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/*************************************************************************/
/* animation_tree.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/*************************************************************************/
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# include "animation_tree.h"
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# include "animation_blend_tree.h"
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# include "core/config/engine.h"
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# include "scene/scene_string_names.h"
# include "servers/audio/audio_stream.h"
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void AnimationNode : : get_parameter_list ( List < PropertyInfo > * r_list ) const {
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if ( get_script_instance ( ) ) {
Array parameters = get_script_instance ( ) - > call ( " get_parameter_list " ) ;
for ( int i = 0 ; i < parameters . size ( ) ; i + + ) {
Dictionary d = parameters [ i ] ;
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ERR_CONTINUE ( d . is_empty ( ) ) ;
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r_list - > push_back ( PropertyInfo : : from_dict ( d ) ) ;
}
}
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}
Variant AnimationNode : : get_parameter_default_value ( const StringName & p_parameter ) const {
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if ( get_script_instance ( ) ) {
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return get_script_instance ( ) - > call ( " get_parameter_default_value " , p_parameter ) ;
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}
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return Variant ( ) ;
}
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void AnimationNode : : set_parameter ( const StringName & p_name , const Variant & p_value ) {
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ERR_FAIL_COND ( ! state ) ;
ERR_FAIL_COND ( ! state - > tree - > property_parent_map . has ( base_path ) ) ;
ERR_FAIL_COND ( ! state - > tree - > property_parent_map [ base_path ] . has ( p_name ) ) ;
StringName path = state - > tree - > property_parent_map [ base_path ] [ p_name ] ;
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state - > tree - > property_map [ path ] = p_value ;
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}
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Variant AnimationNode : : get_parameter ( const StringName & p_name ) const {
ERR_FAIL_COND_V ( ! state , Variant ( ) ) ;
ERR_FAIL_COND_V ( ! state - > tree - > property_parent_map . has ( base_path ) , Variant ( ) ) ;
ERR_FAIL_COND_V ( ! state - > tree - > property_parent_map [ base_path ] . has ( p_name ) , Variant ( ) ) ;
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StringName path = state - > tree - > property_parent_map [ base_path ] [ p_name ] ;
return state - > tree - > property_map [ path ] ;
}
void AnimationNode : : get_child_nodes ( List < ChildNode > * r_child_nodes ) {
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if ( get_script_instance ( ) ) {
Dictionary cn = get_script_instance ( ) - > call ( " get_child_nodes " ) ;
List < Variant > keys ;
cn . get_key_list ( & keys ) ;
for ( List < Variant > : : Element * E = keys . front ( ) ; E ; E = E - > next ( ) ) {
ChildNode child ;
child . name = E - > get ( ) ;
child . node = cn [ E - > get ( ) ] ;
r_child_nodes - > push_back ( child ) ;
}
}
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}
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void AnimationNode : : blend_animation ( const StringName & p_animation , float p_time , float p_delta , bool p_seeked , float p_blend ) {
ERR_FAIL_COND ( ! state ) ;
ERR_FAIL_COND ( ! state - > player - > has_animation ( p_animation ) ) ;
Ref < Animation > animation = state - > player - > get_animation ( p_animation ) ;
if ( animation . is_null ( ) ) {
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AnimationNodeBlendTree * btree = Object : : cast_to < AnimationNodeBlendTree > ( parent ) ;
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if ( btree ) {
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String name = btree - > get_node_name ( Ref < AnimationNodeAnimation > ( this ) ) ;
make_invalid ( vformat ( RTR ( " In node '%s', invalid animation: '%s'. " ) , name , p_animation ) ) ;
} else {
make_invalid ( vformat ( RTR ( " Invalid animation: '%s'. " ) , p_animation ) ) ;
}
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return ;
}
ERR_FAIL_COND ( ! animation . is_valid ( ) ) ;
AnimationState anim_state ;
anim_state . blend = p_blend ;
anim_state . track_blends = & blends ;
anim_state . delta = p_delta ;
anim_state . time = p_time ;
anim_state . animation = animation ;
anim_state . seeked = p_seeked ;
state - > animation_states . push_back ( anim_state ) ;
}
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float AnimationNode : : _pre_process ( const StringName & p_base_path , AnimationNode * p_parent , State * p_state , float p_time , bool p_seek , const Vector < StringName > & p_connections ) {
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base_path = p_base_path ;
parent = p_parent ;
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connections = p_connections ;
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state = p_state ;
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float t = process ( p_time , p_seek ) ;
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state = nullptr ;
parent = nullptr ;
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base_path = StringName ( ) ;
connections . clear ( ) ;
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return t ;
}
void AnimationNode : : make_invalid ( const String & p_reason ) {
ERR_FAIL_COND ( ! state ) ;
state - > valid = false ;
if ( state - > invalid_reasons ! = String ( ) ) {
state - > invalid_reasons + = " \n " ;
}
state - > invalid_reasons + = " - " + p_reason ;
}
float AnimationNode : : blend_input ( int p_input , float p_time , bool p_seek , float p_blend , FilterAction p_filter , bool p_optimize ) {
ERR_FAIL_INDEX_V ( p_input , inputs . size ( ) , 0 ) ;
ERR_FAIL_COND_V ( ! state , 0 ) ;
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AnimationNodeBlendTree * blend_tree = Object : : cast_to < AnimationNodeBlendTree > ( parent ) ;
ERR_FAIL_COND_V ( ! blend_tree , 0 ) ;
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StringName node_name = connections [ p_input ] ;
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if ( ! blend_tree - > has_node ( node_name ) ) {
String name = blend_tree - > get_node_name ( Ref < AnimationNode > ( this ) ) ;
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make_invalid ( vformat ( RTR ( " Nothing connected to input '%s' of node '%s'. " ) , get_input_name ( p_input ) , name ) ) ;
return 0 ;
}
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Ref < AnimationNode > node = blend_tree - > get_node ( node_name ) ;
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//inputs.write[p_input].last_pass = state->last_pass;
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float activity = 0.0 ;
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float ret = _blend_node ( node_name , blend_tree - > get_node_connection_array ( node_name ) , nullptr , node , p_time , p_seek , p_blend , p_filter , p_optimize , & activity ) ;
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Vector < AnimationTree : : Activity > * activity_ptr = state - > tree - > input_activity_map . getptr ( base_path ) ;
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if ( activity_ptr & & p_input < activity_ptr - > size ( ) ) {
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activity_ptr - > write [ p_input ] . last_pass = state - > last_pass ;
activity_ptr - > write [ p_input ] . activity = activity ;
}
return ret ;
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}
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float AnimationNode : : blend_node ( const StringName & p_sub_path , Ref < AnimationNode > p_node , float p_time , bool p_seek , float p_blend , FilterAction p_filter , bool p_optimize ) {
return _blend_node ( p_sub_path , Vector < StringName > ( ) , this , p_node , p_time , p_seek , p_blend , p_filter , p_optimize ) ;
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}
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float AnimationNode : : _blend_node ( const StringName & p_subpath , const Vector < StringName > & p_connections , AnimationNode * p_new_parent , Ref < AnimationNode > p_node , float p_time , bool p_seek , float p_blend , FilterAction p_filter , bool p_optimize , float * r_max ) {
