toggle->set_disabled(no_anims_found);
onion_skinning->set_disabled(no_anims_found);
pin->set_disabled(player == nullptr);
_update_animation_list_icons();
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updating = false;
if (active_idx != -1) {
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animation->select(active_idx);
autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
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_animation_selected(active_idx);
} else if (animation->has_selectable_items()) {
int item = animation->get_selectable_item();
animation->select(item);
autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay());
_animation_selected(item);
} else {
_animation_selected(0);
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}
if (!no_anims_found) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
track_editor->set_root(root);
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}
}
_update_animation();
}
void AnimationPlayerEditor::_update_animation_list_icons() {
for (int i = 0; i < animation->get_item_count(); i++) {
String name = animation->get_item_text(i);
if (animation->is_item_disabled(i) || animation->is_item_separator(i)) {
continue;
}
Ref<Texture2D> icon;
if (name == player->get_autoplay()) {
if (name == SceneStringNames::get_singleton()->RESET) {
icon = autoplay_reset_icon;
} else {
icon = autoplay_icon;
}
} else if (name == SceneStringNames::get_singleton()->RESET) {
icon = reset_icon;
}
animation->set_item_icon(i, icon);
}
}
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void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (player && pin->is_pressed()) {
return; // Ignore, pinned.
}
player = p_player;
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if (player) {
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_update_player();
if (onion.enabled) {
if (animation->has_selectable_items()) {
_start_onion_skinning();
} else {
_stop_onion_skinning();
}
}
track_editor->show_select_node_warning(false);
} else {
if (onion.enabled) {
_stop_onion_skinning();
}
track_editor->show_select_node_warning(true);
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}
library_editor->set_animation_player(player);
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}
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void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
if (!onion.can_overlay) {
return;
}
// Can happen on viewport resize, at least.
if (!_are_onion_layers_valid()) {
return;
}
RID ci = p_overlay->get_canvas_item();
Rect2 src_rect = p_overlay->get_global_rect();
// Re-flip since captures are already flipped.
src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
src_rect.size.y *= -1;
Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
float alpha_step = 1.0 / (onion.steps + 1);
int cidx = 0;
if (onion.past) {
float alpha = 0;
do {
alpha += alpha_step;
if (onion.captures_valid[cidx]) {
RS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
}
cidx++;
} while (cidx < onion.steps);
}
if (onion.future) {
float alpha = 1;
int base_cidx = cidx;
do {
alpha -= alpha_step;
if (onion.captures_valid[cidx]) {
RS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
}
cidx++;
} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
}
}
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void AnimationPlayerEditor::_animation_duplicate() {
if (!animation->has_selectable_items()) {
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return;
}
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String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
if (!anim.is_valid()) {
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return;
}
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String new_name = current;
while (player->has_animation(new_name)) {
new_name = new_name + " (copy)";
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}
name_title->set_text(TTR("New Animation Name:"));
name->set_text(new_name);
name_dialog_op = TOOL_DUPLICATE_ANIM;
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
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}
Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
Ref<Animation> new_anim = memnew(Animation);
List<PropertyInfo> plist;
p_anim->get_property_list(&plist);
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_STORAGE) {
new_anim->set(E.name, p_anim->get(E.name));
}
}
new_anim->set_path("");
return new_anim;
}
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool p_timeline_only) {
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if (updating || !player || player->is_playing()) {
return;
};
updating = true;
String current = player->get_assigned_animation();
if (current.is_empty() || !player->has_animation(current)) {
updating = false;
current = "";
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return;
};
Ref<Animation> anim;
anim = player->get_animation(current);
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float pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
if (track_editor->is_snap_enabled()) {
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pos = Math::snapped(pos, _get_editor_step());
}
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if (!p_timeline_only) {
if (player->is_valid() && !p_set) {
float cpos = player->get_current_animation_position();
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player->seek_delta(pos, pos - cpos);
} else {
player->stop(true);
player->seek(pos, true);
}
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}
track_editor->set_anim_pos(pos);
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};
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
if (player == p_pl && is_visible_in_tree()) {
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_update_player();
if (blend_editor.dialog->is_visible()) {
_animation_blend(); // Update.
