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/**************************************************************************/
/* audio_stream_player.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
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# include "audio_stream_player.h"
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# include "core/config/engine.h"
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# include "core/math/audio_frame.h"
# include "servers/audio_server.h"
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void AudioStreamPlayer : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_ENTER_TREE : {
if ( autoplay & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
play ( ) ;
}
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set_stream_paused ( false ) ;
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} break ;
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case NOTIFICATION_INTERNAL_PROCESS : {
Vector < Ref < AudioStreamPlayback > > playbacks_to_remove ;
for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
if ( playback . is_valid ( ) & & ! AudioServer : : get_singleton ( ) - > is_playback_active ( playback ) & & ! AudioServer : : get_singleton ( ) - > is_playback_paused ( playback ) ) {
playbacks_to_remove . push_back ( playback ) ;
}
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}
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// Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
for ( Ref < AudioStreamPlayback > & playback : playbacks_to_remove ) {
stream_playbacks . erase ( playback ) ;
}
if ( ! playbacks_to_remove . is_empty ( ) & & stream_playbacks . is_empty ( ) ) {
// This node is no longer actively playing audio.
active . clear ( ) ;
set_process_internal ( false ) ;
}
if ( ! playbacks_to_remove . is_empty ( ) ) {
emit_signal ( SNAME ( " finished " ) ) ;
}
} break ;
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case NOTIFICATION_EXIT_TREE : {
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set_stream_paused ( true ) ;
} break ;
case NOTIFICATION_PREDELETE : {
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for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > stop_playback_stream ( playback ) ;
}
stream_playbacks . clear ( ) ;
} break ;
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case NOTIFICATION_PAUSED : {
if ( ! can_process ( ) ) {
// Node can't process so we start fading out to silence
set_stream_paused ( true ) ;
}
} break ;
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case NOTIFICATION_UNPAUSED : {
set_stream_paused ( false ) ;
} break ;
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}
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}
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void AudioStreamPlayer : : set_stream ( Ref < AudioStream > p_stream ) {
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stop ( ) ;
stream = p_stream ;
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}
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Ref < AudioStream > AudioStreamPlayer : : get_stream ( ) const {
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return stream ;
}
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void AudioStreamPlayer : : set_volume_db ( float p_volume ) {
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volume_db = p_volume ;
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Vector < AudioFrame > volume_vector = _get_volume_vector ( ) ;
for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_all_bus_volumes_linear ( playback , volume_vector ) ;
}
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}
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float AudioStreamPlayer : : get_volume_db ( ) const {
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return volume_db ;
}
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void AudioStreamPlayer : : set_pitch_scale ( float p_pitch_scale ) {
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ERR_FAIL_COND ( ! ( p_pitch_scale > 0.0 ) ) ;
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pitch_scale = p_pitch_scale ;
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for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_pitch_scale ( playback , pitch_scale ) ;
}
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}
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float AudioStreamPlayer : : get_pitch_scale ( ) const {
return pitch_scale ;
}
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void AudioStreamPlayer : : set_max_polyphony ( int p_max_polyphony ) {
if ( p_max_polyphony > 0 ) {
max_polyphony = p_max_polyphony ;
}
}
int AudioStreamPlayer : : get_max_polyphony ( ) const {
return max_polyphony ;
}
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void AudioStreamPlayer : : play ( float p_from_pos ) {
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if ( stream . is_null ( ) ) {
return ;
}
ERR_FAIL_COND_MSG ( ! is_inside_tree ( ) , " Playback can only happen when a node is inside the scene tree " ) ;
if ( stream - > is_monophonic ( ) & & is_playing ( ) ) {
stop ( ) ;
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}
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Ref < AudioStreamPlayback > stream_playback = stream - > instantiate_playback ( ) ;
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ERR_FAIL_COND_MSG ( stream_playback . is_null ( ) , " Failed to instantiate playback. " ) ;
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AudioServer : : get_singleton ( ) - > start_playback_stream ( stream_playback , bus , _get_volume_vector ( ) , p_from_pos , pitch_scale ) ;
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stream_playbacks . push_back ( stream_playback ) ;
active . set ( ) ;
set_process_internal ( true ) ;
while ( stream_playbacks . size ( ) > max_polyphony ) {
AudioServer : : get_singleton ( ) - > stop_playback_stream ( stream_playbacks [ 0 ] ) ;
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stream_playbacks . remove_at ( 0 ) ;
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}
}