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ERR_FAIL_COND_V ( ! p_node . is_valid ( ) , 0 ) ;
ERR_FAIL_COND_V ( ! state , 0 ) ;
int blend_count = blends . size ( ) ;
if ( p_node - > blends . size ( ) ! = blend_count ) {
p_node - > blends . resize ( blend_count ) ;
}
float * blendw = p_node - > blends . ptrw ( ) ;
const float * blendr = blends . ptr ( ) ;
bool any_valid = false ;
if ( has_filter ( ) & & is_filter_enabled ( ) & & p_filter ! = FILTER_IGNORE ) {
for ( int i = 0 ; i < blend_count ; i + + ) {
blendw [ i ] = 0.0 ; //all to zero by default
}
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const NodePath * K = nullptr ;
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while ( ( K = filter . next ( K ) ) ) {
if ( ! state - > track_map . has ( * K ) ) {
continue ;
}
int idx = state - > track_map [ * K ] ;
blendw [ idx ] = 1.0 ; //filtered goes to one
}
switch ( p_filter ) {
case FILTER_IGNORE :
break ; //will not happen anyway
case FILTER_PASS : {
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//values filtered pass, the rest don't
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for ( int i = 0 ; i < blend_count ; i + + ) {
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if ( blendw [ i ] = = 0 ) { //not filtered, does not pass
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continue ;
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}
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blendw [ i ] = blendr [ i ] * p_blend ;
if ( blendw [ i ] > CMP_EPSILON ) {
any_valid = true ;
}
}
} break ;
case FILTER_STOP : {
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//values filtered don't pass, the rest are blended
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for ( int i = 0 ; i < blend_count ; i + + ) {
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if ( blendw [ i ] > 0 ) { //filtered, does not pass
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continue ;
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}
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blendw [ i ] = blendr [ i ] * p_blend ;
if ( blendw [ i ] > CMP_EPSILON ) {
any_valid = true ;
}
}
} break ;
case FILTER_BLEND : {
//filtered values are blended, the rest are passed without blending
for ( int i = 0 ; i < blend_count ; i + + ) {
if ( blendw [ i ] = = 1.0 ) {
blendw [ i ] = blendr [ i ] * p_blend ; //filtered, blend
} else {
blendw [ i ] = blendr [ i ] ; //not filtered, do not blend
}
if ( blendw [ i ] > CMP_EPSILON ) {
any_valid = true ;
}
}
} break ;
}
} else {
for ( int i = 0 ; i < blend_count ; i + + ) {
//regular blend
blendw [ i ] = blendr [ i ] * p_blend ;
if ( blendw [ i ] > CMP_EPSILON ) {
any_valid = true ;
}
}
}
if ( r_max ) {
* r_max = 0 ;
for ( int i = 0 ; i < blend_count ; i + + ) {
* r_max = MAX ( * r_max , blendw [ i ] ) ;
}
}
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if ( ! p_seek & & p_optimize & & ! any_valid ) { //pointless to go on, all are zero
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return 0 ;
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}
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String new_path ;
AnimationNode * new_parent ;
//this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
if ( p_new_parent ) {
new_parent = p_new_parent ;
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new_path = String ( base_path ) + String ( p_subpath ) + " / " ;
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} else {
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ERR_FAIL_COND_V ( ! parent , 0 ) ;
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new_parent = parent ;
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new_path = String ( parent - > base_path ) + String ( p_subpath ) + " / " ;
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}
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return p_node - > _pre_process ( new_path , new_parent , state , p_time , p_seek , p_connections ) ;
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}
int AnimationNode : : get_input_count ( ) const {
return inputs . size ( ) ;
}
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String AnimationNode : : get_input_name ( int p_input ) {
ERR_FAIL_INDEX_V ( p_input , inputs . size ( ) , String ( ) ) ;
return inputs [ p_input ] . name ;
}
String AnimationNode : : get_caption ( ) const {
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if ( get_script_instance ( ) ) {
return get_script_instance ( ) - > call ( " get_caption " ) ;
}
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return " Node " ;
}
void AnimationNode : : add_input ( const String & p_name ) {
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//root nodes can't add inputs
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ERR_FAIL_COND ( Object : : cast_to < AnimationRootNode > ( this ) ! = nullptr ) ;
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Input input ;
ERR_FAIL_COND ( p_name . find ( " . " ) ! = - 1 | | p_name . find ( " / " ) ! = - 1 ) ;
input . name = p_name ;
inputs . push_back ( input ) ;
emit_changed ( ) ;
}
void AnimationNode : : set_input_name ( int p_input , const String & p_name ) {
ERR_FAIL_INDEX ( p_input , inputs . size ( ) ) ;
ERR_FAIL_COND ( p_name . find ( " . " ) ! = - 1 | | p_name . find ( " / " ) ! = - 1 ) ;
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inputs . write [ p_input ] . name = p_name ;
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emit_changed ( ) ;
}
void AnimationNode : : remove_input ( int p_index ) {
ERR_FAIL_INDEX ( p_index , inputs . size ( ) ) ;
inputs . remove ( p_index ) ;
emit_changed ( ) ;
}
float AnimationNode : : process ( float p_time , bool p_seek ) {
if ( get_script_instance ( ) ) {
return get_script_instance ( ) - > call ( " process " , p_time , p_seek ) ;
}
return 0 ;
}
void AnimationNode : : set_filter_path ( const NodePath & p_path , bool p_enable ) {
if ( p_enable ) {
filter [ p_path ] = true ;
} else {
filter . erase ( p_path ) ;
}
}
void AnimationNode : : set_filter_enabled ( bool p_enable ) {
filter_enabled = p_enable ;
}
bool AnimationNode : : is_filter_enabled ( ) const {
return filter_enabled ;
}
bool AnimationNode : : is_path_filtered ( const NodePath & p_path ) const {
return filter . has ( p_path ) ;
}
bool AnimationNode : : has_filter ( ) const {
return false ;
}
Array AnimationNode : : _get_filters ( ) const {
Array paths ;
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const NodePath * K = nullptr ;
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while ( ( K = filter . next ( K ) ) ) {
paths . push_back ( String ( * K ) ) ; //use strings, so sorting is possible
}
paths . sort ( ) ; //done so every time the scene is saved, it does not change
return paths ;
}
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void AnimationNode : : _set_filters ( const Array & p_filters ) {
filter . clear ( ) ;
for ( int i = 0 ; i < p_filters . size ( ) ; i + + ) {
set_filter_path ( p_filters [ i ] , true ) ;
}
}
void AnimationNode : : _validate_property ( PropertyInfo & property ) const {
if ( ! has_filter ( ) & & ( property . name = = " filter_enabled " | | property . name = = " filters " ) ) {
property . usage = 0 ;
}
}
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Ref < AnimationNode > AnimationNode : : get_child_by_name ( const StringName & p_name ) {
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if ( get_script_instance ( ) ) {
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return get_script_instance ( ) - > call ( " get_child_by_name " , p_name ) ;
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}
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return Ref < AnimationNode > ( ) ;
}
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void AnimationNode : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " get_input_count " ) , & AnimationNode : : get_input_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_input_name " , " input " ) , & AnimationNode : : get_input_name ) ;
ClassDB : : bind_method ( D_METHOD ( " add_input " , " name " ) , & AnimationNode : : add_input ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_input " , " index " ) , & AnimationNode : : remove_input ) ;
ClassDB : : bind_method ( D_METHOD ( " set_filter_path " , " path " , " enable " ) , & AnimationNode : : set_filter_path ) ;
ClassDB : : bind_method ( D_METHOD ( " is_path_filtered " , " path " ) , & AnimationNode : : is_path_filtered ) ;
