2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* os_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2015-01-10 20:35:26 +00:00
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2018-09-02 03:32:12 +00:00
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// Must include Winsock before windows.h (included by os_windows.h)
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#include "drivers/unix/net_socket_posix.h"
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2014-02-10 01:10:30 +00:00
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#include "os_windows.h"
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2016-12-21 05:29:58 +00:00
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2020-02-27 02:30:20 +00:00
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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2018-09-11 16:13:45 +00:00
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#include "core/io/marshalls.h"
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#include "core/version_generated.gen.h"
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2017-03-05 15:44:50 +00:00
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#include "drivers/windows/dir_access_windows.h"
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#include "drivers/windows/file_access_windows.h"
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2017-01-08 14:13:12 +00:00
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#include "drivers/windows/rw_lock_windows.h"
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2017-03-05 15:44:50 +00:00
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#include "drivers/windows/thread_windows.h"
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2019-02-12 14:43:54 +00:00
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#include "joypad_windows.h"
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2017-03-05 15:44:50 +00:00
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#include "lang_table.h"
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#include "main/main.h"
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2020-03-09 15:56:48 +00:00
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#include "platform/windows/display_server_windows.h"
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2017-06-10 13:15:33 +00:00
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#include "servers/audio_server.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering/rendering_server_raster.h"
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#include "servers/rendering/rendering_server_wrap_mt.h"
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2017-09-22 05:56:02 +00:00
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#include "windows_terminal_logger.h"
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2014-12-02 17:02:41 +00:00
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2019-02-12 14:43:54 +00:00
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#include <avrt.h>
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2019-02-20 12:00:19 +00:00
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#include <direct.h>
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2019-04-22 16:42:11 +00:00
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#include <knownfolders.h>
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2016-04-29 16:57:57 +00:00
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#include <process.h>
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2017-03-05 15:44:50 +00:00
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#include <regstr.h>
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#include <shlobj.h>
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2015-02-12 03:17:29 +00:00
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2014-02-10 01:10:30 +00:00
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static const WORD MAX_CONSOLE_LINES = 1500;
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2015-01-17 01:48:35 +00:00
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extern "C" {
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2018-11-02 22:10:44 +00:00
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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2015-01-17 01:48:35 +00:00
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}
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2014-12-02 17:02:41 +00:00
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2017-08-18 18:46:13 +00:00
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// Workaround mingw-w64 < 4.0 bug
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#ifndef WM_TOUCH
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#define WM_TOUCH 576
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2016-02-04 16:16:22 +00:00
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#endif
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2018-12-13 20:32:11 +00:00
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#ifndef WM_POINTERUPDATE
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#define WM_POINTERUPDATE 0x0245
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#endif
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2020-01-16 11:07:58 +00:00
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#if defined(__GNUC__)
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// Workaround GCC warning from -Wcast-function-type.
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#define GetProcAddress (void *)GetProcAddress
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#endif
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|
2019-06-15 10:11:30 +00:00
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#ifdef DEBUG_ENABLED
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2017-12-01 11:42:57 +00:00
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static String format_error_message(DWORD id) {
