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import methods
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import os
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def is_active ( ) :
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return True
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def get_name ( ) :
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return " Windows "
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def can_build ( ) :
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if ( os . name == " nt " ) :
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# Building natively on Windows
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# If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
if ( os . getenv ( " VCINSTALLDIR " ) ) : # MSVC, manual setup
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return True
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# Otherwise, let SCons find MSVC if installed, or else Mingw.
# Since we're just returning True here, if there's no compiler
# installed, we'll get errors when it tries to build with the
# null compiler.
return True
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if ( os . name == " posix " ) :
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# Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
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mingw32 = " i686-w64-mingw32- "
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mingw64 = " x86_64-w64-mingw32- "
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if ( os . getenv ( " MINGW32_PREFIX " ) ) :
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mingw32 = os . getenv ( " MINGW32_PREFIX " )
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if ( os . getenv ( " MINGW64_PREFIX " ) ) :
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mingw64 = os . getenv ( " MINGW64_PREFIX " )
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test = " gcc --version > /dev/null 2>&1 "
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if ( os . system ( mingw64 + test ) == 0 or os . system ( mingw32 + test ) == 0 ) :
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return True
return False
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def get_opts ( ) :
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from SCons . Variables import BoolVariable , EnumVariable
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mingw32 = " "
mingw64 = " "
if ( os . name == " posix " ) :
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mingw32 = " i686-w64-mingw32- "
mingw64 = " x86_64-w64-mingw32- "
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if ( os . getenv ( " MINGW32_PREFIX " ) ) :
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mingw32 = os . getenv ( " MINGW32_PREFIX " )
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if ( os . getenv ( " MINGW64_PREFIX " ) ) :
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mingw64 = os . getenv ( " MINGW64_PREFIX " )
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return [
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( ' mingw_prefix_32 ' , ' MinGW prefix (Win32) ' , mingw32 ) ,
( ' mingw_prefix_64 ' , ' MinGW prefix (Win64) ' , mingw64 ) ,
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# Targeted Windows version: 7 (and later), minimum supported version
# XP support dropped after EOL due to missing API for IPv6 and other issues
# Vista support dropped after EOL due to GH-10243
( ' target_win_version ' , ' Targeted Windows version, >= 0x0601 (Windows 7) ' , ' 0x0601 ' ) ,
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EnumVariable ( ' debug_symbols ' , ' Add debugging symbols to release builds ' , ' yes ' , ( ' yes ' , ' no ' , ' full ' ) ) ,
BoolVariable ( ' separate_debug_symbols ' , ' Create a separate file containing debugging symbols ' , False ) ,
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( ' msvc_version ' , ' MSVC version to use. Ignored if VCINSTALLDIR is set in shell env. ' , None ) ,
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BoolVariable ( ' use_mingw ' , ' Use the Mingw compiler, even if MSVC is installed. Only used on Windows. ' , False ) ,
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]
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def get_flags ( ) :
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return [
]
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def build_res_file ( target , source , env ) :
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if ( env [ " bits " ] == " 32 " ) :
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cmdbase = env [ ' mingw_prefix_32 ' ]
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else :
cmdbase = env [ ' mingw_prefix_64 ' ]
cmdbase = cmdbase + ' windres --include-dir . '
import subprocess
for x in range ( len ( source ) ) :
cmd = cmdbase + ' -i ' + str ( source [ x ] ) + ' -o ' + str ( target [ x ] )
try :
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out = subprocess . Popen ( cmd , shell = True , stderr = subprocess . PIPE ) . communicate ( )
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if len ( out [ 1 ] ) :
return 1
except :
return 1
return 0
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def setup_msvc_manual ( env ) :
""" Set up env to use MSVC manually, using VCINSTALLDIR """
if ( env [ " bits " ] != " default " ) :
print ( """
Bits argument is not supported for MSVC compilation . Architecture depends on the Native / Cross Compile Tools Prompt / Developer Console
( or Visual Studio settings ) that is being used to run SCons . As a consequence , bits argument is disabled . Run scons again without bits
argument ( example : scons p = windows ) and SCons will attempt to detect what MSVC compiler will be executed and inform you .
