godot/core/SCsub

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#!/usr/bin/env python
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Import('env')
env.core_sources = []
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gd_call = ""
gd_inc = ""
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for x in env.global_defaults:
env.core_sources.append("#platform/" + x + "/globals/global_defaults.cpp")
gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n'
gd_call += "\tregister_" + x + "_global_defaults();\n"
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gd_cpp = '#include "globals.h"\n'
gd_cpp += gd_inc
gd_cpp += "void GlobalConfig::register_global_defaults() {\n" + gd_call + "\n}\n"
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f = open("global_defaults.cpp", "wb")
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f.write(gd_cpp)
f.close()
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
txt = ""
ec_valid = True
if (len(e) != 64):
ec_valid = False
else:
for i in range(len(e) >> 1):
if (i > 0):
txt += ","
txts = "0x" + e[i * 2:i * 2 + 2]
try:
int(txts, 16)
except:
ec_valid = False
txt += txts
if (not ec_valid):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: " + e)
f = open("script_encryption_key.cpp", "wb")
f.write("#include \"globals.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f.close()
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env.add_source_files(env.core_sources, "*.cpp")
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Export('env')
import make_binders
env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
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SConscript('os/SCsub')
SConscript('math/SCsub')
SConscript('io/SCsub')
SConscript('bind/SCsub')
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lib = env.Library("core", env.core_sources)
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env.Prepend(LIBS=[lib])