ClassDB : : bind_method ( D_METHOD ( " set_filter_enabled " , " enable " ) , & AnimationNode : : set_filter_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_filter_enabled " ) , & AnimationNode : : is_filter_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " _set_filters " , " filters " ) , & AnimationNode : : _set_filters ) ;
ClassDB : : bind_method ( D_METHOD ( " _get_filters " ) , & AnimationNode : : _get_filters ) ;
ClassDB : : bind_method ( D_METHOD ( " blend_animation " , " animation " , " time " , " delta " , " seeked " , " blend " ) , & AnimationNode : : blend_animation ) ;
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ClassDB : : bind_method ( D_METHOD ( " blend_node " , " name " , " node " , " time " , " seek " , " blend " , " filter " , " optimize " ) , & AnimationNode : : blend_node , DEFVAL ( FILTER_IGNORE ) , DEFVAL ( true ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " blend_input " , " input_index " , " time " , " seek " , " blend " , " filter " , " optimize " ) , & AnimationNode : : blend_input , DEFVAL ( FILTER_IGNORE ) , DEFVAL ( true ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_parameter " , " name " , " value " ) , & AnimationNode : : set_parameter ) ;
ClassDB : : bind_method ( D_METHOD ( " get_parameter " , " name " ) , & AnimationNode : : get_parameter ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " filter_enabled " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) , " set_filter_enabled " , " is_filter_enabled " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : ARRAY , " filters " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL ) , " _set_filters " , " _get_filters " ) ;
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BIND_VMETHOD ( MethodInfo ( Variant : : DICTIONARY , " get_child_nodes " ) ) ;
BIND_VMETHOD ( MethodInfo ( Variant : : ARRAY , " get_parameter_list " ) ) ;
BIND_VMETHOD ( MethodInfo ( Variant : : OBJECT , " get_child_by_name " , PropertyInfo ( Variant : : STRING , " name " ) ) ) ;
{
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MethodInfo mi = MethodInfo ( Variant : : NIL , " get_parameter_default_value " , PropertyInfo ( Variant : : STRING_NAME , " name " ) ) ;
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mi . return_val . usage = PROPERTY_USAGE_NIL_IS_VARIANT ;
BIND_VMETHOD ( mi ) ;
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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BIND_VMETHOD ( MethodInfo ( " process " , PropertyInfo ( Variant : : FLOAT , " time " ) , PropertyInfo ( Variant : : BOOL , " seek " ) ) ) ;
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BIND_VMETHOD ( MethodInfo ( Variant : : STRING , " get_caption " ) ) ;
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BIND_VMETHOD ( MethodInfo ( Variant : : BOOL , " has_filter " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " removed_from_graph " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " tree_changed " ) ) ;
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BIND_ENUM_CONSTANT ( FILTER_IGNORE ) ;
BIND_ENUM_CONSTANT ( FILTER_PASS ) ;
BIND_ENUM_CONSTANT ( FILTER_STOP ) ;
BIND_ENUM_CONSTANT ( FILTER_BLEND ) ;
}
AnimationNode : : AnimationNode ( ) {
}
////////////////////
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void AnimationTree : : set_tree_root ( const Ref < AnimationNode > & p_root ) {
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if ( root . is_valid ( ) ) {
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root - > disconnect ( " tree_changed " , callable_mp ( this , & AnimationTree : : _tree_changed ) ) ;
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}
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root = p_root ;
if ( root . is_valid ( ) ) {
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root - > connect ( " tree_changed " , callable_mp ( this , & AnimationTree : : _tree_changed ) ) ;
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}
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properties_dirty = true ;
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update_configuration_warning ( ) ;
}
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Ref < AnimationNode > AnimationTree : : get_tree_root ( ) const {
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return root ;
}
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void AnimationTree : : set_active ( bool p_active ) {
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if ( active = = p_active ) {
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return ;
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}
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active = p_active ;
started = active ;
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if ( process_callback = = ANIMATION_PROCESS_IDLE ) {
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set_process_internal ( active ) ;
} else {
set_physics_process_internal ( active ) ;
}
if ( ! active & & is_inside_tree ( ) ) {
for ( Set < TrackCache * > : : Element * E = playing_caches . front ( ) ; E ; E = E - > next ( ) ) {
if ( ObjectDB : : get_instance ( E - > get ( ) - > object_id ) ) {
E - > get ( ) - > object - > call ( " stop " ) ;
}
}
playing_caches . clear ( ) ;
}
}
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bool AnimationTree : : is_active ( ) const {
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return active ;
}
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void AnimationTree : : set_process_callback ( AnimationProcessCallback p_mode ) {
if ( process_callback = = p_mode ) {
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return ;
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}
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bool was_active = is_active ( ) ;
if ( was_active ) {
set_active ( false ) ;
}
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process_callback = p_mode ;
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if ( was_active ) {
set_active ( true ) ;
}
}
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AnimationTree : : AnimationProcessCallback AnimationTree : : get_process_callback ( ) const {
return process_callback ;
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}
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void AnimationTree : : _node_removed ( Node * p_node ) {
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cache_valid = false ;
}
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bool AnimationTree : : _update_caches ( AnimationPlayer * player ) {
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setup_pass + + ;
if ( ! player - > has_node ( player - > get_root ( ) ) ) {
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ERR_PRINT ( " AnimationTree: AnimationPlayer root is invalid. " ) ;
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set_active ( false ) ;
return false ;
}
Node * parent = player - > get_node ( player - > get_root ( ) ) ;
List < StringName > sname ;
player - > get_animation_list ( & sname ) ;
for ( List < StringName > : : Element * E = sname . front ( ) ; E ; E = E - > next ( ) ) {
Ref < Animation > anim = player - > get_animation ( E - > get ( ) ) ;
for ( int i = 0 ; i < anim - > get_track_count ( ) ; i + + ) {
NodePath path = anim - > track_get_path ( i ) ;
Animation : : TrackType track_type = anim - > track_get_type ( i ) ;
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TrackCache * track = nullptr ;
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if ( track_cache . has ( path ) ) {
track = track_cache . get ( path ) ;
}
//if not valid, delete track
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if ( track & & ( track - > type ! = track_type | | ObjectDB : : get_instance ( track - > object_id ) = = nullptr ) ) {
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playing_caches . erase ( track ) ;
memdelete ( track ) ;
track_cache . erase ( path ) ;
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track = nullptr ;
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}
if ( ! track ) {
RES resource ;
Vector < StringName > leftover_path ;
Node * child = parent - > get_node_and_resource ( path , resource , leftover_path ) ;
if ( ! child ) {
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ERR_PRINT ( " AnimationTree: ' " + String ( E - > get ( ) ) + " ', couldn't resolve track: ' " + String ( path ) + " ' " ) ;
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continue ;
}
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if ( ! child - > is_connected ( " tree_exited " , callable_mp ( this , & AnimationTree : : _node_removed ) ) ) {
child - > connect ( " tree_exited " , callable_mp ( this , & AnimationTree : : _node_removed ) , varray ( child ) ) ;
