godot/modules/enet/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_enet = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_enet"]:
thirdparty_dir = "#thirdparty/enet/"
thirdparty_sources = [
"godot.cpp",
"callbacks.c",
"compress.c",
"host.c",
"list.c",
"packet.c",
"peer.c",
"protocol.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_enet.Prepend(CPPPATH=[thirdparty_dir])
env_enet.Append(CPPDEFINES=["GODOT_ENET"])
env_thirdparty = env_enet.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_enet.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)