godot/editor/icons/SCsub

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#!/usr/bin/env python
Import('env')
def make_editor_icons_action(target, source, env):
import os
import cStringIO
dst = target[0].srcnode().abspath
svg_icons = source
whites = cStringIO.StringIO()
darks = cStringIO.StringIO()
for f in svg_icons:
fname = str(f)
whites.write('\t"')
darks.write('\t"')
with open(fname, 'rb') as svgf:
b = svgf.read(1)
while(len(b) == 1):
whites.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
try:
with open(os.path.dirname(fname) + "/dark/" + os.path.basename(fname), 'rb') as svgf:
b = svgf.read(1)
while(len(b) == 1):
darks.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
except IOError:
with open(fname, 'rb') as svgf:
b = svgf.read(1)
while(len(b) == 1):
darks.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
whites.write('"')
darks.write('"')
if fname != svg_icons[-1]:
whites.write(",")
darks.write(",")
whites.write('\n')
darks.write('\n')
s = cStringIO.StringIO()
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
s.write("#ifndef _EDITOR_ICONS_H\n")
s.write("#define _EDITOR_ICONS_H\n")
s.write("static const int editor_icons_count = %s;\n" % len(svg_icons))
s.write("static const char *editor_icons_sources[] = {\n")
s.write(whites.getvalue())
s.write('};\n\n')
s.write("static const char *editor_icons_sources_dark[] = {\n")
s.write(darks.getvalue())
s.write('};\n\n')
s.write("static const char *editor_icons_names[] = {\n")
for f in svg_icons:
fname = str(f)
icon_name = os.path.basename(fname)[5:-4].title().replace("_", "")
s.write('\t"%s"' % icon_name)
if fname != svg_icons[-1]:
s.write(",")
s.write('\n')
s.write('};\n')
s.write("#endif\n")
f = open(dst, "wb")
f.write(s.getvalue())
f.close()
s.close()
whites.close()
darks.close()
make_editor_icons_builder = Builder(action=make_editor_icons_action,
suffix='.h',
src_suffix='.svg')
env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.h', Glob("*.svg"))])
Export('env')