godot/scene/2d/animated_sprite.cpp

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/*************************************************************************/
/* animated_sprite.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
2015-04-18 17:38:54 +00:00
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animated_sprite.h"
#include "scene/scene_string_names.h"
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void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
}
Point2 AnimatedSprite::edit_get_pivot() const {
return get_offset();
}
bool AnimatedSprite::edit_has_pivot() const {
return true;
}
void SpriteFrames::add_frame(const Ref<Texture>& p_frame,int p_at_pos) {
if (p_at_pos>=0 && p_at_pos<frames.size())
frames.insert(p_at_pos,p_frame);
else
frames.push_back(p_frame);
emit_changed();
}
int SpriteFrames::get_frame_count() const {
return frames.size();
}
void SpriteFrames::remove_frame(int p_idx) {
frames.remove(p_idx);
emit_changed();
}
void SpriteFrames::clear() {
frames.clear();
emit_changed();
}
Array SpriteFrames::_get_frames() const {
Array arr;
arr.resize(frames.size());
for(int i=0;i<frames.size();i++)
arr[i]=frames[i];
return arr;
}
void SpriteFrames::_set_frames(const Array& p_frames) {
frames.resize(p_frames.size());
for(int i=0;i<frames.size();i++)
frames[i]=p_frames[i];
}
void SpriteFrames::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_frame","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1));
ObjectTypeDB::bind_method(_MD("get_frame_count"),&SpriteFrames::get_frame_count);
ObjectTypeDB::bind_method(_MD("get_frame","idx"),&SpriteFrames::get_frame);
ObjectTypeDB::bind_method(_MD("set_frame","idx","txt"),&SpriteFrames::set_frame);
ObjectTypeDB::bind_method(_MD("remove_frame","idx"),&SpriteFrames::remove_frame);
ObjectTypeDB::bind_method(_MD("clear"),&SpriteFrames::clear);
ObjectTypeDB::bind_method(_MD("_set_frames"),&SpriteFrames::_set_frames);
ObjectTypeDB::bind_method(_MD("_get_frames"),&SpriteFrames::_get_frames);
ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_frames"),_SCS("_get_frames"));
}
SpriteFrames::SpriteFrames() {
}
//////////////////////////
void AnimatedSprite::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_DRAW: {
if (frames.is_null())
return;
if (frame<0 || frame>=frames->get_frame_count())
return;
Ref<Texture> texture = frames->get_frame(frame);
if (texture.is_null())
return;
//print_line("DECIDED TO DRAW");
RID ci = get_canvas_item();
/*
texture->draw(ci,Point2());
break;
*/
Size2i s;
s = texture->get_size();
Point2i ofs=offset;
if (centered)
ofs-=s/2;
Rect2i dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;
if (vflip)
dst_rect.size.y=-dst_rect.size.y;
texture->draw_rect(ci,dst_rect,false,modulate);
// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;
}
}
void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid())
frames->disconnect("changed",this,"_res_changed");
frames=p_frames;
if (frames.is_valid())
frames->connect("changed",this,"_res_changed");
if (!frames.is_valid()) {
frame=0;
} else {
set_frame(frame);
}
update();
}
Ref<SpriteFrames> AnimatedSprite::get_sprite_frames() const {
return frames;
}
void AnimatedSprite::set_frame(int p_frame) {
if (!frames.is_valid()) {
return;
}
if (p_frame>=frames->get_frame_count())
p_frame=frames->get_frame_count()-1;
if (p_frame<0)
p_frame=0;
if (frame==p_frame)
return;
frame=p_frame;
update();
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
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}
int AnimatedSprite::get_frame() const {
return frame;
}
void AnimatedSprite::set_centered(bool p_center) {
centered=p_center;
update();
item_rect_changed();
}
bool AnimatedSprite::is_centered() const {
return centered;
}
void AnimatedSprite::set_offset(const Point2& p_offset) {
offset=p_offset;
update();
item_rect_changed();
_change_notify("offset");
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}
Point2 AnimatedSprite::get_offset() const {
return offset;
}
void AnimatedSprite::set_flip_h(bool p_flip) {
hflip=p_flip;
update();
}
bool AnimatedSprite::is_flipped_h() const {
return hflip;
}
void AnimatedSprite::set_flip_v(bool p_flip) {
vflip=p_flip;
update();
}
bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
void AnimatedSprite::set_modulate(const Color& p_color) {
modulate=p_color;
update();
}
Color AnimatedSprite::get_modulate() const{
return modulate;
}
Rect2 AnimatedSprite::get_item_rect() const {
if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
return Node2D::get_item_rect();
}
Ref<Texture> t = frames->get_frame(frame);
if (t.is_null())
return Node2D::get_item_rect();
Size2i s = t->get_size();
Point2i ofs=offset;
if (centered)
ofs-=s/2;
if (s==Size2(0,0))
s=Size2(1,1);
return Rect2(ofs,s);
}
void AnimatedSprite::_res_changed() {
set_frame(frame);
update();
}
void AnimatedSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite::set_sprite_frames);
ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite::get_sprite_frames);
ObjectTypeDB::bind_method(_MD("set_centered","centered"),&AnimatedSprite::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"),&AnimatedSprite::is_centered);
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&AnimatedSprite::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&AnimatedSprite::get_offset);
ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&AnimatedSprite::set_flip_h);
ObjectTypeDB::bind_method(_MD("is_flipped_h"),&AnimatedSprite::is_flipped_h);
ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&AnimatedSprite::set_flip_v);
ObjectTypeDB::bind_method(_MD("is_flipped_v"),&AnimatedSprite::is_flipped_v);
ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite::set_frame);
ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite::get_frame);
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&AnimatedSprite::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"),&AnimatedSprite::get_modulate);
ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
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ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
}
AnimatedSprite::AnimatedSprite() {
centered=true;
hflip=false;
vflip=false;
frame=0;
modulate=Color(1,1,1,1);
}