godot/editor/icons/SCsub

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#!/usr/bin/env python
Import('env')
from compat import StringIO
def make_editor_icons_action(target, source, env):
import os
dst = target[0].srcnode().abspath
svg_icons = source
icons_string = StringIO()
for f in svg_icons:
fname = str(f)
icons_string.write('\t"')
with open(fname, 'rb') as svgf:
b = svgf.read(1)
while(len(b) == 1):
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write('\n')
s = StringIO()
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
s.write("#ifndef _EDITOR_ICONS_H\n")
s.write("#define _EDITOR_ICONS_H\n")
s.write("static const int editor_icons_count = {};\n".format(len(svg_icons)))
s.write("static const char *editor_icons_sources[] = {\n")
s.write(icons_string.getvalue())
s.write('};\n\n')
s.write("static const char *editor_icons_names[] = {\n")
# this is used to store the indices of thumbnail icons
thumb_medium_indices = [];
thumb_big_indices = [];
index = 0
for f in svg_icons:
fname = str(f)
icon_name = os.path.basename(fname)[5:-4].title().replace("_", "")
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# some special cases
if icon_name in ['Int', 'Bool', 'Float']:
icon_name = icon_name.lower()
if icon_name.endswith("MediumThumb"): # don't know a better way to handle this
thumb_medium_indices.append(str(index))
if icon_name.endswith("BigThumb"): # don't know a better way to handle this
thumb_big_indices.append(str(index))
s.write('\t"{0}"'.format(icon_name))
if fname != svg_icons[-1]:
s.write(",")
s.write('\n')
index += 1
s.write('};\n')
if thumb_medium_indices:
s.write("\n\n")
s.write("static const int editor_md_thumbs_count = {};\n".format(len(thumb_medium_indices)))
s.write("static const int editor_md_thumbs_indices[] = {")
s.write(", ".join(thumb_medium_indices))
s.write("};\n")
if thumb_big_indices:
s.write("\n\n")
s.write("static const int editor_bg_thumbs_count = {};\n".format(len(thumb_big_indices)))
s.write("static const int editor_bg_thumbs_indices[] = {")
s.write(", ".join(thumb_big_indices))
s.write("};\n")
s.write("#endif\n")
f = open(dst, "w")
f.write(s.getvalue())
f.close()
s.close()
icons_string.close()
make_editor_icons_builder = Builder(action=make_editor_icons_action,
suffix='.h',
src_suffix='.svg')
env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.h', Glob("*.svg"))])
Export('env')