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void AudioStreamPlayer : : seek ( float p_seconds ) {
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if ( is_playing ( ) ) {
stop ( ) ;
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play ( p_seconds ) ;
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}
}
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void AudioStreamPlayer : : stop ( ) {
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for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > stop_playback_stream ( playback ) ;
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}
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stream_playbacks . clear ( ) ;
active . clear ( ) ;
set_process_internal ( false ) ;
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}
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bool AudioStreamPlayer : : is_playing ( ) const {
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for ( const Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
if ( AudioServer : : get_singleton ( ) - > is_playback_active ( playback ) ) {
return true ;
}
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}
return false ;
}
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float AudioStreamPlayer : : get_playback_position ( ) {
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// Return the playback position of the most recently started playback stream.
if ( ! stream_playbacks . is_empty ( ) ) {
return AudioServer : : get_singleton ( ) - > get_playback_position ( stream_playbacks [ stream_playbacks . size ( ) - 1 ] ) ;
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}
return 0 ;
}
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void AudioStreamPlayer : : set_bus ( const StringName & p_bus ) {
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bus = p_bus ;
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for ( const Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_bus_exclusive ( playback , p_bus , _get_volume_vector ( ) ) ;
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}
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}
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StringName AudioStreamPlayer : : get_bus ( ) const {
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for ( int i = 0 ; i < AudioServer : : get_singleton ( ) - > get_bus_count ( ) ; i + + ) {
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if ( AudioServer : : get_singleton ( ) - > get_bus_name ( i ) = = String ( bus ) ) {
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return bus ;
}
}
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return SceneStringNames : : get_singleton ( ) - > Master ;
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}
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void AudioStreamPlayer : : set_autoplay ( bool p_enable ) {
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autoplay = p_enable ;
}
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bool AudioStreamPlayer : : is_autoplay_enabled ( ) {
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return autoplay ;
}
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void AudioStreamPlayer : : set_mix_target ( MixTarget p_target ) {
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mix_target = p_target ;
}
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AudioStreamPlayer : : MixTarget AudioStreamPlayer : : get_mix_target ( ) const {
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return mix_target ;
}
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void AudioStreamPlayer : : _set_playing ( bool p_enable ) {
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if ( p_enable ) {
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play ( ) ;
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} else {
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stop ( ) ;
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}
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}
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bool AudioStreamPlayer : : _is_active ( ) const {
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for ( const Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
if ( AudioServer : : get_singleton ( ) - > is_playback_active ( playback ) ) {
return true ;
}
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}
return false ;
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}
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void AudioStreamPlayer : : _on_bus_layout_changed ( ) {
notify_property_list_changed ( ) ;
}
void AudioStreamPlayer : : _on_bus_renamed ( int p_bus_index , const StringName & p_old_name , const StringName & p_new_name ) {
notify_property_list_changed ( ) ;
}
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void AudioStreamPlayer : : set_stream_paused ( bool p_pause ) {
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// TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
for ( Ref < AudioStreamPlayback > & playback : stream_playbacks ) {
AudioServer : : get_singleton ( ) - > set_playback_paused ( playback , p_pause ) ;
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}
}
bool AudioStreamPlayer : : get_stream_paused ( ) const {
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// There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
if ( ! stream_playbacks . is_empty ( ) ) {
return AudioServer : : get_singleton ( ) - > is_playback_paused ( stream_playbacks [ 0 ] ) ;
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}
return false ;
}
Vector < AudioFrame > AudioStreamPlayer : : _get_volume_vector ( ) {
Vector < AudioFrame > volume_vector ;
// We need at most four stereo pairs (for 7.1 systems).
volume_vector . resize ( 4 ) ;
// Initialize the volume vector to zero.
for ( AudioFrame & channel_volume_db : volume_vector ) {
channel_volume_db = AudioFrame ( 0 , 0 ) ;
}
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float volume_linear = Math : : db_to_linear ( volume_db ) ;
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// Set the volume vector up according to the speaker mode and mix target.