}
if (library_editor->is_visible()) {
library_editor->update_tree();
}
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}
}
void AnimationPlayerEditor::_list_changed() {
if (is_visible_in_tree()) {
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_update_player();
}
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}
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
frame->set_max(p_len);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only) {
timeline_position = p_pos;
if (!is_visible_in_tree()) {
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return;
}
if (!player) {
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return;
}
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if (player->is_playing()) {
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return;
}
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if (!player->has_animation(player->get_assigned_animation())) {
return;
}
updating = true;
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frame->set_value(Math::snapped(p_pos, _get_editor_step()));
updating = false;
_seek_value_changed(p_pos, !p_drag, p_timeline_only);
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}
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
String current = _get_current();
Ref<Animation> anim;
if (!current.is_empty()) {
anim = player->get_animation(current);
}
switch (p_option) {
case TOOL_NEW_ANIM: {
_animation_new();
} break;
case TOOL_ANIM_LIBRARY: {
library_editor->set_animation_player(player);
library_editor->show_dialog();
} break;
case TOOL_DUPLICATE_ANIM: {
_animation_duplicate();
} break;
case TOOL_RENAME_ANIM: {
_animation_rename();
} break;
case TOOL_EDIT_TRANSITIONS: {
_animation_blend();
} break;
case TOOL_REMOVE_ANIM: {
_animation_remove();
} break;
case TOOL_EDIT_RESOURCE: {
if (anim.is_valid()) {
EditorNode::get_singleton()->edit_resource(anim);
}
} break;
}
}
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
PopupMenu *menu = onion_skinning->get_popup();
int idx = menu->get_item_index(p_option);
switch (p_option) {
case ONION_SKINNING_ENABLE: {
onion.enabled = !onion.enabled;
if (onion.enabled) {
_start_onion_skinning();
} else {
_stop_onion_skinning();
}
} break;
case ONION_SKINNING_PAST: {
// Ensure at least one of past/future is checked.
onion.past = onion.future ? !onion.past : true;
menu->set_item_checked(idx, onion.past);
} break;
case ONION_SKINNING_FUTURE: {
// Ensure at least one of past/future is checked.
onion.future = onion.past ? !onion.future : true;
menu->set_item_checked(idx, onion.future);
} break;
case ONION_SKINNING_1_STEP: // Fall-through.
case ONION_SKINNING_2_STEPS:
case ONION_SKINNING_3_STEPS: {
onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
}
} break;
case ONION_SKINNING_DIFFERENCES_ONLY: {
onion.differences_only = !onion.differences_only;
menu->set_item_checked(idx, onion.differences_only);
} break;
case ONION_SKINNING_FORCE_WHITE_MODULATE: {
onion.force_white_modulate = !onion.force_white_modulate;
menu->set_item_checked(idx, onion.force_white_modulate);
} break;
case ONION_SKINNING_INCLUDE_GIZMOS: {
onion.include_gizmos = !onion.include_gizmos;
menu->set_item_checked(idx, onion.include_gizmos);
} break;
}
}
void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
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ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventKey> k = p_ev;
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
switch (k->get_keycode()) {
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case Key::A: {
if (!k->is_shift_pressed()) {
_play_bw_from_pressed();
} else {
_play_bw_pressed();
}
accept_event();
} break;
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case Key::S: {
_stop_pressed();
accept_event();
} break;
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case Key::D: {
if (!k->is_shift_pressed()) {
_play_from_pressed();
} else {
_play_pressed();
}
accept_event();
} break;
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default:
break;
}
}
}
void AnimationPlayerEditor::_editor_visibility_changed() {
if (is_visible() && animation->has_selectable_items()) {
_start_onion_skinning();
}
}
bool AnimationPlayerEditor::_are_onion_layers_valid() {
ERR_FAIL_COND_V(!onion.past && !onion.future, false);
Point2 capture_size = get_tree()->get_root()->get_size();
return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
}
void AnimationPlayerEditor::_allocate_onion_layers() {
_free_onion_layers();
int captures = onion.get_needed_capture_count();
Point2 capture_size = get_tree()->get_root()->get_size();
onion.captures.resize(captures);
onion.captures_valid.resize(captures);
for (int i = 0; i < captures; i++) {
bool is_present = onion.differences_only && i == captures - 1;
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
onion.captures.write[i] = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS);
RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
}
// Reset the capture canvas item to the current root viewport texture (defensive).
RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
onion.capture_size = capture_size;
}
void AnimationPlayerEditor::_free_onion_layers() {
for (int i = 0; i < onion.captures.size(); i++) {
if (onion.captures[i].is_valid()) {
RS::get_singleton()->free(onion.captures[i]);
}
}
onion.captures.clear();
onion.captures_valid.clear();
}
void AnimationPlayerEditor::_prepare_onion_layers_1() {
// This would be called per viewport and we want to act once only.
int64_t frame = get_tree()->get_frame();
if (frame == onion.last_frame) {
return;
}
if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
_stop_onion_skinning();
return;
}
onion.last_frame = frame;
// Refresh viewports with no onion layers overlaid.
onion.can_overlay = false;
plugin->update_overlays();
if (player->is_playing()) {
return;
}
// And go to next step afterwards.
call_deferred(SNAME("_prepare_onion_layers_2"));
}
void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
call_deferred(SNAME("_prepare_onion_layers_1"));
}
void AnimationPlayerEditor::_prepare_onion_layers_2() {
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
if (!anim.is_valid()) {
return;
}
if (!_are_onion_layers_valid()) {
_allocate_onion_layers();
}
// Hide superfluous elements that would make the overlay unnecessary cluttered.
Dictionary canvas_edit_state;
Dictionary spatial_edit_state;
if (Node3DEditor::get_singleton()->is_visible()) {
// 3D
spatial_edit_state = Node3DEditor::get_singleton()->get_state();
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Dictionary new_state = spatial_edit_state.duplicate();
new_state["show_grid"] = false;
new_state["show_origin"] = false;
Array orig_vp = spatial_edit_state["viewports"];
Array vp;
vp.resize(4);
for (int i = 0; i < vp.size(); i++) {
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Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
d["use_environment"] = false;
d["doppler"] = false;
d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
d["information"] = false;
vp[i] = d;
}
new_state["viewports"] = vp;
// TODO: Save/restore only affected entries.
Node3DEditor::get_singleton()->set_state(new_state);
} else { // CanvasItemEditor
// 2D
canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
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Dictionary new_state = canvas_edit_state.duplicate();
new_state["show_grid"] = false;
new_state["show_rulers"] = false;
new_state["show_guides"] = false;
new_state["show_helpers"] = false;
new_state["show_zoom_control"] = false;
// TODO: Save/restore only affected entries.
CanvasItemEditor::get_singleton()->set_state(new_state);
}
// Tweak the root viewport to ensure it's rendered before our target.
RID root_vp = get_tree()->get_root()->get_viewport_rid();
Rect2 root_vp_screen_rect = Rect2(Vector2(), get_tree()->get_root()->get_size());
RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS);
RID present_rid;
if (onion.differences_only) {
// Capture present scene as it is.
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
present_rid = onion.captures[onion.captures.size() - 1];
RS::get_singleton()->viewport_set_active(present_rid, true);
RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
RS::get_singleton()->draw(false);
RS::get_singleton()->viewport_set_active(present_rid, false);
}
// Backup current animation state.
Ref<AnimatedValuesBackup> values_backup = player->backup_animated_values();
float cpos = player->get_current_animation_position();
// Render every past/future step with the capture shader.
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
onion.capture.material->set_shader_param("differences_only", onion.differences_only);
onion.capture.material->set_shader_param("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
int step_off_a = onion.past ? -onion.steps : 0;
int step_off_b = onion.future ? onion.steps : 0;
int cidx = 0;
onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
if (step_off == 0) {
// Skip present step and switch to the color of future.
if (!onion.force_white_modulate) {
onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
}
continue;
}
float pos = cpos + step_off * anim->get_step();
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bool valid = anim->get_loop_mode() != Animation::LoopMode::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
onion.captures_valid.write[cidx] = valid;
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
values_backup->update_skeletons(); // Needed for Skeletons (2D & 3D).
RS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
RS::get_singleton()->draw(false);
RS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
}
cidx++;
}
// Restore root viewport.
RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
RS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
// Restore animation state
// (Seeking with update=true wouldn't do the trick because the current value of the properties
// may not match their value for the current point in the animation).
player->seek(cpos, false);
values_backup->restore();
// Restore state of main editors.
if (Node3DEditor::get_singleton()->is_visible()) {
// 3D
Node3DEditor::get_singleton()->set_state(spatial_edit_state);
} else { // CanvasItemEditor
// 2D
CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
}
// Update viewports with skin layers overlaid for the actual engine loop render.
onion.can_overlay = true;
plugin->update_overlays();
}
void AnimationPlayerEditor::_start_onion_skinning() {
// FIXME: Using "process_frame" makes onion layers update one frame behind the current.
if (!get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
get_tree()->connect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
if (get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
get_tree()->disconnect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
_free_onion_layers();
// Clean up the overlay.
onion.can_overlay = false;
plugin->update_overlays();
}
}
void AnimationPlayerEditor::_pin_pressed() {
SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
}
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void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
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}
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AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
AnimationPlayer *AnimationPlayerEditor::get_player() const {
return player;
}
AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin) {
plugin = p_plugin;
singleton = this;
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updating = false;
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set_focus_mode(FOCUS_ALL);
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player = nullptr;
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HBoxContainer *hb = memnew(HBoxContainer);
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add_child(hb);
play_bw_from = memnew(Button);
play_bw_from->set_flat(true);
play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
hb->add_child(play_bw_from);
play_bw = memnew(Button);
play_bw->set_flat(true);
play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
hb->add_child(play_bw);
stop = memnew(Button);
stop->set_flat(true);
stop->set_toggle_mode(true);
hb->add_child(stop);
stop->set_tooltip(TTR("Stop animation playback. (S)"));
play = memnew(Button);
play->set_flat(true);
play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
hb->add_child(play);
play_from = memnew(Button);
play_from->set_flat(true);
play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
hb->add_child(play_from);
frame = memnew(SpinBox);
hb->add_child(frame);
frame->set_custom_minimum_size(Size2(60, 0));
frame->set_stretch_ratio(2);
frame->set_step(0.0001);
frame->set_tooltip(TTR("Animation position (in seconds)."));
hb->add_child(memnew(VSeparator));
scale = memnew(LineEdit);
hb->add_child(scale);
scale->set_h_size_flags(SIZE_EXPAND_FILL);
scale->set_stretch_ratio(1);
scale->set_tooltip(TTR("Scale animation playback globally for the node."));
scale->hide();
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delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));
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tool_anim = memnew(MenuButton);
tool_anim->set_shortcut_context(this);
tool_anim->set_flat(false);
tool_anim->set_tooltip(TTR("Animation Tools"));
tool_anim->set_text(TTR("Animation"));
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
tool_anim->set_disabled(true);
hb->add_child(tool_anim);
animation = memnew(OptionButton);
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hb->add_child(animation);
animation->set_h_size_flags(SIZE_EXPAND_FILL);
animation->set_tooltip(TTR("Display list of animations in player."));
animation->set_clip_text(true);
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autoplay = memnew(Button);
autoplay->set_flat(true);
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hb->add_child(autoplay);
autoplay->set_tooltip(TTR("Autoplay on Load"));
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hb->add_child(memnew(VSeparator));
track_editor = memnew(AnimationTrackEditor);
hb->add_child(track_editor->get_edit_menu());
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hb->add_child(memnew(VSeparator));
onion_toggle = memnew(Button);
onion_toggle->set_flat(true);
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu), varray(ONION_SKINNING_ENABLE));
hb->add_child(onion_toggle);
onion_skinning = memnew(MenuButton);
onion_skinning->set_tooltip(TTR("Onion Skinning Options"));
onion_skinning->get_popup()->add_separator(TTR("Directions"));
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
onion_skinning->get_popup()->set_item_checked(-1, true);
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
onion_skinning->get_popup()->add_separator(TTR("Depth"));
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
onion_skinning->get_popup()->set_item_checked(-1, true);
onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
hb->add_child(onion_skinning);
hb->add_child(memnew(VSeparator));
pin = memnew(Button);
pin->set_flat(true);
pin->set_toggle_mode(true);
pin->set_tooltip(TTR("Pin AnimationPlayer"));
hb->add_child(pin);
pin->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
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file = memnew(EditorFileDialog);
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add_child(file);
name_dialog = memnew(ConfirmationDialog);
name_dialog->set_title(TTR("Create New Animation"));
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name_dialog->set_hide_on_ok(false);
add_child(name_dialog);
VBoxContainer *vb = memnew(VBoxContainer);
name_dialog->add_child(vb);
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name_title = memnew(Label(TTR("Animation Name:")));
vb->add_child(name_title);
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HBoxContainer *name_hb = memnew(HBoxContainer);
name = memnew(LineEdit);