""" )
raise SCons . Errors . UserError ( " Bits argument should not be used when using VCINSTALLDIR " )
# Force bits arg
# (Actually msys2 mingw can support 64-bit, we could detect that)
env [ " bits " ] = " 32 "
env [ " x86_libtheora_opt_vc " ] = True
# find compiler manually
compiler_version_str = methods . detect_visual_c_compiler_version ( env [ ' ENV ' ] )
print ( " Found MSVC compiler: " + compiler_version_str )
# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
if ( compiler_version_str == " amd64 " or compiler_version_str == " x86_amd64 " ) :
env [ " bits " ] = " 64 "
env [ " x86_libtheora_opt_vc " ] = False
print ( " Compiled program architecture will be a 64 bit executable (forcing bits=64). " )
elif ( compiler_version_str == " x86 " or compiler_version_str == " amd64_x86 " ) :
print ( " Compiled program architecture will be a 32 bit executable. (forcing bits=32). " )
else :
print ( " Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR. " )
def setup_msvc_auto ( env ) :
""" Set up MSVC using SCons ' s auto-detection logic """
# If MSVC_VERSION is set by SCons, we know MSVC is installed.
# But we may want a different version or target arch.
# The env may have already been set up with default MSVC tools, so
# reset a few things so we can set it up with the tools we want.
# (Ideally we'd decide on the tool config before configuring any
# environment, and just set the env up once, but this function runs
# on an existing env so this is the simplest way.)
env [ ' MSVC_SETUP_RUN ' ] = False # Need to set this to re-run the tool
env [ ' MSVS_VERSION ' ] = None
env [ ' MSVC_VERSION ' ] = None
env [ ' TARGET_ARCH ' ] = None
if env [ ' bits ' ] != ' default ' :
env [ ' TARGET_ARCH ' ] = { ' 32 ' : ' x86 ' , ' 64 ' : ' x86_64 ' } [ env [ ' bits ' ] ]
if env . has_key ( ' msvc_version ' ) :
env [ ' MSVC_VERSION ' ] = env [ ' msvc_version ' ]
env . Tool ( ' msvc ' )
env . Tool ( ' mssdk ' ) # we want the MS SDK
# Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
# Get actual target arch into bits (it may be "default" at this point):
if env [ ' TARGET_ARCH ' ] in ( ' amd64 ' , ' x86_64 ' ) :
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env [ ' bits ' ] = ' 64 '
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else :
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env [ ' bits ' ] = ' 32 '
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print ( " Found MSVC version %s , arch %s , bits= %s " % ( env [ ' MSVC_VERSION ' ] , env [ ' TARGET_ARCH ' ] , env [ ' bits ' ] ) )
if env [ ' TARGET_ARCH ' ] in ( ' amd64 ' , ' x86_64 ' ) :
env [ " x86_libtheora_opt_vc " ] = False
def setup_mingw ( env ) :
""" Set up env for use with mingw """
# Nothing to do here
print ( " Using Mingw " )
pass
def configure_msvc ( env , manual_msvc_config ) :
""" Configure env to work with MSVC """
# Build type
if ( env [ " target " ] == " release " ) :
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if ( env [ " optimize " ] == " speed " ) : #optimize for speed (default)
env . Append ( CCFLAGS = [ ' /O2 ' ] )
else : # optimize for size
env . Append ( CCFLAGS = [ ' /O1 ' ] )
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env . Append ( LINKFLAGS = [ ' /SUBSYSTEM:WINDOWS ' ] )
env . Append ( LINKFLAGS = [ ' /ENTRY:mainCRTStartup ' ] )
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env . Append ( LINKFLAGS = [ ' /OPT:REF ' ] )
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elif ( env [ " target " ] == " release_debug " ) :
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if ( env [ " optimize " ] == " speed " ) : #optimize for speed (default)
env . Append ( CCFLAGS = [ ' /O2 ' ] )
else : # optimize for size
env . Append ( CCFLAGS = [ ' /O1 ' ] )
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env . AppendUnique ( CPPDEFINES = [ ' DEBUG_ENABLED ' ] )
env . Append ( LINKFLAGS = [ ' /SUBSYSTEM:CONSOLE ' ] )
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env . Append ( LINKFLAGS = [ ' /OPT:REF ' ] )
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elif ( env [ " target " ] == " debug " ) :
env . AppendUnique ( CCFLAGS = [ ' /Z7 ' , ' /Od ' , ' /EHsc ' ] )
env . AppendUnique ( CPPDEFINES = [ ' DEBUG_ENABLED ' , ' DEBUG_MEMORY_ENABLED ' ,
' D3D_DEBUG_INFO ' ] )
env . Append ( LINKFLAGS = [ ' /SUBSYSTEM:CONSOLE ' ] )
env . Append ( LINKFLAGS = [ ' /DEBUG ' ] )
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if ( env [ " debug_symbols " ] == " full " or env [ " debug_symbols " ] == " yes " ) :
env . AppendUnique ( CCFLAGS = [ ' /Z7 ' ] )
env . AppendUnique ( LINKFLAGS = [ ' /DEBUG ' ] )