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2020-04-01 23:20:12 +00:00
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LPWSTR messageBuffer = nullptr;
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2017-12-01 11:42:57 +00:00
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size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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2020-04-01 23:20:12 +00:00
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nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
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2017-12-01 11:42:57 +00:00
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2017-11-30 18:55:38 +00:00
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String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
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2017-12-01 11:42:57 +00:00
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LocalFree(messageBuffer);
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return msg;
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}
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2019-06-15 10:11:30 +00:00
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#endif // DEBUG_ENABLED
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2017-12-01 11:42:57 +00:00
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2014-02-10 01:10:30 +00:00
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void RedirectIOToConsole() {
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int hConHandle;
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intptr_t lStdHandle;
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CONSOLE_SCREEN_BUFFER_INFO coninfo;
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FILE *fp;
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// allocate a console for this app
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AllocConsole();
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// set the screen buffer to be big enough to let us scroll text
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
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2017-03-05 15:44:50 +00:00
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&coninfo);
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2014-02-10 01:10:30 +00:00
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coninfo.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
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2017-03-05 15:44:50 +00:00
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coninfo.dwSize);
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2014-02-10 01:10:30 +00:00
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// redirect unbuffered STDOUT to the console
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lStdHandle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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2017-03-05 15:44:50 +00:00
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fp = _fdopen(hConHandle, "w");
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2014-02-10 01:10:30 +00:00
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*stdout = *fp;
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2020-04-01 23:20:12 +00:00
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setvbuf(stdout, nullptr, _IONBF, 0);
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2014-02-10 01:10:30 +00:00
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// redirect unbuffered STDIN to the console
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lStdHandle = (intptr_t)GetStdHandle(STD_INPUT_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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2017-03-05 15:44:50 +00:00
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fp = _fdopen(hConHandle, "r");
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2014-02-10 01:10:30 +00:00
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*stdin = *fp;
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2020-04-01 23:20:12 +00:00
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setvbuf(stdin, nullptr, _IONBF, 0);
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2014-02-10 01:10:30 +00:00
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2020-03-09 15:56:48 +00:00
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// redirect unbuffered STDERR to the console
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2015-03-22 22:00:50 +00:00
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2020-03-09 15:56:48 +00:00
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lStdHandle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
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2015-03-22 22:00:50 +00:00
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2020-03-09 15:56:48 +00:00
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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2017-12-27 19:51:19 +00:00
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2020-03-09 15:56:48 +00:00
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fp = _fdopen(hConHandle, "w");
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2017-12-27 19:51:19 +00:00
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2020-03-09 15:56:48 +00:00
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*stderr = *fp;
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2017-12-27 19:51:19 +00:00
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2020-04-01 23:20:12 +00:00
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setvbuf(stderr, nullptr, _IONBF, 0);
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2017-12-27 19:51:19 +00:00
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2020-03-09 15:56:48 +00:00
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// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
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2019-11-28 12:41:07 +00:00
