godot/platform/android/display_server_android.cpp

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/*************************************************************************/
/* display_server_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "display_server_android.h"
#include "core/config/project_settings.h"
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#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
#include "os_android.h"
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/android/vulkan/vulkan_context_android.h"
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#endif
DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
return (DisplayServerAndroid *)DisplayServer::get_singleton();
}
bool DisplayServerAndroid::has_feature(Feature p_feature) const {
switch (p_feature) {
//case FEATURE_CONSOLE_WINDOW:
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case FEATURE_CURSOR_SHAPE:
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//case FEATURE_CUSTOM_CURSOR_SHAPE:
//case FEATURE_GLOBAL_MENU:
//case FEATURE_HIDPI:
//case FEATURE_ICON:
//case FEATURE_IME:
case FEATURE_MOUSE:
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//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
//case FEATURE_WINDOW_TRANSPARENCY:
case FEATURE_CLIPBOARD:
case FEATURE_KEEP_SCREEN_ON:
case FEATURE_ORIENTATION:
case FEATURE_TOUCHSCREEN:
case FEATURE_VIRTUAL_KEYBOARD:
return true;
default:
return false;
}
}
String DisplayServerAndroid::get_name() const {
return "Android";
}
void DisplayServerAndroid::clipboard_set(const String &p_text) {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND(!godot_java);
if (godot_java->has_set_clipboard()) {
godot_java->set_clipboard(p_text);
} else {
DisplayServer::clipboard_set(p_text);
}
}
String DisplayServerAndroid::clipboard_get() const {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND_V(!godot_java, String());
if (godot_java->has_get_clipboard()) {
return godot_java->get_clipboard();
} else {
return DisplayServer::clipboard_get();
}
}
void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND(!godot_java);
godot_java->set_keep_screen_on(p_enable);
keep_screen_on = p_enable;
}
bool DisplayServerAndroid::screen_is_kept_on() const {
return keep_screen_on;
}
void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND(!godot_io_java);
godot_io_java->set_screen_orientation(p_orientation);
}
DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
const int orientation = godot_io_java->get_screen_orientation();
ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
return (ScreenOrientation)orientation;
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}
int DisplayServerAndroid::get_screen_count() const {
return 1;
}
Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
return Point2i(0, 0);
}
Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
return OS_Android::get_singleton()->get_display_size();
}
Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, Rect2i());
int xywh[4];
godot_io_java->screen_get_usable_rect(xywh);
return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
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}
int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, 0);
return godot_io_java->get_screen_dpi();
}
bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
return true;
}
void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND(!godot_io_java);
if (godot_io_java->has_vk()) {
godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
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} else {
ERR_PRINT("Virtual keyboard not available");
}
}
void DisplayServerAndroid::virtual_keyboard_hide() {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND(!godot_io_java);
if (godot_io_java->has_vk()) {
godot_io_java->hide_vk();
} else {
ERR_PRINT("Virtual keyboard not available");
}
}
int DisplayServerAndroid::virtual_keyboard_get_height() const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, 0);
return godot_io_java->get_vk_height();
}
void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
window_event_callback = p_callable;
}
void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
input_event_callback = p_callable;
}
void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
input_text_callback = p_callable;
}
void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
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rect_changed_callback = p_callable;
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}
void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
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if (!p_callable.is_null()) {
const Variant *argp = &p_arg;
Variant ret;
Callable::CallError ce;
if (p_deferred) {
p_callable.call((const Variant **)&argp, 1, ret, ce);
} else {
p_callable.call_deferred((const Variant **)&argp, 1);
}
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}
}
void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
_window_callback(window_event_callback, int(p_event), p_deferred);
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}
void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
_window_callback(input_event_callback, p_event);
}
void DisplayServerAndroid::send_input_text(const String &p_text) const {
_window_callback(input_text_callback, p_text);
}
void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
DisplayServerAndroid::get_singleton()->send_input_event(p_event);
}
Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
Vector<WindowID> ret;
ret.push_back(MAIN_WINDOW_ID);
return ret;
}
DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
return MAIN_WINDOW_ID;
}
void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
window_attached_instance_id = p_instance;
}
ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
return window_attached_instance_id;
}
void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
return SCREEN_OF_MAIN_WINDOW;
}
void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
return Point2i();
}
void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
// Not supported on Android.
