2014-02-10 01:10:30 +00:00
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import os
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import sys
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2018-08-24 00:03:57 +00:00
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from methods import detect_darwin_sdk_path
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2014-02-10 01:10:30 +00:00
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2022-08-23 13:21:46 +00:00
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from SCons import Environment
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2020-03-30 06:28:32 +00:00
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2014-02-10 01:10:30 +00:00
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def is_active():
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2016-10-30 17:44:57 +00:00
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return True
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2014-05-01 12:53:37 +00:00
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2016-10-30 18:05:14 +00:00
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2014-02-10 01:10:30 +00:00
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def get_name():
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2016-10-30 17:44:57 +00:00
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return "iOS"
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2014-02-10 01:10:30 +00:00
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2016-10-30 18:05:14 +00:00
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2014-02-10 01:10:30 +00:00
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def can_build():
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2020-03-30 06:28:32 +00:00
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if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
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2016-10-30 17:44:57 +00:00
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return True
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2014-02-10 01:10:30 +00:00
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2016-10-30 17:44:57 +00:00
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return False
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2014-02-10 01:10:30 +00:00
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2016-10-30 18:05:14 +00:00
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2014-02-10 01:10:30 +00:00
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def get_opts():
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2017-09-25 04:37:17 +00:00
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from SCons.Variables import BoolVariable
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2020-03-30 06:28:32 +00:00
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2016-10-30 17:44:57 +00:00
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return [
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2020-03-30 06:28:32 +00:00
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(
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2022-07-20 06:28:22 +00:00
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"IOS_TOOLCHAIN_PATH",
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"Path to iOS toolchain",
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2020-03-30 06:28:32 +00:00
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
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),
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2022-07-20 06:28:22 +00:00
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("IOS_SDK_PATH", "Path to the iOS SDK", ""),
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2021-01-18 07:52:43 +00:00
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BoolVariable("ios_simulator", "Build for iOS Simulator", False),
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2020-03-30 06:28:32 +00:00
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BoolVariable("ios_exceptions", "Enable exceptions", False),
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("ios_triple", "Triple for ios toolchain", ""),
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2016-10-30 17:44:57 +00:00
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]
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2014-02-10 01:10:30 +00:00
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2016-10-30 18:05:14 +00:00
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2023-04-19 09:23:22 +00:00
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def get_doc_classes():
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return [
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"EditorExportPlatformIOS",
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]
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def get_doc_path():
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return "doc_classes"
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2014-02-10 01:10:30 +00:00
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def get_flags():
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2016-10-30 17:44:57 +00:00
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return [
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2021-12-16 01:38:10 +00:00
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("arch", "arm64"), # Default for convenience.
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SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 06:28:55 +00:00
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("target", "template_debug"),
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2021-08-12 11:24:54 +00:00
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("use_volk", False),
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2016-10-30 17:44:57 +00:00
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]
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2014-02-10 01:10:30 +00:00
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2022-08-23 13:21:46 +00:00
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def configure(env: "Environment"):
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2021-12-16 01:38:10 +00:00
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# Validate arch.