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## Compile/link flags
env . AppendUnique ( CCFLAGS = [ ' /MT ' , ' /Gd ' , ' /GR ' , ' /nologo ' ] )
env . AppendUnique ( CXXFLAGS = [ ' /TP ' ] ) # assume all sources are C++
if manual_msvc_config : # should be automatic if SCons found it
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if os . getenv ( " WindowsSdkDir " ) is not None :
env . Append ( CPPPATH = [ os . getenv ( " WindowsSdkDir " ) + " /Include " ] )
else :
print ( " Missing environment variable: WindowsSdkDir " )
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env . AppendUnique ( CPPDEFINES = [ ' WINDOWS_ENABLED ' , ' OPENGL_ENABLED ' ,
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' WASAPI_ENABLED ' , ' WINMIDI_ENABLED ' ,
' TYPED_METHOD_BIND ' ,
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' WIN32 ' , ' MSVC ' ,
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' WINVER= %s ' % env [ " target_win_version " ] ,
' _WIN32_WINNT= %s ' % env [ " target_win_version " ] ] )
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env . AppendUnique ( CPPDEFINES = [ ' NOMINMAX ' ] ) # disable bogus min/max WinDef.h macros
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if env [ " bits " ] == " 64 " :
env . AppendUnique ( CPPDEFINES = [ ' _WIN64 ' ] )
## Libs
LIBS = [ ' winmm ' , ' opengl32 ' , ' dsound ' , ' kernel32 ' , ' ole32 ' , ' oleaut32 ' ,
' user32 ' , ' gdi32 ' , ' IPHLPAPI ' , ' Shlwapi ' , ' wsock32 ' , ' Ws2_32 ' ,
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' shell32 ' , ' advapi32 ' , ' dinput8 ' , ' dxguid ' , ' imm32 ' , ' bcrypt ' , ' Avrt ' ]
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env . Append ( LINKFLAGS = [ p + env [ " LIBSUFFIX " ] for p in LIBS ] )
if manual_msvc_config :
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if os . getenv ( " WindowsSdkDir " ) is not None :
env . Append ( LIBPATH = [ os . getenv ( " WindowsSdkDir " ) + " /Lib " ] )
else :
print ( " Missing environment variable: WindowsSdkDir " )
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## LTO
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if ( env [ " use_lto " ] ) :
env . AppendUnique ( CCFLAGS = [ ' /GL ' ] )
env . AppendUnique ( ARFLAGS = [ ' /LTCG ' ] )
if env [ " progress " ] :
env . AppendUnique ( LINKFLAGS = [ ' /LTCG:STATUS ' ] )
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else :
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env . AppendUnique ( LINKFLAGS = [ ' /LTCG ' ] )
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if manual_msvc_config :
env . Append ( CPPPATH = [ p for p in os . getenv ( " INCLUDE " ) . split ( " ; " ) ] )
env . Append ( LIBPATH = [ p for p in os . getenv ( " LIB " ) . split ( " ; " ) ] )
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# Incremental linking fix
env [ ' BUILDERS ' ] [ ' ProgramOriginal ' ] = env [ ' BUILDERS ' ] [ ' Program ' ]
env [ ' BUILDERS ' ] [ ' Program ' ] = methods . precious_program
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def configure_mingw ( env ) :
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
env . use_windows_spawn_fix ( )
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## Build type
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if ( env [ " target " ] == " release " ) :
env . Append ( CCFLAGS = [ ' -msse2 ' ] )
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if ( env [ " optimize " ] == " speed " ) : #optimize for speed (default)
if ( env [ " bits " ] == " 64 " ) :
env . Append ( CCFLAGS = [ ' -O3 ' ] )
else :
env . Append ( CCFLAGS = [ ' -O2 ' ] )
else : #optimize for size
env . Prepend ( CCFLAGS = [ ' -Os ' ] )
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env . Append ( LINKFLAGS = [ ' -Wl,--subsystem,windows ' ] )
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if ( env [ " debug_symbols " ] == " yes " ) :
env . Prepend ( CCFLAGS = [ ' -g1 ' ] )
if ( env [ " debug_symbols " ] == " full " ) :
env . Prepend ( CCFLAGS = [ ' -g2 ' ] )
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elif ( env [ " target " ] == " release_debug " ) :
env . Append ( CCFLAGS = [ ' -O2 ' , ' -DDEBUG_ENABLED ' ] )
if ( env [ " debug_symbols " ] == " yes " ) :
env . Prepend ( CCFLAGS = [ ' -g1 ' ] )
if ( env [ " debug_symbols " ] == " full " ) :
env . Prepend ( CCFLAGS = [ ' -g2 ' ] )
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if ( env [ " optimize " ] == " speed " ) : #optimize for speed (default)
env . Append ( CCFLAGS = [ ' -O2 ' ] )
else : #optimize for size
env . Prepend ( CCFLAGS = [ ' -Os ' ] )
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elif ( env [ " target " ] == " debug " ) :
