godot/scene/2d/parallax_layer.cpp

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/**************************************************************************/
/* parallax_layer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "parallax_layer.h"
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#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
motion_scale = p_scale;
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 final_ofs = pb->get_final_offset();
real_t scroll_scale = pb->get_scroll_scale();
set_base_offset_and_scale(final_ofs, scroll_scale);
}
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}
Size2 ParallaxLayer::get_motion_scale() const {
return motion_scale;
}
void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
motion_offset = p_offset;
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 final_ofs = pb->get_final_offset();
real_t scroll_scale = pb->get_scroll_scale();
set_base_offset_and_scale(final_ofs, scroll_scale);
}
}
Size2 ParallaxLayer::get_motion_offset() const {
return motion_offset;
}
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void ParallaxLayer::_update_mirroring() {
if (!is_inside_tree()) {
return;
}
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
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if (pb) {
RID c = pb->get_canvas();
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RID ci = get_canvas_item();
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Point2 mirror_scale = mirroring * orig_scale;
RenderingServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirror_scale);
RenderingServer::get_singleton()->canvas_item_set_interpolated(ci, false);
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}
}
void ParallaxLayer::set_mirroring(const Size2 &p_mirroring) {
mirroring = p_mirroring.maxf(0);
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_update_mirroring();
}
Size2 ParallaxLayer::get_mirroring() const {
return mirroring;
}
void ParallaxLayer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
orig_offset = get_position();
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orig_scale = get_scale();
_update_mirroring();
} break;
case NOTIFICATION_EXIT_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
break;
}
set_position(orig_offset);
set_scale(orig_scale);
} break;
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}
}
void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale) {
if (!is_inside_tree()) {
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return;
}
if (Engine::get_singleton()->is_editor_hint()) {
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return;
}
Point2 new_ofs = p_offset * motion_scale + motion_offset * p_scale + orig_offset * p_scale;
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if (mirroring.x) {
real_t den = mirroring.x * p_scale;
new_ofs.x -= den * ceil(new_ofs.x / den);
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}
if (mirroring.y) {
real_t den = mirroring.y * p_scale;
new_ofs.y -= den * ceil(new_ofs.y / den);
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}
set_position(new_ofs);
set_scale(Vector2(1, 1) * p_scale * orig_scale);
_update_mirroring();
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}
PackedStringArray ParallaxLayer::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
}
return warnings;
}
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void ParallaxLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_motion_scale", "scale"), &ParallaxLayer::set_motion_scale);
ClassDB::bind_method(D_METHOD("get_motion_scale"), &ParallaxLayer::get_motion_scale);
ClassDB::bind_method(D_METHOD("set_motion_offset", "offset"), &ParallaxLayer::set_motion_offset);
ClassDB::bind_method(D_METHOD("get_motion_offset"), &ParallaxLayer::get_motion_offset);
ClassDB::bind_method(D_METHOD("set_mirroring", "mirror"), &ParallaxLayer::set_mirroring);
ClassDB::bind_method(D_METHOD("get_mirroring"), &ParallaxLayer::get_mirroring);
ADD_GROUP("Motion", "motion_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale", PROPERTY_HINT_LINK), "set_motion_scale", "get_motion_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_motion_offset", "get_motion_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_mirroring"), "set_mirroring", "get_mirroring");
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}
ParallaxLayer::ParallaxLayer() {
// ParallaxLayer is always updated every frame so there is no need to interpolate.
set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
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}