godot/core/multiplayer/multiplayer_peer.h

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/*************************************************************************/
/* multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NETWORKED_MULTIPLAYER_PEER_H
#define NETWORKED_MULTIPLAYER_PEER_H
#include "core/io/packet_peer.h"
#include "core/multiplayer/multiplayer.h"
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#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
class MultiplayerPeer : public PacketPeer {
GDCLASS(MultiplayerPeer, PacketPeer);
protected:
static void _bind_methods();
private:
int transfer_channel = 0;
Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
bool refuse_connections = false;
public:
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enum {
TARGET_PEER_BROADCAST = 0,
TARGET_PEER_SERVER = 1
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};
enum ConnectionStatus {
CONNECTION_DISCONNECTED,
CONNECTION_CONNECTING,
CONNECTION_CONNECTED,
};
virtual void set_transfer_channel(int p_channel);
virtual int get_transfer_channel() const;
virtual void set_transfer_mode(Multiplayer::TransferMode p_mode);
virtual Multiplayer::TransferMode get_transfer_mode() const;
virtual void set_refuse_new_connections(bool p_enable);
virtual bool is_refusing_new_connections() const;
virtual void set_target_peer(int p_peer_id) = 0;
virtual int get_packet_peer() const = 0;
virtual bool is_server() const = 0;
virtual void poll() = 0;
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virtual int get_unique_id() const = 0;
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virtual ConnectionStatus get_connection_status() const = 0;
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uint32_t generate_unique_id() const;
MultiplayerPeer() {}
};
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VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
class MultiplayerPeerExtension : public MultiplayerPeer {
GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
protected:
static void _bind_methods();
public:
/* PacketPeer */
virtual int get_available_packet_count() const override;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
virtual int get_max_packet_size() const override;
/* MultiplayerPeer */
virtual void set_transfer_channel(int p_channel) override;
virtual int get_transfer_channel() const override;
virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
virtual Multiplayer::TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer_id) override;
virtual int get_packet_peer() const override;
virtual bool is_server() const override;
virtual void poll() override;
virtual int get_unique_id() const override;
virtual void set_refuse_new_connections(bool p_enable) override;
virtual bool is_refusing_new_connections() const override;
virtual ConnectionStatus get_connection_status() const override;
/* PacketPeer GDExtension */
GDVIRTUAL0RC(int, _get_available_packet_count);
GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
GDVIRTUAL0RC(int, _get_max_packet_size);
/* MultiplayerPeer GDExtension */
GDVIRTUAL1(_set_transfer_channel, int);
GDVIRTUAL0RC(int, _get_transfer_channel);
GDVIRTUAL1(_set_transfer_mode, int);
GDVIRTUAL0RC(int, _get_transfer_mode);
GDVIRTUAL1(_set_target_peer, int);
GDVIRTUAL0RC(int, _get_packet_peer);
GDVIRTUAL0RC(bool, _is_server);
GDVIRTUAL0R(int, _poll);
GDVIRTUAL0RC(int, _get_unique_id);
GDVIRTUAL1(_set_refuse_new_connections, bool);
GDVIRTUAL0RC(bool, _is_refusing_new_connections);
GDVIRTUAL0RC(int, _get_connection_status);
};
#endif // NETWORKED_MULTIPLAYER_PEER_H