env . Append ( CCFLAGS = [ ' -g3 ' , ' -DDEBUG_ENABLED ' , ' -DDEBUG_MEMORY_ENABLED ' ] )
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## Compiler configuration
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if ( os . name == " nt " ) :
env [ ' ENV ' ] [ ' TMP ' ] = os . environ [ ' TMP ' ] # way to go scons, you can be so stupid sometimes
else :
env [ " PROGSUFFIX " ] = env [ " PROGSUFFIX " ] + " .exe " # for linux cross-compilation
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if ( env [ " bits " ] == " default " ) :
if ( os . name == " nt " ) :
env [ " bits " ] = " 64 " if " PROGRAMFILES(X86) " in os . environ else " 32 "
else : # default to 64-bit on Linux
env [ " bits " ] = " 64 "
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mingw_prefix = " "
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if ( env [ " bits " ] == " 32 " ) :
env . Append ( LINKFLAGS = [ ' -static ' ] )
env . Append ( LINKFLAGS = [ ' -static-libgcc ' ] )
env . Append ( LINKFLAGS = [ ' -static-libstdc++ ' ] )
mingw_prefix = env [ " mingw_prefix_32 " ]
else :
env . Append ( LINKFLAGS = [ ' -static ' ] )
mingw_prefix = env [ " mingw_prefix_64 " ]
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env [ " CC " ] = mingw_prefix + " gcc "
env [ ' AS ' ] = mingw_prefix + " as "
env [ ' CXX ' ] = mingw_prefix + " g++ "
env [ ' AR ' ] = mingw_prefix + " gcc-ar "
env [ ' RANLIB ' ] = mingw_prefix + " gcc-ranlib "
env [ ' LINK ' ] = mingw_prefix + " g++ "
env [ " x86_libtheora_opt_gcc " ] = True
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if env [ ' use_lto ' ] :
env . Append ( CCFLAGS = [ ' -flto ' ] )
env . Append ( LINKFLAGS = [ ' -flto= ' + str ( env . GetOption ( " num_jobs " ) ) ] )
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## Compile flags
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env . Append ( CCFLAGS = [ ' -DWINDOWS_ENABLED ' , ' -mwindows ' ] )
env . Append ( CCFLAGS = [ ' -DOPENGL_ENABLED ' ] )
env . Append ( CCFLAGS = [ ' -DWASAPI_ENABLED ' ] )
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env . Append ( CCFLAGS = [ ' -DWINMIDI_ENABLED ' ] )
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env . Append ( CCFLAGS = [ ' -DWINVER= %s ' % env [ ' target_win_version ' ] , ' -D_WIN32_WINNT= %s ' % env [ ' target_win_version ' ] ] )
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env . Append ( LIBS = [ ' mingw32 ' , ' opengl32 ' , ' dsound ' , ' ole32 ' , ' d3d9 ' , ' winmm ' , ' gdi32 ' , ' iphlpapi ' , ' shlwapi ' , ' wsock32 ' , ' ws2_32 ' , ' kernel32 ' , ' oleaut32 ' , ' dinput8 ' , ' dxguid ' , ' ksuser ' , ' imm32 ' , ' bcrypt ' , ' avrt ' , ' uuid ' ] )
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env . Append ( CPPFLAGS = [ ' -DMINGW_ENABLED ' ] )
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env . Append ( CPPFLAGS = [ ' -DMINGW_HAS_SECURE_API=1 ' ] )
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# resrc
env . Append ( BUILDERS = { ' RES ' : env . Builder ( action = build_res_file , suffix = ' .o ' , src_suffix = ' .rc ' ) } )
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def configure ( env ) :
# At this point the env has been set up with basic tools/compilers.
env . Append ( CPPPATH = [ ' #platform/windows ' ] )
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print ( " Configuring for Windows: target= %s , bits= %s " % ( env [ ' target ' ] , env [ ' bits ' ] ) )
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if ( os . name == " nt " ) :
env [ ' ENV ' ] = os . environ # this makes build less repeatable, but simplifies some things
env [ ' ENV ' ] [ ' TMP ' ] = os . environ [ ' TMP ' ]
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# First figure out which compiler, version, and target arch we're using
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if os . getenv ( " VCINSTALLDIR " ) and not env [ " use_mingw " ] :
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# Manual setup of MSVC
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setup_msvc_manual ( env )
env . msvc = True
manual_msvc_config = True
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elif env . get ( ' MSVC_VERSION ' , ' ' ) and not env [ " use_mingw " ] :
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setup_msvc_auto ( env )
env . msvc = True
manual_msvc_config = False
else :
setup_mingw ( env )
env . msvc = False
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# Now set compiler/linker flags
if env . msvc :
configure_msvc ( env , manual_msvc_config )
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else : # MinGW
configure_mingw ( env )