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}
switch ( track_type ) {
case Animation : : TYPE_VALUE : {
TrackCacheValue * track_value = memnew ( TrackCacheValue ) ;
if ( resource . is_valid ( ) ) {
track_value - > object = resource . ptr ( ) ;
} else {
track_value - > object = child ;
}
track_value - > subpath = leftover_path ;
track_value - > object_id = track_value - > object - > get_instance_id ( ) ;
track = track_value ;
} break ;
case Animation : : TYPE_TRANSFORM : {
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Node3D * spatial = Object : : cast_to < Node3D > ( child ) ;
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if ( ! spatial ) {
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ERR_PRINT ( " AnimationTree: ' " + String ( E - > get ( ) ) + " ', transform track does not point to spatial: ' " + String ( path ) + " ' " ) ;
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continue ;
}
TrackCacheTransform * track_xform = memnew ( TrackCacheTransform ) ;
track_xform - > spatial = spatial ;
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track_xform - > skeleton = nullptr ;
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track_xform - > bone_idx = - 1 ;
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if ( path . get_subname_count ( ) = = 1 & & Object : : cast_to < Skeleton3D > ( spatial ) ) {
Skeleton3D * sk = Object : : cast_to < Skeleton3D > ( spatial ) ;
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int bone_idx = sk - > find_bone ( path . get_subname ( 0 ) ) ;
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if ( bone_idx ! = - 1 ) {
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track_xform - > skeleton = sk ;
track_xform - > bone_idx = bone_idx ;
}
}
track_xform - > object = spatial ;
track_xform - > object_id = track_xform - > object - > get_instance_id ( ) ;
track = track_xform ;
} break ;
case Animation : : TYPE_METHOD : {
TrackCacheMethod * track_method = memnew ( TrackCacheMethod ) ;
if ( resource . is_valid ( ) ) {
track_method - > object = resource . ptr ( ) ;
} else {
track_method - > object = child ;
}
track_method - > object_id = track_method - > object - > get_instance_id ( ) ;
track = track_method ;
} break ;
case Animation : : TYPE_BEZIER : {
TrackCacheBezier * track_bezier = memnew ( TrackCacheBezier ) ;
if ( resource . is_valid ( ) ) {
track_bezier - > object = resource . ptr ( ) ;
} else {
track_bezier - > object = child ;
}
track_bezier - > subpath = leftover_path ;
track_bezier - > object_id = track_bezier - > object - > get_instance_id ( ) ;
track = track_bezier ;
} break ;
case Animation : : TYPE_AUDIO : {
TrackCacheAudio * track_audio = memnew ( TrackCacheAudio ) ;
track_audio - > object = child ;
track_audio - > object_id = track_audio - > object - > get_instance_id ( ) ;
track = track_audio ;
} break ;
case Animation : : TYPE_ANIMATION : {
TrackCacheAnimation * track_animation = memnew ( TrackCacheAnimation ) ;
track_animation - > object = child ;
track_animation - > object_id = track_animation - > object - > get_instance_id ( ) ;
track = track_animation ;
} break ;
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default : {
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ERR_PRINT ( " Animation corrupted (invalid track type) " ) ;
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continue ;
}
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}
track_cache [ path ] = track ;
}
track - > setup_pass = setup_pass ;
}
}
List < NodePath > to_delete ;
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const NodePath * K = nullptr ;
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while ( ( K = track_cache . next ( K ) ) ) {
TrackCache * tc = track_cache [ * K ] ;
if ( tc - > setup_pass ! = setup_pass ) {
to_delete . push_back ( * K ) ;
}
}
while ( to_delete . front ( ) ) {
NodePath np = to_delete . front ( ) - > get ( ) ;
memdelete ( track_cache [ np ] ) ;
track_cache . erase ( np ) ;
to_delete . pop_front ( ) ;
}
state . track_map . clear ( ) ;
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K = nullptr ;
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int idx = 0 ;
while ( ( K = track_cache . next ( K ) ) ) {
state . track_map [ * K ] = idx ;
idx + + ;
}
state . track_count = idx ;
cache_valid = true ;
return true ;
}
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void AnimationTree : : _clear_caches ( ) {
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const NodePath * K = nullptr ;
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while ( ( K = track_cache . next ( K ) ) ) {
memdelete ( track_cache [ * K ] ) ;
}
playing_caches . clear ( ) ;
track_cache . clear ( ) ;
cache_valid = false ;
}
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void AnimationTree : : _process_graph ( float p_delta ) {
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_update_properties ( ) ; //if properties need updating, update them
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//check all tracks, see if they need modification
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root_motion_transform = Transform ( ) ;
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if ( ! root . is_valid ( ) ) {
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ERR_PRINT ( " AnimationTree: root AnimationNode is not set, disabling playback. " ) ;
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set_active ( false ) ;
cache_valid = false ;
return ;
}
if ( ! has_node ( animation_player ) ) {
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ERR_PRINT ( " AnimationTree: no valid AnimationPlayer path set, disabling playback " ) ;
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set_active ( false ) ;
cache_valid = false ;
return ;
}
AnimationPlayer * player = Object : : cast_to < AnimationPlayer > ( get_node ( animation_player ) ) ;
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ObjectID current_animation_player ;
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if ( player ) {
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current_animation_player = player - > get_instance_id ( ) ;
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}
if ( last_animation_player ! = current_animation_player ) {
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if ( last_animation_player . is_valid ( ) ) {
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Object * old_player = ObjectDB : : get_instance ( last_animation_player ) ;
if ( old_player ) {
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old_player - > disconnect ( " caches_cleared " , callable_mp ( this , & AnimationTree : : _clear_caches ) ) ;
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}
}
if ( player ) {
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player - > connect ( " caches_cleared " , callable_mp ( this , & AnimationTree : : _clear_caches ) ) ;
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}
last_animation_player = current_animation_player ;
}
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if ( ! player ) {
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ERR_PRINT ( " AnimationTree: path points to a node not an AnimationPlayer, disabling playback " ) ;
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set_active ( false ) ;
cache_valid = false ;
return ;
}
if ( ! cache_valid ) {
if ( ! _update_caches ( player ) ) {
return ;
}
}
{ //setup
process_pass + + ;
state . valid = true ;
state . invalid_reasons = " " ;
state . animation_states . clear ( ) ; //will need to be re-created
state . valid = true ;
state . player = player ;
state . last_pass = process_pass ;
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state . tree = this ;
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// root source blends
root - > blends . resize ( state . track_count ) ;
float * src_blendsw = root - > blends . ptrw ( ) ;
for ( int i = 0 ; i < state . track_count ; i + + ) {
src_blendsw [ i ] = 1.0 ; //by default all go to 1 for the root input
}
}
//process
{
if ( started ) {
//if started, seek
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root - > _pre_process ( SceneStringNames : : get_singleton ( ) - > parameters_base_path , nullptr , & state , 0 , true , Vector < StringName > ( ) ) ;
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started = false ;
}
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root - > _pre_process ( SceneStringNames : : get_singleton ( ) - > parameters_base_path , nullptr , & state , p_delta , false , Vector < StringName > ( ) ) ;
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}
if ( ! state . valid ) {
return ; //state is not valid. do nothing.