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2020-03-09 15:56:48 +00:00
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// point to console as well
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2019-11-28 12:41:07 +00:00
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}
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2020-03-09 15:56:48 +00:00
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BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) {
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if (!EngineDebugger::is_active())
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return FALSE;
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2018-12-18 13:17:43 +00:00
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2020-03-09 15:56:48 +00:00
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switch (dwCtrlType) {
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case CTRL_C_EVENT:
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EngineDebugger::get_script_debugger()->set_depth(-1);
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EngineDebugger::get_script_debugger()->set_lines_left(1);
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return TRUE;
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default:
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return FALSE;
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}
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2018-12-18 13:17:43 +00:00
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}
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2020-03-09 15:56:48 +00:00
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void OS_Windows::initialize_debugging() {
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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SetConsoleCtrlHandler(HandlerRoutine, TRUE);
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2017-12-10 18:38:26 +00:00
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}
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2020-03-09 15:56:48 +00:00
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void OS_Windows::initialize() {
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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crash_handler.initialize();
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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//RedirectIOToConsole();
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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ThreadWindows::make_default();
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RWLockWindows::make_default();
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
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//FileAccessBufferedFA<FileAccessWindows>::make_default();
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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NetSocketPosix::make_default();
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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// We need to know how often the clock is updated
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
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ticks_per_second = 1000;
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// If timeAtGameStart is 0 then we get the time since
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// the start of the computer when we call GetGameTime()
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ticks_start = 0;
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ticks_start = get_ticks_usec();
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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// set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as
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// long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
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timeBeginPeriod(1);
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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process_map = memnew((Map<ProcessID, ProcessInfo>));
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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IP_Unix::make_default();
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2020-04-01 23:20:12 +00:00
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main_loop = nullptr;
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2017-12-10 18:38:26 +00:00
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}
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2020-03-09 15:56:48 +00:00
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void OS_Windows::delete_main_loop() {
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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if (main_loop)
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memdelete(main_loop);
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2020-04-01 23:20:12 +00:00
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main_loop = nullptr;
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2017-12-10 18:38:26 +00:00
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}
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2020-03-09 15:56:48 +00:00
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void OS_Windows::set_main_loop(MainLoop *p_main_loop) {
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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main_loop = p_main_loop;
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2017-12-10 18:38:26 +00:00
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}
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2020-03-09 15:56:48 +00:00
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void OS_Windows::finalize() {
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2017-12-10 18:38:26 +00:00
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2020-03-09 15:56:48 +00:00
