godot/doc/classes/EditorTranslationParserPlug...

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorTranslationParserPlugin" inherits="Reference" version="4.0">
<brief_description>
Plugin for adding custom parsers to extract strings that are to be translated from custom files (.csv, .json etc.).
</brief_description>
<description>
Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method parse_file] method in script.
Add the extracted strings to argument [code]msgids[/code] or [code]msgids_context_plural[/code] if context or plural is used.
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The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu.
Below shows an example of a custom parser that extracts strings from a CSV file to write into a POT.
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[codeblock]
tool
extends EditorTranslationParserPlugin
func parse_file(path, msgids, msgids_context_plural):
var file = File.new()
file.open(path, File.READ)
var text = file.get_as_text()
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var split_strs = text.split(",", false, 0)
for s in split_strs:
msgids.append(s)
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#print("Extracted string: " + s)
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func get_recognized_extensions():
return ["csv"]
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[/codeblock]
To add a translatable string associated with context or plural, add it to [code]msgids_context_plural[/code]:
[codeblock]
msgids_ctx_plural.append(["Test 1", "context", "test 1 plurals"]) # This will add a message with msgid "Test 1", msgctxt "context", and msgid_plural "test 1 plurals".
msgids_ctx_plural.append(["A test without context", "", "plurals"]) # This will add a message with msgid "A test without context" and msgid_plural "plurals".
msgids_ctx_plural.append(["Only with context", "a friendly context", ""]) # This will add a message with msgid "Only with context" and msgctxt "a friendly context".
[/codeblock]
[b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [File] type.
For example:
[codeblock]
func parse_file(path, msgids, msgids_context_plural):
var res = ResourceLoader.load(path, "Script")
var text = res.get_source_code()
# Parsing logic.
func get_recognized_extensions():
return ["gd"]
[/codeblock]
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</description>
<tutorials>
</tutorials>
<methods>
<method name="get_recognized_extensions" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the list of file extensions to associate with this parser, e.g. [code]["csv"][/code].
</description>
</method>
<method name="parse_file" qualifiers="virtual">
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<return type="void">
</return>
<argument index="0" name="path" type="String">
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</argument>
<argument index="1" name="msgids" type="Array">
</argument>
<argument index="2" name="msgids_context_plural" type="Array">
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</argument>
<description>
Override this method to define a custom parsing logic to extract the translatable strings.
</description>
</method>
</methods>
<constants>
</constants>
</class>