}
//apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
{
bool can_call = is_inside_tree ( ) & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ;
for ( List < AnimationNode : : AnimationState > : : Element * E = state . animation_states . front ( ) ; E ; E = E - > next ( ) ) {
const AnimationNode : : AnimationState & as = E - > get ( ) ;
Ref < Animation > a = as . animation ;
float time = as . time ;
float delta = as . delta ;
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float weight = as . blend ;
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bool seeked = as . seeked ;
for ( int i = 0 ; i < a - > get_track_count ( ) ; i + + ) {
NodePath path = a - > track_get_path ( i ) ;
2019-01-25 12:09:10 +00:00
ERR_CONTINUE ( ! track_cache . has ( path ) ) ;
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TrackCache * track = track_cache [ path ] ;
if ( track - > type ! = a - > track_get_type ( i ) ) {
continue ; //may happen should not
}
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track - > root_motion = root_motion_track = = path ;
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ERR_CONTINUE ( ! state . track_map . has ( path ) ) ;
int blend_idx = state . track_map [ path ] ;
ERR_CONTINUE ( blend_idx < 0 | | blend_idx > = state . track_count ) ;
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float blend = ( * as . track_blends ) [ blend_idx ] * weight ;
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if ( blend < CMP_EPSILON ) {
2018-06-19 01:10:48 +00:00
continue ; //nothing to blend
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}
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switch ( track - > type ) {
case Animation : : TYPE_TRANSFORM : {
TrackCacheTransform * t = static_cast < TrackCacheTransform * > ( track ) ;
2019-03-31 20:07:09 +00:00
if ( track - > root_motion ) {
if ( t - > process_pass ! = process_pass ) {
t - > process_pass = process_pass ;
t - > loc = Vector3 ( ) ;
t - > rot = Quat ( ) ;
t - > rot_blend_accum = 0 ;
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t - > scale = Vector3 ( 1 , 1 , 1 ) ;
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}
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float prev_time = time - delta ;
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if ( prev_time < 0 ) {
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if ( ! a - > has_loop ( ) ) {
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prev_time = 0 ;
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} else {
prev_time = a - > get_length ( ) + prev_time ;
}
}
Vector3 loc [ 2 ] ;
Quat rot [ 2 ] ;
Vector3 scale [ 2 ] ;
if ( prev_time > time ) {
Error err = a - > transform_track_interpolate ( i , prev_time , & loc [ 0 ] , & rot [ 0 ] , & scale [ 0 ] ) ;
if ( err ! = OK ) {
continue ;
}
a - > transform_track_interpolate ( i , a - > get_length ( ) , & loc [ 1 ] , & rot [ 1 ] , & scale [ 1 ] ) ;
t - > loc + = ( loc [ 1 ] - loc [ 0 ] ) * blend ;
t - > scale + = ( scale [ 1 ] - scale [ 0 ] ) * blend ;
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Quat q = Quat ( ) . slerp ( rot [ 0 ] . normalized ( ) . inverse ( ) * rot [ 1 ] . normalized ( ) , blend ) . normalized ( ) ;
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t - > rot = ( t - > rot * q ) . normalized ( ) ;
prev_time = 0 ;
}
Error err = a - > transform_track_interpolate ( i , prev_time , & loc [ 0 ] , & rot [ 0 ] , & scale [ 0 ] ) ;
if ( err ! = OK ) {
continue ;
}
a - > transform_track_interpolate ( i , time , & loc [ 1 ] , & rot [ 1 ] , & scale [ 1 ] ) ;
t - > loc + = ( loc [ 1 ] - loc [ 0 ] ) * blend ;
t - > scale + = ( scale [ 1 ] - scale [ 0 ] ) * blend ;
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Quat q = Quat ( ) . slerp ( rot [ 0 ] . normalized ( ) . inverse ( ) * rot [ 1 ] . normalized ( ) , blend ) . normalized ( ) ;
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t - > rot = ( t - > rot * q ) . normalized ( ) ;
prev_time = 0 ;
} else {
Vector3 loc ;
Quat rot ;
Vector3 scale ;
Error err = a - > transform_track_interpolate ( i , time , & loc , & rot , & scale ) ;
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
2019-03-31 20:07:09 +00:00
if ( t - > process_pass ! = process_pass ) {
t - > process_pass = process_pass ;
t - > loc = loc ;
t - > rot = rot ;
t - > rot_blend_accum = 0 ;
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t - > scale = scale ;
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}
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if ( err ! = OK ) {
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continue ;
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}
2018-06-26 22:05:11 +00:00
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t - > loc = t - > loc . lerp ( loc , blend ) ;
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if ( t - > rot_blend_accum = = 0 ) {
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t - > rot = rot ;
t - > rot_blend_accum = blend ;
} else {
float rot_total = t - > rot_blend_accum + blend ;
t - > rot = rot . slerp ( t - > rot , t - > rot_blend_accum / rot_total ) . normalized ( ) ;
t - > rot_blend_accum = rot_total ;
}
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t - > scale = t - > scale . lerp ( scale , blend ) ;
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}
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} break ;
case Animation : : TYPE_VALUE : {
TrackCacheValue * t = static_cast < TrackCacheValue * > ( track ) ;
Animation : : UpdateMode update_mode = a - > value_track_get_update_mode ( i ) ;
if ( update_mode = = Animation : : UPDATE_CONTINUOUS | | update_mode = = Animation : : UPDATE_CAPTURE ) { //delta == 0 means seek
Variant value = a - > value_track_interpolate ( i , time ) ;
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if ( value = = Variant ( ) ) {
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continue ;
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}
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if ( t - > process_pass ! = process_pass ) {
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t - > value = value ;
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t - > process_pass = process_pass ;
}
Variant : : interpolate ( t - > value , value , blend , t - > value ) ;
} else if ( delta ! = 0 ) {
List < int > indices ;
a - > value_track_get_key_indices ( i , time , delta , & indices ) ;
for ( List < int > : : Element * F = indices . front ( ) ; F ; F = F - > next ( ) ) {
Variant value = a - > track_get_key_value ( i , F - > get ( ) ) ;
t - > object - > set_indexed ( t - > subpath , value ) ;
}
}
} break ;
case Animation : : TYPE_METHOD : {
if ( delta = = 0 ) {
continue ;
}
TrackCacheMethod * t = static_cast < TrackCacheMethod * > ( track ) ;
List < int > indices ;
a - > method_track_get_key_indices ( i , time , delta , & indices ) ;
2019-02-12 20:10:08 +00:00
for ( List < int > : : Element * F = indices . front ( ) ; F ; F = F - > next ( ) ) {
StringName method = a - > method_track_get_name ( i , F - > get ( ) ) ;
Vector < Variant > params = a - > method_track_get_params ( i , F - > get ( ) ) ;
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int s = params . size ( ) ;
ERR_CONTINUE ( s > VARIANT_ARG_MAX ) ;
if ( can_call ) {
t - > object - > call_deferred (
method ,
s > = 1 ? params [ 0 ] : Variant ( ) ,
s > = 2 ? params [ 1 ] : Variant ( ) ,
s > = 3 ? params [ 2 ] : Variant ( ) ,
s > = 4 ? params [ 3 ] : Variant ( ) ,
s > = 5 ? params [ 4 ] : Variant ( ) ) ;
}
}
} break ;
case Animation : : TYPE_BEZIER : {
TrackCacheBezier * t = static_cast < TrackCacheBezier * > ( track ) ;
float bezier = a - > bezier_track_interpolate ( i , time ) ;
if ( t - > process_pass ! = process_pass ) {
2019-03-31 20:07:09 +00:00
t - > value = bezier ;
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t - > process_pass = process_pass ;
}