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#ifdef WINMIDI_ENABLED
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driver_midi.close();
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#endif
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2017-07-10 00:48:22 +00:00
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2020-03-09 15:56:48 +00:00
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if (main_loop)
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memdelete(main_loop);
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2016-01-03 04:18:28 +00:00
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2020-04-01 23:20:12 +00:00
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main_loop = nullptr;
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2016-01-03 04:18:28 +00:00
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}
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2020-03-09 15:56:48 +00:00
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void OS_Windows::finalize_core() {
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2017-07-10 00:48:22 +00:00
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2020-03-09 15:56:48 +00:00
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timeEndPeriod(1);
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2017-12-27 19:51:19 +00:00
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2020-03-09 15:56:48 +00:00
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memdelete(process_map);
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NetSocketPosix::cleanup();
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2017-07-10 00:48:22 +00:00
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}
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2017-11-30 13:00:10 +00:00
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Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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2018-01-04 18:42:29 +00:00
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String path = p_path;
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if (!FileAccess::exists(path)) {
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//this code exists so gdnative can load .dll files from within the executable path
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path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
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}
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2017-12-06 12:29:01 +00:00
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typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR);
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typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE);
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PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory");
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PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory");
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2020-04-01 23:20:12 +00:00
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bool has_dll_directory_api = ((add_dll_directory != nullptr) && (remove_dll_directory != nullptr));
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DLL_DIRECTORY_COOKIE cookie = nullptr;
|
2017-11-30 13:00:10 +00:00
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|
2017-12-06 12:29:01 +00:00
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|
if (p_also_set_library_path && has_dll_directory_api) {
|
2018-01-04 18:42:29 +00:00
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|
cookie = add_dll_directory(path.get_base_dir().c_str());
|
2017-11-30 13:00:10 +00:00
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|
}
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|
2020-04-01 23:20:12 +00:00
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|
p_library_handle = (void *)LoadLibraryExW(path.c_str(), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0);
|
2019-08-09 04:49:33 +00:00
|
|
|
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + ".");
|
2017-11-30 13:00:10 +00:00
|
|
|
|
2018-01-26 10:48:20 +00:00
|
|
|
if (cookie) {
|
2017-12-06 12:29:01 +00:00
|
|
|
remove_dll_directory(cookie);
|
2017-11-30 13:00:10 +00:00
|
|
|
}
|
|
|
|
|
2017-03-08 01:50:13 +00:00
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
2017-04-03 14:11:38 +00:00
|
|
|
Error OS_Windows::close_dynamic_library(void *p_library_handle) {
|
|
|
|
if (!FreeLibrary((HMODULE)p_library_handle)) {
|
2017-03-08 01:50:13 +00:00
|
|
|
return FAILED;
|
|
|
|
}
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
2017-07-27 07:23:21 +00:00
|
|
|
Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
|
2017-04-03 14:11:38 +00:00
|
|
|
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
|
2017-03-08 01:50:13 +00:00
|
|
|
if (!p_symbol_handle) {
|
2017-07-27 07:23:21 +00:00
|
|
|
if (!p_optional) {
|
2019-08-09 04:49:33 +00:00
|
|
|
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
|
2017-07-27 07:23:21 +00:00
|
|
|
} else {
|
|
|
|
return ERR_CANT_RESOLVE;
|
|
|
|
}
|
2017-03-08 01:50:13 +00:00
|
|
|
}
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
2019-05-20 17:36:24 +00:00
|
|
|
String OS_Windows::get_name() const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
return "Windows";
|
|
|
|
}
|
|
|
|
|
2015-06-07 13:06:13 +00:00
|
|
|
OS::Date OS_Windows::get_date(bool utc) const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
SYSTEMTIME systemtime;
|
2015-06-07 13:06:13 +00:00
|
|
|
if (utc)
|
2015-06-06 01:40:56 +00:00
|
|
|
GetSystemTime(&systemtime);
|
|
|
|
else
|
|
|
|
GetLocalTime(&systemtime);
|
2015-06-07 13:06:13 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
Date date;
|
2017-03-05 15:44:50 +00:00
|
|
|
date.day = systemtime.wDay;
|
|
|
|
date.month = Month(systemtime.wMonth);
|
|
|
|
date.weekday = Weekday(systemtime.wDayOfWeek);
|
|
|
|
date.year = systemtime.wYear;
