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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "NoiseTexture" inherits= "Texture2D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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A texture filled with noise generated by a [Noise] object.
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</brief_description>
<description >
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Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size.
NoiseTexture can also generate normalmap textures.
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The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
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[codeblock]
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var texture = NoiseTexture.new()
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texture.noise = FastNoiseLite.new()
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await texture.changed
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var image = texture.get_image()
var data = image.get_data()
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[/codeblock]
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "as_normal_map" type= "bool" setter= "set_as_normal_map" getter= "is_normal_map" default= "false" >
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If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map.
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</member>
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<member name= "bump_strength" type= "float" setter= "set_bump_strength" getter= "get_bump_strength" default= "8.0" >
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Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
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</member>
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<member name= "height" type= "int" setter= "set_height" getter= "get_height" default= "512" >
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Height of the generated texture.
</member>
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<member name= "invert" type= "bool" setter= "set_invert" getter= "get_invert" default= "false" >
If [code]true[/code], inverts the noise texture. White becomes black, black becomes white.
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</member>
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<member name= "noise" type= "Noise" setter= "set_noise" getter= "get_noise" >
The instance of the [Noise] object.
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</member>
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<member name= "seamless" type= "bool" setter= "set_seamless" getter= "get_seamless" default= "false" >
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If [code]true[/code], a seamless texture is requested from the [Noise] resource.
[b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise.
</member>
<member name= "seamless_blend_skirt" type= "float" setter= "set_seamless_blend_skirt" getter= "get_seamless_blend_skirt" default= "0.1" >
Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See [Noise] for further details.
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</member>
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<member name= "width" type= "int" setter= "set_width" getter= "get_width" default= "512" >
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Width of the generated texture.
</member>
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</members>
</class>