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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFState" inherits= "Resource" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
</brief_description>
<description >
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFState] within a script will cause an error in an exported project.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_accessors" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_animation_player" >
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<return type= "AnimationPlayer" />
<argument index= "0" name= "idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_animation_players_count" >
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<return type= "int" />
<argument index= "0" name= "idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_animations" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_buffer_views" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_cameras" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_images" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_lights" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_materials" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_meshes" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_nodes" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_scene_node" >
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<return type= "Node" />
<argument index= "0" name= "idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_skeleton_to_node" >
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<return type= "Dictionary" />
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<description >
</description>
</method>
<method name= "get_skeletons" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_skins" >
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<return type= "Array" />
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<description >
</description>
</method>
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<method name= "get_texture_samplers" >
<return type= "Array" />
<description >
Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
</description>
</method>
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<method name= "get_textures" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_unique_animation_names" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "get_unique_names" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "set_accessors" >
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<return type= "void" />
<argument index= "0" name= "accessors" type= "Array" />
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<description >
</description>
</method>
<method name= "set_animations" >
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<return type= "void" />
<argument index= "0" name= "animations" type= "Array" />
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<description >
</description>
</method>
<method name= "set_buffer_views" >
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<return type= "void" />
<argument index= "0" name= "buffer_views" type= "Array" />
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<description >
</description>
</method>
<method name= "set_cameras" >
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<return type= "void" />
<argument index= "0" name= "cameras" type= "Array" />
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<description >
</description>
</method>
<method name= "set_images" >
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<return type= "void" />
<argument index= "0" name= "images" type= "Array" />
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<description >
</description>
</method>
<method name= "set_lights" >
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<return type= "void" />
<argument index= "0" name= "lights" type= "Array" />
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<description >
</description>
</method>
<method name= "set_materials" >
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<return type= "void" />
<argument index= "0" name= "materials" type= "Array" />
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<description >
</description>
</method>
<method name= "set_meshes" >
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<return type= "void" />
<argument index= "0" name= "meshes" type= "Array" />
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<description >
</description>
</method>
<method name= "set_nodes" >
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<return type= "void" />
<argument index= "0" name= "nodes" type= "Array" />
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<description >
</description>
</method>
<method name= "set_skeleton_to_node" >
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<return type= "void" />
<argument index= "0" name= "skeleton_to_node" type= "Dictionary" />
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<description >
</description>
</method>
<method name= "set_skeletons" >
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<return type= "void" />
<argument index= "0" name= "skeletons" type= "Array" />
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<description >
</description>
</method>
<method name= "set_skins" >
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<return type= "void" />
<argument index= "0" name= "skins" type= "Array" />
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<description >
</description>
</method>
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<method name= "set_texture_samplers" >
<return type= "void" />
<argument index= "0" name= "texture_samplers" type= "Array" />
<description >
Sets the array of texture samplers that are used by the textures contained in the GLTF.
</description>
</method>
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<method name= "set_textures" >
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<return type= "void" />
<argument index= "0" name= "textures" type= "Array" />
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<description >
</description>
</method>
<method name= "set_unique_animation_names" >
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<return type= "void" />
<argument index= "0" name= "unique_animation_names" type= "Array" />
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<description >
</description>
</method>
<method name= "set_unique_names" >
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<return type= "void" />
<argument index= "0" name= "unique_names" type= "Array" />
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<description >
</description>
</method>
</methods>
<members >
<member name= "buffers" type= "Array" setter= "set_buffers" getter= "get_buffers" default= "[ ]" >
</member>
<member name= "glb_data" type= "PoolByteArray" setter= "set_glb_data" getter= "get_glb_data" default= "PoolByteArray( )" >
</member>
<member name= "json" type= "Dictionary" setter= "set_json" getter= "get_json" default= "{}" >
</member>
<member name= "major_version" type= "int" setter= "set_major_version" getter= "get_major_version" default= "0" >
</member>
<member name= "minor_version" type= "int" setter= "set_minor_version" getter= "get_minor_version" default= "0" >
</member>
<member name= "root_nodes" type= "Array" setter= "set_root_nodes" getter= "get_root_nodes" default= "[ ]" >
</member>
<member name= "scene_name" type= "String" setter= "set_scene_name" getter= "get_scene_name" default= """" >
</member>
<member name= "use_named_skin_binds" type= "bool" setter= "set_use_named_skin_binds" getter= "get_use_named_skin_binds" default= "false" >
</member>
</members>
<constants >
</constants>
</class>