godot/platform/osx/detect.py

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import os
import sys
def is_active():
return True
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def get_name():
return "OSX"
def can_build():
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if (sys.platform == "darwin" or os.environ.has_key("OSXCROSS_ROOT")):
return True
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return False
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def get_opts():
return [
('force_64_bits','Force 64 bits binary','no'),
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('osxcross_sdk','OSXCross SDK version','darwin14'),
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]
def get_flags():
return [
('builtin_zlib', 'no'),
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]
def configure(env):
env.Append(CPPPATH=['#platform/osx'])
if (env["bits"]=="default"):
env["bits"]="32"
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if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer','-ftree-vectorize','-msse2'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g3', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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if (not os.environ.has_key("OSXCROSS_ROOT")):
#regular native build
if (env["bits"]=="64"):
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
elif (env["bits"]=="32"):
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env.Append(CCFLAGS=['-arch', 'i386'])
env.Append(LINKFLAGS=['-arch', 'i386'])
else:
env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
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else:
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#osxcross build
root=os.environ.get("OSXCROSS_ROOT",0)
if env["bits"]=="64":
basecmd=root+"/target/bin/x86_64-apple-"+env["osxcross_sdk"]+"-"
else:
basecmd=root+"/target/bin/i386-apple-"+env["osxcross_sdk"]+"-"
env['CC'] = basecmd+"cc"
env['CXX'] = basecmd+"c++"
env['AR'] = basecmd+"ar"
env['RANLIB'] = basecmd+"ranlib"
env['AS'] = basecmd+"as"
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# env.Append(CPPPATH=['#platform/osx/include/freetype2', '#platform/osx/include'])
# env.Append(LIBPATH=['#platform/osx/lib'])
env.Append(CPPFLAGS=["-DAPPLE_STYLE_KEYS"])
env.Append(CPPFLAGS=['-DUNIX_ENABLED','-DGLES2_ENABLED','-DOSX_ENABLED'])
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env.Append(LIBS=['pthread'])
#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
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if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"
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if (env["colored"]=="yes"):
if sys.stdout.isatty():
env.Append(CPPFLAGS=["-fcolor-diagnostics"])
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import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env["x86_opt_gcc"]=True