t - > value = Math : : lerp ( t - > value , bezier , blend ) ;
} break ;
case Animation : : TYPE_AUDIO : {
TrackCacheAudio * t = static_cast < TrackCacheAudio * > ( track ) ;
if ( seeked ) {
//find whathever should be playing
int idx = a - > track_find_key ( i , time ) ;
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if ( idx < 0 ) {
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continue ;
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}
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Ref < AudioStream > stream = a - > audio_track_get_key_stream ( i , idx ) ;
if ( ! stream . is_valid ( ) ) {
t - > object - > call ( " stop " ) ;
t - > playing = false ;
playing_caches . erase ( t ) ;
} else {
float start_ofs = a - > audio_track_get_key_start_offset ( i , idx ) ;
start_ofs + = time - a - > track_get_key_time ( i , idx ) ;
float end_ofs = a - > audio_track_get_key_end_offset ( i , idx ) ;
float len = stream - > get_length ( ) ;
if ( start_ofs > len - end_ofs ) {
t - > object - > call ( " stop " ) ;
t - > playing = false ;
playing_caches . erase ( t ) ;
continue ;
}
t - > object - > call ( " set_stream " , stream ) ;
t - > object - > call ( " play " , start_ofs ) ;
t - > playing = true ;
playing_caches . insert ( t ) ;
if ( len & & end_ofs > 0 ) { //force a end at a time
t - > len = len - start_ofs - end_ofs ;
} else {
t - > len = 0 ;
}
t - > start = time ;
}
} else {
//find stuff to play
List < int > to_play ;
a - > track_get_key_indices_in_range ( i , time , delta , & to_play ) ;
if ( to_play . size ( ) ) {
int idx = to_play . back ( ) - > get ( ) ;
Ref < AudioStream > stream = a - > audio_track_get_key_stream ( i , idx ) ;
if ( ! stream . is_valid ( ) ) {
t - > object - > call ( " stop " ) ;
t - > playing = false ;
playing_caches . erase ( t ) ;
} else {
float start_ofs = a - > audio_track_get_key_start_offset ( i , idx ) ;
float end_ofs = a - > audio_track_get_key_end_offset ( i , idx ) ;
float len = stream - > get_length ( ) ;
t - > object - > call ( " set_stream " , stream ) ;
t - > object - > call ( " play " , start_ofs ) ;
t - > playing = true ;
playing_caches . insert ( t ) ;
if ( len & & end_ofs > 0 ) { //force a end at a time
t - > len = len - start_ofs - end_ofs ;
} else {
t - > len = 0 ;
}
t - > start = time ;
}
} else if ( t - > playing ) {
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bool loop = a - > has_loop ( ) ;
bool stop = false ;
if ( ! loop & & time < t - > start ) {
stop = true ;
} else if ( t - > len > 0 ) {
float len = t - > start > time ? ( a - > get_length ( ) - t - > start ) + time : time - t - > start ;
if ( len > t - > len ) {
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stop = true ;
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}
}
if ( stop ) {
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//time to stop
t - > object - > call ( " stop " ) ;
t - > playing = false ;
playing_caches . erase ( t ) ;
}
}
}
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float db = Math : : linear2db ( MAX ( blend , 0.00001 ) ) ;
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if ( t - > object - > has_method ( " set_unit_db " ) ) {
t - > object - > call ( " set_unit_db " , db ) ;
} else {
t - > object - > call ( " set_volume_db " , db ) ;
}
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} break ;
case Animation : : TYPE_ANIMATION : {
TrackCacheAnimation * t = static_cast < TrackCacheAnimation * > ( track ) ;
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AnimationPlayer * player2 = Object : : cast_to < AnimationPlayer > ( t - > object ) ;
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if ( ! player2 ) {
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continue ;
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}
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if ( delta = = 0 | | seeked ) {
//seek
int idx = a - > track_find_key ( i , time ) ;
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if ( idx < 0 ) {
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continue ;
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}
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float pos = a - > track_get_key_time ( i , idx ) ;
StringName anim_name = a - > animation_track_get_key_animation ( i , idx ) ;
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if ( String ( anim_name ) = = " [stop] " | | ! player2 - > has_animation ( anim_name ) ) {
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continue ;
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}
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Ref < Animation > anim = player2 - > get_animation ( anim_name ) ;
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float at_anim_pos ;
if ( anim - > has_loop ( ) ) {
at_anim_pos = Math : : fposmod ( time - pos , anim - > get_length ( ) ) ; //seek to loop
} else {
at_anim_pos = MAX ( anim - > get_length ( ) , time - pos ) ; //seek to end
}
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if ( player2 - > is_playing ( ) | | seeked ) {
player2 - > play ( anim_name ) ;
player2 - > seek ( at_anim_pos ) ;
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t - > playing = true ;
playing_caches . insert ( t ) ;
} else {
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player2 - > set_assigned_animation ( anim_name ) ;
player2 - > seek ( at_anim_pos , true ) ;
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}
} else {
//find stuff to play
List < int > to_play ;
a - > track_get_key_indices_in_range ( i , time , delta , & to_play ) ;
if ( to_play . size ( ) ) {
int idx = to_play . back ( ) - > get ( ) ;
StringName anim_name = a - > animation_track_get_key_animation ( i , idx ) ;
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if ( String ( anim_name ) = = " [stop] " | | ! player2 - > has_animation ( anim_name ) ) {
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if ( playing_caches . has ( t ) ) {
playing_caches . erase ( t ) ;
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player2 - > stop ( ) ;
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t - > playing = false ;
}
} else {
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player2 - > play ( anim_name ) ;
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t - > playing = true ;
playing_caches . insert ( t ) ;
}
}
}
} break ;
}
}
}
}
{
// finally, set the tracks
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const NodePath * K = nullptr ;
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while ( ( K = track_cache . next ( K ) ) ) {
TrackCache * track = track_cache [ * K ] ;
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if ( track - > process_pass ! = process_pass ) {
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continue ; //not processed, ignore
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}
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switch ( track - > type ) {
case Animation : : TYPE_TRANSFORM : {
TrackCacheTransform * t = static_cast < TrackCacheTransform * > ( track ) ;
Transform xform ;
xform . origin = t - > loc ;
xform . basis . set_quat_scale ( t - > rot , t - > scale ) ;
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if ( t - > root_motion ) {
root_motion_transform = xform ;
if ( t - > skeleton & & t - > bone_idx > = 0 ) {
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root_motion_transform = ( t - > skeleton - > get_bone_rest ( t - > bone_idx ) * root_motion_transform ) * t - > skeleton - > get_bone_rest ( t - > bone_idx ) . affine_inverse ( ) ;
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}
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} else if ( t - > skeleton & & t - > bone_idx > = 0 ) {
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t - > skeleton - > set_bone_pose ( t - > bone_idx , xform ) ;
} else {
t - > spatial - > set_transform ( xform ) ;
}
} break ;
case Animation : : TYPE_VALUE : {