}
void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
return Size2i();
}
void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
return Size2i();
}
void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
return OS_Android::get_singleton()->get_display_size();
}
Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
return OS_Android::get_singleton()->get_display_size();
}
void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
return WINDOW_MODE_FULLSCREEN;
}
bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
return false;
}
void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
return false;
}
void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
// Not supported on Android.
}
void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
// Not supported on Android.
}
bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
return true;
}
bool DisplayServerAndroid::can_any_window_draw() const {
return true;
}
void DisplayServerAndroid::process_events() {
Input::get_singleton()->flush_buffered_events();
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}
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
Vector<String> drivers;
#ifdef GLES3_ENABLED
drivers.push_back("opengl3");
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#endif
#ifdef VULKAN_ENABLED
drivers.push_back("vulkan");
#endif
return drivers;
}
DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
}
return ds;
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}
void DisplayServerAndroid::register_android_driver() {
register_create_function("android", create_func, get_rendering_drivers_func);
}
void DisplayServerAndroid::reset_window() {
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_COND(!native_window);
ERR_FAIL_COND(!context_vulkan);
VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
context_vulkan->window_destroy(MAIN_WINDOW_ID);
Size2i display_size = OS_Android::get_singleton()->get_display_size();
if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to reset Vulkan window.");
}
}
#endif
}
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void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
if (rect_changed_callback.is_null()) {
return;
}
const Variant size = Rect2i(0, 0, p_width, p_height);
const Variant *sizep = &size;
Variant ret;
Callable::CallError ce;
rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
}
DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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rendering_driver = p_rendering_driver;
// TODO: rendering_driver is broken, change when different drivers are supported again
rendering_driver = "vulkan";
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
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bool gl_initialization_error = false;
if (RasterizerGLES3::is_viable() == OK) {
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
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} else {
gl_initialization_error = true;
}
if (gl_initialization_error) {
OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
"Please try updating your Android version.",
"Unable to initialize video driver");
return;
}
}
#endif
#if defined(VULKAN_ENABLED)
context_vulkan = nullptr;
rendering_device_vulkan = nullptr;
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_COND(!native_window);
context_vulkan = memnew(VulkanContextAndroid);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to initialize Vulkan context");
}
Size2i display_size = OS_Android::get_singleton()->get_display_size();
if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
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memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to create Vulkan window.");
}
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
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RendererCompositorRD::make_current();
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}
#endif
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
r_error = OK;
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}
DisplayServerAndroid::~DisplayServerAndroid() {
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
}
if (context_vulkan) {
memdelete(context_vulkan);
}
}
#endif
}
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
Input::get_singleton()->set_accelerometer(p_accelerometer);
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}
void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
Input::get_singleton()->set_gravity(p_gravity);
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}
void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
Input::get_singleton()->set_magnetometer(p_magnetometer);
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}
void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
Input::get_singleton()->set_gyroscope(p_gyroscope);
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}
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void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
if (mouse_mode == p_mode) {
return;
}
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if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
} else {
cursor_set_shape(cursor_shape);
}
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if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
} else {
OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
}
mouse_mode = p_mode;
}
DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
return mouse_mode;
}
Point2i DisplayServerAndroid::mouse_get_position() const {
return Input::get_singleton()->get_mouse_position();
}
MouseButton DisplayServerAndroid::mouse_get_button_state() const {
return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
}
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void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
if (cursor_shape == p_shape) {
return;
}
cursor_shape = p_shape;
if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
}
}
DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
return cursor_shape;
}
void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
#if defined(VULKAN_ENABLED)
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
#endif
}
DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
#if defined(VULKAN_ENABLED)
return context_vulkan->get_vsync_mode(p_window);
#else
return DisplayServer::VSYNC_ENABLED;
#endif
}