name_hb->add_child(name);
name->set_h_size_flags(SIZE_EXPAND_FILL);
library = memnew(OptionButton);
name_hb->add_child(library);
library->hide();
vb->add_child(name_hb);
name_dialog->register_text_enter(name);
error_dialog = memnew(ConfirmationDialog);
error_dialog->get_ok_button()->set_text(TTR("Close"));
error_dialog->set_title(TTR("Error!"));
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add_child(error_dialog);
name_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));
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blend_editor.dialog = memnew(AcceptDialog);
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add_child(blend_editor.dialog);
blend_editor.dialog->get_ok_button()->set_text(TTR("Close"));
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blend_editor.dialog->set_hide_on_ok(true);
VBoxContainer *blend_vb = memnew(VBoxContainer);
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blend_editor.dialog->add_child(blend_vb);
blend_editor.tree = memnew(Tree);
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blend_editor.tree->set_columns(2);
blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
blend_editor.next = memnew(OptionButton);
blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
updating_blends = false;
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blend_editor.tree->connect("item_edited", callable_mp(this, &AnimationPlayerEditor::_blend_edited));
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autoplay->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
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autoplay->set_toggle_mode(true);
play->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_pressed));
play_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
play_bw->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
play_bw_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
stop->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false));
scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
last_active = false;
timeline_position = 0;
set_process_shortcut_input(true);
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect("timeline_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));
track_editor->connect("animation_len_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed));
_update_player();
library_editor = memnew(AnimationLibraryEditor);
add_child(library_editor);
library_editor->connect("update_editor", callable_mp(this, &AnimationPlayerEditor::_animation_player_changed));
// Onion skinning.
track_editor->connect("visibility_changed", callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));
onion.enabled = false;
onion.past = true;
onion.future = false;
onion.steps = 1;
onion.differences_only = false;
onion.force_white_modulate = false;
onion.include_gizmos = false;
onion.last_frame = 0;
onion.can_overlay = false;
onion.capture_size = Size2();
onion.capture.canvas = RS::get_singleton()->canvas_create();
onion.capture.canvas_item = RS::get_singleton()->canvas_item_create();
RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
onion.capture.shader = Ref<Shader>(memnew(Shader));
onion.capture.shader->set_code(R"(
// Animation editor onion skinning shader.
shader_type canvas_item;
uniform vec4 bkg_color;
uniform vec4 dir_color;
uniform bool differences_only;
uniform sampler2D present;
float zero_if_equal(vec4 a, vec4 b) {
return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0));
}
void fragment() {
vec4 capture_samp = texture(TEXTURE, UV);
vec4 present_samp = texture(present, UV);
float bkg_mask = zero_if_equal(capture_samp, bkg_color);
float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color);
diff_mask = min(1.0, diff_mask + float(!differences_only));
COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask);
}
)");
RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
}
AnimationPlayerEditor::~AnimationPlayerEditor() {
_free_onion_layers();
RS::get_singleton()->free(onion.capture.canvas);
RS::get_singleton()->free(onion.capture.canvas_item);
}
void AnimationPlayerEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
anim_editor->get_track_editor()->connect("keying_changed", callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
InspectorDock::get_inspector_singleton()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
set_force_draw_over_forwarding_enabled();
} break;
}
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}
void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
if (!anim_editor->get_track_editor()->has_keying()) {
return;
}
anim_editor->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance);
}
void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
if (!anim_editor->get_track_editor()->has_keying()) {
return;
}
Node3D *s = Object::cast_to<Node3D>(sp);
if (!s) {
return;
}
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin);
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion());
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale());
}
void AnimationPlayerEditorPlugin::_update_keying() {
InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying());
}
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void AnimationPlayerEditorPlugin::edit(Object *p_object) {
anim_editor->set_undo_redo(&get_undo_redo());
if (!p_object) {
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return;
}
anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
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}
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationPlayer");
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}
void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(anim_editor);
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anim_editor->set_process(true);
anim_editor->ensure_visibility();
}
}
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
anim_editor = memnew(AnimationPlayerEditor(this));
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anim_editor->set_undo_redo(EditorNode::get_undo_redo());
EditorNode::get_singleton()->add_bottom_panel_item(TTR("Animation"), anim_editor);
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}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
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}