TrackCacheValue * t = static_cast < TrackCacheValue * > ( track ) ;
t - > object - > set_indexed ( t - > subpath , t - > value ) ;
} break ;
case Animation : : TYPE_BEZIER : {
TrackCacheBezier * t = static_cast < TrackCacheBezier * > ( track ) ;
t - > object - > set_indexed ( t - > subpath , t - > value ) ;
} break ;
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default : {
} //the rest don't matter
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}
}
}
}
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void AnimationTree : : advance ( float p_time ) {
_process_graph ( p_time ) ;
}
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void AnimationTree : : _notification ( int p_what ) {
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if ( active & & p_what = = NOTIFICATION_INTERNAL_PHYSICS_PROCESS & & process_callback = = ANIMATION_PROCESS_PHYSICS ) {
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_process_graph ( get_physics_process_delta_time ( ) ) ;
}
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if ( active & & p_what = = NOTIFICATION_INTERNAL_PROCESS & & process_callback = = ANIMATION_PROCESS_IDLE ) {
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_process_graph ( get_process_delta_time ( ) ) ;
}
if ( p_what = = NOTIFICATION_EXIT_TREE ) {
_clear_caches ( ) ;
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if ( last_animation_player . is_valid ( ) ) {
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Object * player = ObjectDB : : get_instance ( last_animation_player ) ;
if ( player ) {
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player - > disconnect ( " caches_cleared " , callable_mp ( this , & AnimationTree : : _clear_caches ) ) ;
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}
}
} else if ( p_what = = NOTIFICATION_ENTER_TREE ) {
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if ( last_animation_player . is_valid ( ) ) {
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Object * player = ObjectDB : : get_instance ( last_animation_player ) ;
if ( player ) {
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player - > connect ( " caches_cleared " , callable_mp ( this , & AnimationTree : : _clear_caches ) ) ;
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}
}
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}
}
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void AnimationTree : : set_animation_player ( const NodePath & p_player ) {
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animation_player = p_player ;
update_configuration_warning ( ) ;
}
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NodePath AnimationTree : : get_animation_player ( ) const {
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return animation_player ;
}
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bool AnimationTree : : is_state_invalid ( ) const {
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return ! state . valid ;
}
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String AnimationTree : : get_invalid_state_reason ( ) const {
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return state . invalid_reasons ;
}
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uint64_t AnimationTree : : get_last_process_pass ( ) const {
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return process_pass ;
}
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String AnimationTree : : get_configuration_warning ( ) const {
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String warning = Node : : get_configuration_warning ( ) ;
if ( ! root . is_valid ( ) ) {
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if ( ! warning . is_empty ( ) ) {
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warning + = " \n \n " ;
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}
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warning + = TTR ( " No root AnimationNode for the graph is set. " ) ;
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}
if ( ! has_node ( animation_player ) ) {
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if ( ! warning . is_empty ( ) ) {
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warning + = " \n \n " ;
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}
warning + = TTR ( " Path to an AnimationPlayer node containing animations is not set. " ) ;
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} else {
AnimationPlayer * player = Object : : cast_to < AnimationPlayer > ( get_node ( animation_player ) ) ;
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if ( ! player ) {
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if ( ! warning . is_empty ( ) ) {
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warning + = " \n \n " ;
}
warning + = TTR ( " Path set for AnimationPlayer does not lead to an AnimationPlayer node. " ) ;
} else if ( ! player - > has_node ( player - > get_root ( ) ) ) {
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if ( ! warning . is_empty ( ) ) {
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warning + = " \n \n " ;
}
warning + = TTR ( " The AnimationPlayer root node is not a valid node. " ) ;
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}
}
return warning ;
}
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void AnimationTree : : set_root_motion_track ( const NodePath & p_track ) {
root_motion_track = p_track ;
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}
NodePath AnimationTree : : get_root_motion_track ( ) const {
return root_motion_track ;
}
Transform AnimationTree : : get_root_motion_transform ( ) const {
return root_motion_transform ;
}
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void AnimationTree : : _tree_changed ( ) {
if ( properties_dirty ) {
return ;
}
call_deferred ( " _update_properties " ) ;
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properties_dirty = true ;
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}
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void AnimationTree : : _update_properties_for_node ( const String & p_base_path , Ref < AnimationNode > node ) {
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if ( ! property_parent_map . has ( p_base_path ) ) {
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property_parent_map [ p_base_path ] = HashMap < StringName , StringName > ( ) ;
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}
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if ( node - > get_input_count ( ) & & ! input_activity_map . has ( p_base_path ) ) {
Vector < Activity > activity ;
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for ( int i = 0 ; i < node - > get_input_count ( ) ; i + + ) {
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Activity a ;
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a . activity = 0 ;
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a . last_pass = 0 ;
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activity . push_back ( a ) ;
}
input_activity_map [ p_base_path ] = activity ;
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input_activity_map_get [ String ( p_base_path ) . substr ( 0 , String ( p_base_path ) . length ( ) - 1 ) ] = & input_activity_map [ p_base_path ] ;
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}
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List < PropertyInfo > plist ;
node - > get_parameter_list ( & plist ) ;
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for ( List < PropertyInfo > : : Element * E = plist . front ( ) ; E ; E = E - > next ( ) ) {
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PropertyInfo pinfo = E - > get ( ) ;
StringName key = pinfo . name ;
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if ( ! property_map . has ( p_base_path + key ) ) {
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property_map [ p_base_path + key ] = node - > get_parameter_default_value ( key ) ;