// TODO do we need to scale the volume down when we output to more channels?
if ( AudioServer : : get_singleton ( ) - > get_speaker_mode ( ) = = AudioServer : : SPEAKER_MODE_STEREO ) {
volume_vector . write [ 0 ] = AudioFrame ( volume_linear , volume_linear ) ;
} else {
switch ( mix_target ) {
case MIX_TARGET_STEREO : {
volume_vector . write [ 0 ] = AudioFrame ( volume_linear , volume_linear ) ;
} break ;
case MIX_TARGET_SURROUND : {
// TODO Make sure this is right.
volume_vector . write [ 0 ] = AudioFrame ( volume_linear , volume_linear ) ;
volume_vector . write [ 1 ] = AudioFrame ( volume_linear , /* LFE= */ 1.0f ) ;
volume_vector . write [ 2 ] = AudioFrame ( volume_linear , volume_linear ) ;
volume_vector . write [ 3 ] = AudioFrame ( volume_linear , volume_linear ) ;
} break ;
case MIX_TARGET_CENTER : {
// TODO Make sure this is right.
volume_vector . write [ 1 ] = AudioFrame ( volume_linear , /* LFE= */ 1.0f ) ;
} break ;
}
}
return volume_vector ;
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}
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void AudioStreamPlayer : : _validate_property ( PropertyInfo & p_property ) const {
if ( p_property . name = = " bus " ) {
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String options ;
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for ( int i = 0 ; i < AudioServer : : get_singleton ( ) - > get_bus_count ( ) ; i + + ) {
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if ( i > 0 ) {
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options + = " , " ;
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}
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String name = AudioServer : : get_singleton ( ) - > get_bus_name ( i ) ;
options + = name ;
}
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p_property . hint_string = options ;
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}
}
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bool AudioStreamPlayer : : has_stream_playback ( ) {
return ! stream_playbacks . is_empty ( ) ;
}
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Ref < AudioStreamPlayback > AudioStreamPlayer : : get_stream_playback ( ) {
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ERR_FAIL_COND_V_MSG ( stream_playbacks . is_empty ( ) , Ref < AudioStreamPlayback > ( ) , " Player is inactive. Call play() before requesting get_stream_playback(). " ) ;
return stream_playbacks [ stream_playbacks . size ( ) - 1 ] ;
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}
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void AudioStreamPlayer : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_stream " , " stream " ) , & AudioStreamPlayer : : set_stream ) ;
ClassDB : : bind_method ( D_METHOD ( " get_stream " ) , & AudioStreamPlayer : : get_stream ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_volume_db " , " volume_db " ) , & AudioStreamPlayer : : set_volume_db ) ;
ClassDB : : bind_method ( D_METHOD ( " get_volume_db " ) , & AudioStreamPlayer : : get_volume_db ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_pitch_scale " , " pitch_scale " ) , & AudioStreamPlayer : : set_pitch_scale ) ;
ClassDB : : bind_method ( D_METHOD ( " get_pitch_scale " ) , & AudioStreamPlayer : : get_pitch_scale ) ;
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ClassDB : : bind_method ( D_METHOD ( " play " , " from_position " ) , & AudioStreamPlayer : : play , DEFVAL ( 0.0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " seek " , " to_position " ) , & AudioStreamPlayer : : seek ) ;
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ClassDB : : bind_method ( D_METHOD ( " stop " ) , & AudioStreamPlayer : : stop ) ;
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ClassDB : : bind_method ( D_METHOD ( " is_playing " ) , & AudioStreamPlayer : : is_playing ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_playback_position " ) , & AudioStreamPlayer : : get_playback_position ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_bus " , " bus " ) , & AudioStreamPlayer : : set_bus ) ;