|
|
|
|
date.dst = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
return date;
|
|
|
|
}
|
2015-06-06 01:40:56 +00:00
|
|
|
OS::Time OS_Windows::get_time(bool utc) const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
SYSTEMTIME systemtime;
|
2015-06-06 01:40:56 +00:00
|
|
|
if (utc)
|
|
|
|
GetSystemTime(&systemtime);
|
|
|
|
else
|
|
|
|
GetLocalTime(&systemtime);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
Time time;
|
2017-03-05 15:44:50 +00:00
|
|
|
time.hour = systemtime.wHour;
|
|
|
|
time.min = systemtime.wMinute;
|
|
|
|
time.sec = systemtime.wSecond;
|
2014-02-10 01:10:30 +00:00
|
|
|
return time;
|
|
|
|
}
|
2015-06-06 03:35:38 +00:00
|
|
|
|
|
|
|
OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
|
|
|
|
TIME_ZONE_INFORMATION info;
|
|
|
|
bool daylight = false;
|
2015-06-07 14:10:33 +00:00
|
|
|
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
|
2015-06-06 03:35:38 +00:00
|
|
|
daylight = true;
|
|
|
|
|
2015-06-07 14:10:33 +00:00
|
|
|
TimeZoneInfo ret;
|
2015-06-06 03:35:38 +00:00
|
|
|
if (daylight) {
|
|
|
|
ret.name = info.DaylightName;
|
|
|
|
} else {
|
|
|
|
ret.name = info.StandardName;
|
|
|
|
}
|
|
|
|
|
2019-02-13 00:41:19 +00:00
|
|
|
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
|
|
|
|
// For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
|
|
|
|
ret.bias = -info.Bias;
|
2015-06-06 03:35:38 +00:00
|
|
|
return ret;
|
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2015-06-07 13:06:13 +00:00
|
|
|
uint64_t OS_Windows::get_unix_time() const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
FILETIME ft;
|
|
|
|
SYSTEMTIME st;
|
|
|
|
GetSystemTime(&st);
|
|
|
|
SystemTimeToFileTime(&st, &ft);
|
|
|
|
|
|
|
|
SYSTEMTIME ep;
|
|
|
|
ep.wYear = 1970;
|
|
|
|
ep.wMonth = 1;
|
|
|
|
ep.wDayOfWeek = 4;
|
|
|
|
ep.wDay = 1;
|
|
|
|
ep.wHour = 0;
|
|
|
|
ep.wMinute = 0;
|
|
|
|
ep.wSecond = 0;
|
|
|
|
ep.wMilliseconds = 0;
|
|
|
|
FILETIME fep;
|
|
|
|
SystemTimeToFileTime(&ep, &fep);
|
|
|
|
|
2019-07-29 22:52:59 +00:00
|
|
|
// Type punning through unions (rather than pointer cast) as per:
|
2019-06-15 10:11:30 +00:00
|
|
|
// https://docs.microsoft.com/en-us/windows/desktop/api/minwinbase/ns-minwinbase-filetime#remarks
|
2019-07-29 22:52:59 +00:00
|
|
|
ULARGE_INTEGER ft_punning;
|
|
|
|
ft_punning.LowPart = ft.dwLowDateTime;
|
|
|
|
ft_punning.HighPart = ft.dwHighDateTime;
|
|
|
|
|
|
|
|
ULARGE_INTEGER fep_punning;
|
|
|
|
fep_punning.LowPart = fep.dwLowDateTime;
|
|
|
|
fep_punning.HighPart = fep.dwHighDateTime;
|
|
|
|
|
|
|
|
return (ft_punning.QuadPart - fep_punning.QuadPart) / 10000000;
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2016-01-10 21:24:55 +00:00
|
|
|
uint64_t OS_Windows::get_system_time_secs() const {
|
2016-06-11 17:09:21 +00:00
|
|
|
|
2018-12-19 21:18:52 +00:00
|
|
|
return get_system_time_msecs() / 1000;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint64_t OS_Windows::get_system_time_msecs() const {
|
|
|
|
|
|
|
|
const uint64_t WINDOWS_TICK = 10000;
|
|
|
|
const uint64_t MSEC_TO_UNIX_EPOCH = 11644473600000LL;
|
2016-06-11 17:09:21 +00:00
|
|
|
|
2015-08-06 17:29:33 +00:00
|
|
|
SYSTEMTIME st;
|
|
|
|
GetSystemTime(&st);
|
2016-01-10 21:24:55 +00:00
|
|
|
FILETIME ft;
|
2017-03-05 15:44:50 +00:00
|
|
|
SystemTimeToFileTime(&st, &ft);
|
2016-01-10 21:24:55 +00:00
|
|
|
uint64_t ret;
|
2017-03-05 15:44:50 +00:00
|
|
|
ret = ft.dwHighDateTime;
|
|
|
|
ret <<= 32;
|
|
|
|
ret |= ft.dwLowDateTime;
|
2016-06-11 17:09:21 +00:00
|
|
|
|
2018-12-19 21:18:52 +00:00
|
|
|
return (uint64_t)(ret / WINDOWS_TICK - MSEC_TO_UNIX_EPOCH);
|
2015-08-06 17:29:33 +00:00
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void OS_Windows::delay_usec(uint32_t p_usec) const {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (p_usec < 1000)
|
|
|
|
Sleep(1);
|
|
|
|
else
|
|
|
|
Sleep(p_usec / 1000);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
uint64_t OS_Windows::get_ticks_usec() const {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
uint64_t ticks;
|
|
|
|
uint64_t time;
|
|
|
|
// This is the number of clock ticks since start
|
|
|
|
if (!QueryPerformanceCounter((LARGE_INTEGER *)&ticks))
|
|
|
|
ticks = (UINT64)timeGetTime();
|
|
|
|
// Divide by frequency to get the time in seconds
|
|
|
|
time = ticks * 1000000L / ticks_per_second;
|
|
|
|
// Subtract the time at game start to get
|
|
|
|
// the time since the game started
|
|
|
|
time -= ticks_start;
|
|
|
|
return time;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2019-04-07 18:46:52 +00:00
|
|
|
Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
if (p_blocking && r_pipe) {
|
|
|
|
|
|
|
|
String argss;
|
2017-03-05 15:44:50 +00:00
|
|
|
argss = "\"\"" + p_path + "\"";
|
|
|
|
|
|
|
|
for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2019-03-01 22:51:53 +00:00
|
|
|
argss += " \"" + E->get() + "\"";
|
|
|
|
}
|
|
|
|
|
|
|
|
argss += "\"";
|
|
|
|
|
|
|
|
if (read_stderr) {
|
|
|
|
argss += " 2>&1"; // Read stderr too
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
FILE *f = _wpopen(argss.c_str(), L"r");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
char buf[65535];
|
2017-03-05 15:44:50 +00:00
|
|
|
while (fgets(buf, 65535, f)) {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2019-04-07 18:46:52 +00:00
|
|
|
if (p_pipe_mutex) {
|
|
|
|
p_pipe_mutex->lock();
|
|
|
|
}
|
2020-02-19 18:59:37 +00:00
|
|
|
(*r_pipe) += String::utf8(buf);
|
2019-04-07 18:46:52 +00:00
|
|
|
if (p_pipe_mutex) {
|
2019-04-24 18:52:15 +00:00
|
|
|
p_pipe_mutex->unlock();
|
2019-04-07 18:46:52 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int rv = _pclose(f);
|
|
|
|
if (r_exitcode)
|
2017-03-05 15:44:50 +00:00
|
|
|
*r_exitcode = rv;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
String cmdline = "\"" + p_path + "\"";
|
|
|
|
const List<String>::Element *I = p_arguments.front();
|
2014-02-10 01:10:30 +00:00
|
|
|
while (I) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