}
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property_parent_map [ p_base_path ] [ key ] = p_base_path + key ;
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pinfo . name = p_base_path + key ;
properties . push_back ( pinfo ) ;
}
List < AnimationNode : : ChildNode > children ;
node - > get_child_nodes ( & children ) ;
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for ( List < AnimationNode : : ChildNode > : : Element * E = children . front ( ) ; E ; E = E - > next ( ) ) {
_update_properties_for_node ( p_base_path + E - > get ( ) . name + " / " , E - > get ( ) . node ) ;
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}
}
void AnimationTree : : _update_properties ( ) {
if ( ! properties_dirty ) {
return ;
}
properties . clear ( ) ;
property_parent_map . clear ( ) ;
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input_activity_map . clear ( ) ;
input_activity_map_get . clear ( ) ;
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if ( root . is_valid ( ) ) {
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_update_properties_for_node ( SceneStringNames : : get_singleton ( ) - > parameters_base_path , root ) ;
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}
properties_dirty = false ;
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notify_property_list_changed ( ) ;
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}
bool AnimationTree : : _set ( const StringName & p_name , const Variant & p_value ) {
if ( properties_dirty ) {
_update_properties ( ) ;
}
if ( property_map . has ( p_name ) ) {
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property_map [ p_name ] = p_value ;
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return true ;
}
return false ;
}
bool AnimationTree : : _get ( const StringName & p_name , Variant & r_ret ) const {
if ( properties_dirty ) {
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const_cast < AnimationTree * > ( this ) - > _update_properties ( ) ;
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}
if ( property_map . has ( p_name ) ) {
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r_ret = property_map [ p_name ] ;
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return true ;
}
return false ;
}
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2018-08-20 16:38:18 +00:00
void AnimationTree : : _get_property_list ( List < PropertyInfo > * p_list ) const {
if ( properties_dirty ) {
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const_cast < AnimationTree * > ( this ) - > _update_properties ( ) ;
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}
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for ( const List < PropertyInfo > : : Element * E = properties . front ( ) ; E ; E = E - > next ( ) ) {
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p_list - > push_back ( E - > get ( ) ) ;
}
}
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void AnimationTree : : rename_parameter ( const String & p_base , const String & p_new_base ) {
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//rename values first
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for ( const List < PropertyInfo > : : Element * E = properties . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . name . begins_with ( p_base ) ) {
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String new_name = E - > get ( ) . name . replace_first ( p_base , p_new_base ) ;
property_map [ new_name ] = property_map [ E - > get ( ) . name ] ;
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}
}
//update tree second
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properties_dirty = true ;
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_update_properties ( ) ;
}
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float AnimationTree : : get_connection_activity ( const StringName & p_path , int p_connection ) const {
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if ( ! input_activity_map_get . has ( p_path ) ) {
return 0 ;
}
const Vector < Activity > * activity = input_activity_map_get [ p_path ] ;
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if ( ! activity | | p_connection < 0 | | p_connection > = activity - > size ( ) ) {
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return 0 ;
}
if ( ( * activity ) [ p_connection ] . last_pass ! = process_pass ) {
return 0 ;
}
return ( * activity ) [ p_connection ] . activity ;
}
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void AnimationTree : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_active " , " active " ) , & AnimationTree : : set_active ) ;
ClassDB : : bind_method ( D_METHOD ( " is_active " ) , & AnimationTree : : is_active ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_tree_root " , " root " ) , & AnimationTree : : set_tree_root ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tree_root " ) , & AnimationTree : : get_tree_root ) ;
2018-06-19 01:10:48 +00:00
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ClassDB : : bind_method ( D_METHOD ( " set_process_callback " , " mode " ) , & AnimationTree : : set_process_callback ) ;
ClassDB : : bind_method ( D_METHOD ( " get_process_callback " ) , & AnimationTree : : get_process_callback ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_animation_player " , " root " ) , & AnimationTree : : set_animation_player ) ;
ClassDB : : bind_method ( D_METHOD ( " get_animation_player " ) , & AnimationTree : : get_animation_player ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_root_motion_track " , " path " ) , & AnimationTree : : set_root_motion_track ) ;
ClassDB : : bind_method ( D_METHOD ( " get_root_motion_track " ) , & AnimationTree : : get_root_motion_track ) ;
2018-06-29 12:13:20 +00:00
ClassDB : : bind_method ( D_METHOD ( " get_root_motion_transform " ) , & AnimationTree : : get_root_motion_transform ) ;
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ClassDB : : bind_method ( D_METHOD ( " _update_properties " ) , & AnimationTree : : _update_properties ) ;
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ClassDB : : bind_method ( D_METHOD ( " rename_parameter " , " old_name " , " new_name " ) , & AnimationTree : : rename_parameter ) ;
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ClassDB : : bind_method ( D_METHOD ( " advance " , " delta " ) , & AnimationTree : : advance ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " tree_root " , PROPERTY_HINT_RESOURCE_TYPE , " AnimationRootNode " ) , " set_tree_root " , " get_tree_root " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : NODE_PATH , " anim_player " , PROPERTY_HINT_NODE_PATH_VALID_TYPES , " AnimationPlayer " ) , " set_animation_player " , " get_animation_player " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " active " ) , " set_active " , " is_active " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " process_callback " , PROPERTY_HINT_ENUM , " Physics,Idle,Manual " ) , " set_process_callback " , " get_process_callback " ) ;
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ADD_GROUP ( " Root Motion " , " root_motion_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : NODE_PATH , " root_motion_track " ) , " set_root_motion_track " , " get_root_motion_track " ) ;
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BIND_ENUM_CONSTANT ( ANIMATION_PROCESS_PHYSICS ) ;
BIND_ENUM_CONSTANT ( ANIMATION_PROCESS_IDLE ) ;
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BIND_ENUM_CONSTANT ( ANIMATION_PROCESS_MANUAL ) ;
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}
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AnimationTree : : AnimationTree ( ) {
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}
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AnimationTree : : ~ AnimationTree ( ) {
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}