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supported_arches = ["x86_64", "arm64"]
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if env["arch"] not in supported_arches:
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print(
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'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
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% (env["arch"], ", ".join(supported_arches))
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)
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sys.exit()
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2022-09-13 15:01:47 +00:00
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## LTO
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if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
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env["lto"] = "none"
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2022-07-21 13:15:54 +00:00
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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else:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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2017-11-02 08:11:29 +00:00
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2017-06-30 17:21:38 +00:00
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## Compiler configuration
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2018-12-22 11:31:43 +00:00
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# Save this in environment for use by other modules
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if "OSXCROSS_IOS" in os.environ:
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env["osxcross"] = True
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2022-07-20 06:28:22 +00:00
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env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
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2017-06-30 17:21:38 +00:00
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2022-07-20 06:28:22 +00:00
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compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
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s_compiler_path = "$IOS_TOOLCHAIN_PATH/Developer/usr/bin/"
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2017-11-10 00:07:28 +00:00
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ccache_path = os.environ.get("CCACHE")
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2018-10-26 23:18:15 +00:00
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if ccache_path is None:
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2020-03-30 06:28:32 +00:00
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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env["S_compiler"] = s_compiler_path + "gcc"
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2017-11-10 00:07:28 +00:00
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else:
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# there aren't any ccache wrappers available for iOS,
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# to enable caching we need to prepend the path to the ccache binary
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2020-03-30 06:28:32 +00:00
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env["CC"] = ccache_path + " " + compiler_path + "clang"
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env["CXX"] = ccache_path + " " + compiler_path + "clang++"
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env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc"
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env["AR"] = compiler_path + "ar"
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env["RANLIB"] = compiler_path + "ranlib"
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2017-06-30 17:21:38 +00:00
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## Compile flags
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2021-01-18 07:52:43 +00:00
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if env["ios_simulator"]:
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2022-07-20 06:28:22 +00:00
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detect_darwin_sdk_path("iossimulator", env)
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2023-01-20 22:20:30 +00:00
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env.Append(ASFLAGS=["-mios-simulator-version-min=11.0"])
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env.Append(CCFLAGS=["-mios-simulator-version-min=11.0"])
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2021-01-18 07:52:43 +00:00
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env.extra_suffix = ".simulator" + env.extra_suffix
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else:
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2022-07-20 06:28:22 +00:00
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detect_darwin_sdk_path("ios", env)
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2022-07-01 08:29:21 +00:00
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env.Append(ASFLAGS=["-miphoneos-version-min=11.0"])
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2021-01-18 07:52:43 +00:00
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env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
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2021-12-10 16:11:37 +00:00
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if env["arch"] == "x86_64":
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2022-09-11 09:21:41 +00:00
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if not env["ios_simulator"]:
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print("ERROR: Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.")
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sys.exit(255)
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2020-03-30 06:28:32 +00:00
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env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
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env.Append(
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CCFLAGS=(
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2021-12-10 16:11:37 +00:00
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"-fobjc-arc -arch x86_64"
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" -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
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2022-07-20 06:28:22 +00:00
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" -fasm-blocks -isysroot $IOS_SDK_PATH"
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2020-03-30 06:28:32 +00:00
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).split()
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)
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2022-07-01 08:29:21 +00:00
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env.Append(ASFLAGS=["-arch", "x86_64"])
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2020-03-30 06:28:32 +00:00
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elif env["arch"] == "arm64":
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env.Append(
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2020-07-26 17:38:10 +00:00
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CCFLAGS=(
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2020-10-01 19:18:39 +00:00
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"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
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2020-07-26 17:38:10 +00:00
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" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
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2021-01-18 07:52:43 +00:00
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" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies"
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2022-07-20 06:28:22 +00:00
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" -isysroot $IOS_SDK_PATH".split()
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2020-07-26 17:38:10 +00:00
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)
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2020-03-30 06:28:32 +00:00
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)
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2022-07-01 08:29:21 +00:00
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env.Append(ASFLAGS=["-arch", "arm64"])
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2020-03-30 06:28:32 +00:00
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env.Append(CPPDEFINES=["NEED_LONG_INT"])
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2016-10-30 17:44:57 +00:00
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SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 06:28:55 +00:00
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if env["ios_exceptions"]:
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env.Append(CCFLAGS=["-fexceptions"])
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else:
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env.Append(CCFLAGS=["-fno-exceptions"])
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2017-06-30 17:21:38 +00:00
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2022-07-20 06:28:22 +00:00
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# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
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2020-07-15 18:59:57 +00:00
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env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
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2020-03-30 06:28:32 +00:00
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env.Prepend(
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2020-08-21 15:40:43 +00:00
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CPPPATH=[
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2022-07-20 06:28:22 +00:00
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"$IOS_SDK_PATH/usr/include",
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"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
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2020-08-21 15:40:43 +00:00
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]
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2020-03-30 06:28:32 +00:00
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)
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2016-10-30 17:44:57 +00:00
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2022-07-20 06:28:22 +00:00
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env.Prepend(CPPPATH=["#platform/ios"])
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env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
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2020-02-22 05:42:34 +00:00
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2021-08-12 11:24:54 +00:00
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED"])
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2023-01-20 22:20:30 +00:00
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
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]
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)
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