cmdline += " \"" + I->get() + "\"";
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
I = I->next();
|
|
|
|
};
|
|
|
|
|
|
|
|
ProcessInfo pi;
|
2017-03-05 15:44:50 +00:00
|
|
|
ZeroMemory(&pi.si, sizeof(pi.si));
|
2014-02-10 01:10:30 +00:00
|
|
|
pi.si.cb = sizeof(pi.si);
|
2017-03-05 15:44:50 +00:00
|
|
|
ZeroMemory(&pi.pi, sizeof(pi.pi));
|
|
|
|
LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2014-02-15 05:01:39 +00:00
|
|
|
Vector<CharType> modstr; //windows wants to change this no idea why
|
|
|
|
modstr.resize(cmdline.size());
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < cmdline.size(); i++)
|
2018-07-25 01:11:03 +00:00
|
|
|
modstr.write[i] = cmdline[i];
|
2020-04-01 23:20:12 +00:00
|
|
|
int ret = CreateProcessW(nullptr, modstr.ptrw(), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
|
2014-02-10 01:10:30 +00:00
|
|
|
ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK);
|
|
|
|
|
|
|
|
if (p_blocking) {
|
|
|
|
|
2019-06-15 10:11:30 +00:00
|
|
|
DWORD ret2 = WaitForSingleObject(pi.pi.hProcess, INFINITE);
|
2014-02-10 01:10:30 +00:00
|
|
|
if (r_exitcode)
|
2019-06-15 10:11:30 +00:00
|
|
|
*r_exitcode = ret2;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-07-30 07:55:33 +00:00
|
|
|
CloseHandle(pi.pi.hProcess);
|
|
|
|
CloseHandle(pi.pi.hThread);
|
2014-02-10 01:10:30 +00:00
|
|
|
} else {
|
|
|
|
|
|
|
|
ProcessID pid = pi.pi.dwProcessId;
|
|
|
|
if (r_child_id) {
|
|
|
|
*r_child_id = pid;
|
|
|
|
};
|
|
|
|
process_map->insert(pid, pi);
|
|
|
|
};
|
|
|
|
return OK;
|
|
|
|
};
|
|
|
|
|
2018-08-27 15:32:43 +00:00
|
|
|
Error OS_Windows::kill(const ProcessID &p_pid) {
|
|
|
|
|
2018-07-30 07:55:33 +00:00
|
|
|
ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-07-30 07:55:33 +00:00
|
|
|
const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
|
|
|
|
process_map->erase(p_pid);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-08-27 15:32:43 +00:00
|
|
|
const int ret = TerminateProcess(pi.hProcess, 0);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-07-30 07:55:33 +00:00
|
|
|
CloseHandle(pi.hProcess);
|
|
|
|
CloseHandle(pi.hThread);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-08-27 15:32:43 +00:00
|
|
|
return ret != 0 ? OK : FAILED;
|
|
|
|
};
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-07 10:17:31 +00:00
|
|
|
int OS_Windows::get_process_id() const {
|
2016-04-29 16:57:57 +00:00
|
|
|
return _getpid();
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Error OS_Windows::set_cwd(const String &p_cwd) {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (_wchdir(p_cwd.c_str()) != 0)
|
2014-02-10 01:10:30 +00:00
|
|
|
return ERR_CANT_OPEN;
|
|
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
2014-02-15 05:01:39 +00:00
|
|
|
String OS_Windows::get_executable_path() const {
|
|
|
|
|
|
|
|
wchar_t bufname[4096];
|
2020-04-01 23:20:12 +00:00
|
|
|
GetModuleFileNameW(nullptr, bufname, 4096);
|
2017-03-05 15:44:50 +00:00
|
|
|
String s = bufname;
|
2014-02-15 05:01:39 +00:00
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool OS_Windows::has_environment(const String &p_var) const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-10-04 13:38:52 +00:00
|
|
|
#ifdef MINGW_ENABLED
|
2020-04-01 23:20:12 +00:00
|
|
|
return _wgetenv(p_var.c_str()) != nullptr;
|
2018-10-04 13:38:52 +00:00
|
|
|
#else
|
|
|
|
wchar_t *env;
|
|
|
|
size_t len;
|
|
|
|
_wdupenv_s(&env, &len, p_var.c_str());
|
2020-04-01 23:20:12 +00:00
|
|
|
const bool has_env = env != nullptr;
|
2018-10-04 13:38:52 +00:00
|
|
|
free(env);
|
|
|
|
return has_env;
|
|
|
|
#endif
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
String OS_Windows::get_environment(const String &p_var) const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2015-05-04 16:12:05 +00:00
|
|
|
wchar_t wval[0x7Fff]; // MSDN says 32767 char is the maximum
|
2017-03-05 15:44:50 +00:00
|
|
|
int wlen = GetEnvironmentVariableW(p_var.c_str(), wval, 0x7Fff);
|
|
|
|
if (wlen > 0) {
|
2015-05-04 16:12:05 +00:00
|
|
|
return wval;
|
|
|
|
}
|
2014-02-13 21:03:28 +00:00
|
|
|
return "";
|
2015-05-04 16:12:05 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2019-01-29 21:59:38 +00:00
|
|
|
bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
|
|
|
|
|
|
|
|
return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str());
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
String OS_Windows::get_stdin_string(bool p_block) {
|
|
|
|
|
|
|
|
if (p_block) {
|
|
|
|
char buff[1024];
|
2017-03-05 15:44:50 +00:00
|
|
|
return fgets(buff, 1024, stdin);
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
return String();
|
|
|
|
}
|
|
|
|
|
2014-04-18 14:43:54 +00:00
|
|
|
Error OS_Windows::shell_open(String p_uri) {
|
|
|
|
|
2020-04-01 23:20:12 +00:00
|
|
|
ShellExecuteW(nullptr, nullptr, p_uri.c_str(), nullptr, nullptr, SW_SHOWNORMAL);
|
2014-04-18 14:43:54 +00:00
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
String OS_Windows::get_locale() const {
|
|
|
|
|
|
|
|
const _WinLocale *wl = &_win_locales[0];
|
|
|
|
|
|
|
|
LANGID langid = GetUserDefaultUILanguage();
|
|
|
|
String neutral;
|
2017-03-05 15:44:50 +00:00
|
|
|
int lang = langid & ((1 << 9) - 1);
|
|
|
|
int sublang = langid & ~((1 << 9) - 1);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
while (wl->locale) {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL)
|
|
|
|
neutral = wl->locale;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (lang == wl->main_lang && sublang == wl->sublang)
|
2014-02-10 01:10:30 +00:00
|
|
|
return wl->locale;
|
|
|
|
|
|
|
|
wl++;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (neutral != "")
|
2014-02-10 01:10:30 +00:00
|
|
|
return neutral;
|
|
|
|
|
|
|
|
return "en";
|
|
|
|
}
|
|
|
|
|
2018-01-29 15:46:30 +00:00
|
|
|
// We need this because GetSystemInfo() is unreliable on WOW64
|
|
|
|
// see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx
|
|
|
|
// Taken from MSDN
|
|
|
|
typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL);
|
|