ClassDB : : bind_method ( D_METHOD ( " get_bus " ) , & AudioStreamPlayer : : get_bus ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_autoplay " , " enable " ) , & AudioStreamPlayer : : set_autoplay ) ;
ClassDB : : bind_method ( D_METHOD ( " is_autoplay_enabled " ) , & AudioStreamPlayer : : is_autoplay_enabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_mix_target " , " mix_target " ) , & AudioStreamPlayer : : set_mix_target ) ;
ClassDB : : bind_method ( D_METHOD ( " get_mix_target " ) , & AudioStreamPlayer : : get_mix_target ) ;
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ClassDB : : bind_method ( D_METHOD ( " _set_playing " , " enable " ) , & AudioStreamPlayer : : _set_playing ) ;
ClassDB : : bind_method ( D_METHOD ( " _is_active " ) , & AudioStreamPlayer : : _is_active ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_stream_paused " , " pause " ) , & AudioStreamPlayer : : set_stream_paused ) ;
ClassDB : : bind_method ( D_METHOD ( " get_stream_paused " ) , & AudioStreamPlayer : : get_stream_paused ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_max_polyphony " , " max_polyphony " ) , & AudioStreamPlayer : : set_max_polyphony ) ;
ClassDB : : bind_method ( D_METHOD ( " get_max_polyphony " ) , & AudioStreamPlayer : : get_max_polyphony ) ;
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ClassDB : : bind_method ( D_METHOD ( " has_stream_playback " ) , & AudioStreamPlayer : : has_stream_playback ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_stream_playback " ) , & AudioStreamPlayer : : get_stream_playback ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " stream " , PROPERTY_HINT_RESOURCE_TYPE , " AudioStream " ) , " set_stream " , " get_stream " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " volume_db " , PROPERTY_HINT_RANGE , " -80,24,suffix:dB " ) , " set_volume_db " , " get_volume_db " ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " pitch_scale " , PROPERTY_HINT_RANGE , " 0.01,4,0.01,or_greater " ) , " set_pitch_scale " , " get_pitch_scale " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " playing " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) , " _set_playing " , " is_playing " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " autoplay " ) , " set_autoplay " , " is_autoplay_enabled " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " stream_paused " , PROPERTY_HINT_NONE , " " ) , " set_stream_paused " , " get_stream_paused " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " mix_target " , PROPERTY_HINT_ENUM , " Stereo,Surround,Center " ) , " set_mix_target " , " get_mix_target " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " max_polyphony " , PROPERTY_HINT_NONE , " " ) , " set_max_polyphony " , " get_max_polyphony " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : STRING_NAME , " bus " , PROPERTY_HINT_ENUM , " " ) , " set_bus " , " get_bus " ) ;
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ADD_SIGNAL ( MethodInfo ( " finished " ) ) ;
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BIND_ENUM_CONSTANT ( MIX_TARGET_STEREO ) ;
BIND_ENUM_CONSTANT ( MIX_TARGET_SURROUND ) ;
BIND_ENUM_CONSTANT ( MIX_TARGET_CENTER ) ;
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}
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AudioStreamPlayer : : AudioStreamPlayer ( ) {
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AudioServer : : get_singleton ( ) - > connect ( " bus_layout_changed " , callable_mp ( this , & AudioStreamPlayer : : _on_bus_layout_changed ) ) ;
AudioServer : : get_singleton ( ) - > connect ( " bus_renamed " , callable_mp ( this , & AudioStreamPlayer : : _on_bus_renamed ) ) ;
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}
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AudioStreamPlayer : : ~ AudioStreamPlayer ( ) {
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}