|
|
LPFN_ISWOW64PROCESS fnIsWow64Process;
|
|
|
|
|
|
|
|
BOOL is_wow64() {
|
|
|
|
BOOL wow64 = FALSE;
|
|
|
|
|
|
|
|
fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process");
|
|
|
|
|
|
|
|
if (fnIsWow64Process) {
|
|
|
|
if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) {
|
|
|
|
wow64 = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return wow64;
|
|
|
|
}
|
|
|
|
|
|
|
|
int OS_Windows::get_processor_count() const {
|
|
|
|
SYSTEM_INFO sysinfo;
|
|
|
|
if (is_wow64())
|
|
|
|
GetNativeSystemInfo(&sysinfo);
|
|
|
|
else
|
|
|
|
GetSystemInfo(&sysinfo);
|
|
|
|
|
|
|
|
return sysinfo.dwNumberOfProcessors;
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void OS_Windows::run() {
|
|
|
|
|
|
|
|
if (!main_loop)
|
|
|
|
return;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
main_loop->init();
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
while (!force_quit) {
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2020-03-09 15:56:48 +00:00
|
|
|
DisplayServer::get_singleton()->process_events(); // get rid of pending events
|
2018-10-03 17:40:37 +00:00
|
|
|
if (Main::iteration())
|
2014-02-10 01:10:30 +00:00
|
|
|
break;
|
|
|
|
};
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
main_loop->finish();
|
|
|
|
}
|
|
|
|
|
|
|
|
MainLoop *OS_Windows::get_main_loop() const {
|
|
|
|
|
|
|
|
return main_loop;
|
|
|
|
}
|
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
String OS_Windows::get_config_path() const {
|
|
|
|
|
|
|
|
if (has_environment("XDG_CONFIG_HOME")) { // unlikely, but after all why not?
|
|
|
|
return get_environment("XDG_CONFIG_HOME");
|
|
|
|
} else if (has_environment("APPDATA")) {
|
|
|
|
return get_environment("APPDATA");
|
|
|
|
} else {
|
|
|
|
return ".";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
String OS_Windows::get_data_path() const {
|
|
|
|
|
|
|
|
if (has_environment("XDG_DATA_HOME")) {
|
|
|
|
return get_environment("XDG_DATA_HOME");
|
|
|
|
} else {
|
|
|
|
return get_config_path();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
String OS_Windows::get_cache_path() const {
|
|
|
|
|
|
|
|
if (has_environment("XDG_CACHE_HOME")) {
|
|
|
|
return get_environment("XDG_CACHE_HOME");
|
|
|
|
} else if (has_environment("TEMP")) {
|
|
|
|
return get_environment("TEMP");
|
|
|
|
} else {
|
|
|
|
return get_config_path();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get properly capitalized engine name for system paths
|
|
|
|
String OS_Windows::get_godot_dir_name() const {
|
|
|
|
|
2017-11-19 20:18:01 +00:00
|
|
|
return String(VERSION_SHORT_NAME).capitalize();
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
}
|
|
|
|
|
2014-12-02 17:02:41 +00:00
|
|
|
String OS_Windows::get_system_dir(SystemDir p_dir) const {
|
|
|
|
|
2019-04-18 02:43:33 +00:00
|
|
|
KNOWNFOLDERID id;
|
2014-12-02 17:02:41 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
switch (p_dir) {
|
2014-12-02 17:02:41 +00:00
|
|
|
case SYSTEM_DIR_DESKTOP: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Desktop;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
case SYSTEM_DIR_DCIM: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Pictures;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
case SYSTEM_DIR_DOCUMENTS: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Documents;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
case SYSTEM_DIR_DOWNLOADS: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Downloads;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
case SYSTEM_DIR_MOVIES: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Videos;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
case SYSTEM_DIR_MUSIC: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Music;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
case SYSTEM_DIR_PICTURES: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Pictures;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
case SYSTEM_DIR_RINGTONES: {
|
2019-04-18 02:43:33 +00:00
|
|
|
id = FOLDERID_Music;
|
2014-12-02 17:02:41 +00:00
|
|
|
} break;
|
|
|
|
}
|
|
|
|
|
2019-04-18 02:43:33 +00:00
|
|
|
PWSTR szPath;
|
2020-04-01 23:20:12 +00:00
|
|
|
HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath);
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_COND_V(res != S_OK, String());
|
2019-04-18 02:43:33 +00:00
|
|
|
String path = String(szPath);
|
|
|
|
CoTaskMemFree(szPath);
|
|
|
|
return path;
|
2014-12-02 17:02:41 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
String OS_Windows::get_user_data_dir() const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-11-26 18:00:53 +00:00
|
|
|
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
if (appname != "") {
|
2017-11-26 18:00:53 +00:00
|
|
|
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
|
|
|
|
if (use_custom_dir) {
|
|
|
|
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
|
|
|
|
if (custom_dir == "") {
|
|
|
|
custom_dir = appname;
|
|
|
|
}
|
|
|
|
return get_data_path().plus_file(custom_dir).replace("\\", "/");
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
} else {
|
2017-11-26 18:00:53 +00:00
|
|
|
return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-07-19 20:00:46 +00:00
|
|
|
return ProjectSettings::get_singleton()->get_resource_path();
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2018-01-20 13:40:52 +00:00
|
|
|
String OS_Windows::get_unique_id() const {
|
|
|
|
|
|
|
|
HW_PROFILE_INFO HwProfInfo;
|
|
|
|
ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), "");
|
|
|
|
return String(HwProfInfo.szHwProfileGuid);
|
|
|
|
}
|
|
|
|
|
2017-07-19 20:00:46 +00:00
|
|
|
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
|
2017-02-08 23:07:35 +00:00
|
|
|
|
2019-02-26 14:58:47 +00:00
|
|
|
return p_feature == "pc";
|
2017-02-08 23:07:35 +00:00
|
|
|
}
|
2016-06-05 22:14:33 +00:00
|
|
|
|
2017-09-08 01:01:49 +00:00
|
|
|
void OS_Windows::disable_crash_handler() {
|
|
|
|
crash_handler.disable();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool OS_Windows::is_disable_crash_handler() const {
|
|
|
|
return crash_handler.is_disabled();
|
|
|
|
}
|
|
|
|
|
2017-09-25 13:15:11 +00:00
|
|
|
Error OS_Windows::move_to_trash(const String &p_path) {
|
2018-08-14 08:49:16 +00:00
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SHFILEOPSTRUCTW sf;
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2018-08-17 22:30:22 +00:00
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WCHAR *from = new WCHAR[p_path.length() + 2];
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2018-10-04 13:38:52 +00:00
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wcscpy_s(from, p_path.length() + 1, p_path.c_str());
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2018-08-17 22:30:22 +00:00
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from[p_path.length() + 1] = 0;
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2020-03-09 15:56:48 +00:00
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sf.hwnd = main_window;
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2017-09-25 13:15:11 +00:00
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sf.wFunc = FO_DELETE;
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2018-08-17 22:30:22 +00:00
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sf.pFrom = from;
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2020-04-01 23:20:12 +00:00
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sf.pTo = nullptr;
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2017-09-25 13:15:11 +00:00
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sf.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION;
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sf.fAnyOperationsAborted = FALSE;
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2020-04-01 23:20:12 +00:00
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sf.hNameMappings = nullptr;
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sf.lpszProgressTitle = nullptr;
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2017-09-25 13:15:11 +00:00
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2018-08-14 08:49:16 +00:00
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int ret = SHFileOperationW(&sf);
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2018-08-17 22:30:22 +00:00
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delete[] from;
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2017-09-25 13:15:11 +00:00
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if (ret) {
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2019-11-06 16:03:04 +00:00
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ERR_PRINT("SHFileOperation error: " + itos(ret));
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2017-09-25 13:15:11 +00:00
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return FAILED;
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}
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return OK;
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}
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2014-02-10 01:10:30 +00:00
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OS_Windows::OS_Windows(HINSTANCE _hInstance) {
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2017-03-05 15:44:50 +00:00
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force_quit = false;
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2018-12-13 20:32:11 +00:00
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2017-03-05 15:44:50 +00:00
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hInstance = _hInstance;
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2014-02-10 01:10:30 +00:00
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#ifdef STDOUT_FILE
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2017-03-05 15:44:50 +00:00
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stdo = fopen("stdout.txt", "wb");
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2014-02-10 01:10:30 +00:00
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#endif
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2017-08-27 17:01:34 +00:00
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#ifdef WASAPI_ENABLED
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AudioDriverManager::add_driver(&driver_wasapi);
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#endif
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2016-10-17 15:40:45 +00:00
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#ifdef XAUDIO2_ENABLED
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2017-01-16 18:19:45 +00:00
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AudioDriverManager::add_driver(&driver_xaudio2);
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2016-10-17 15:40:45 +00:00
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#endif
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2017-09-22 05:56:02 +00:00
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2020-03-09 15:56:48 +00:00
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DisplayServerWindows::register_windows_driver();
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2017-11-21 09:35:01 +00:00
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Vector<Logger *> loggers;
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loggers.push_back(memnew(WindowsTerminalLogger));
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_set_logger(memnew(CompositeLogger(loggers)));
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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OS_Windows::~OS_Windows() {
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2014-02-10 01:10:30 +00:00
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#ifdef STDOUT_FILE
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fclose(stdo);
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#endif
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}
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