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/*************************************************************************/
/* editor_resource_picker.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2022-01-03 20:27:34 +00:00
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "editor_resource_picker.h"
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# include "editor/editor_file_dialog.h"
# include "editor/editor_node.h"
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# include "editor/editor_resource_preview.h"
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# include "editor/editor_scale.h"
# include "editor/editor_settings.h"
# include "editor/filesystem_dock.h"
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# include "editor/plugins/script_editor_plugin.h"
# include "editor/quick_open.h"
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# include "editor/scene_tree_dock.h"
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HashMap < StringName , List < StringName > > EditorResourcePicker : : allowed_types_cache ;
void EditorResourcePicker : : clear_caches ( ) {
allowed_types_cache . clear ( ) ;
}
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void EditorResourcePicker : : _update_resource ( ) {
preview_rect - > set_texture ( Ref < Texture2D > ( ) ) ;
assign_button - > set_custom_minimum_size ( Size2 ( 1 , 1 ) ) ;
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if ( edited_resource = = Ref < Resource > ( ) ) {
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assign_button - > set_icon ( Ref < Texture2D > ( ) ) ;
assign_button - > set_text ( TTR ( " [empty] " ) ) ;
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assign_button - > set_tooltip ( " " ) ;
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} else {
assign_button - > set_icon ( EditorNode : : get_singleton ( ) - > get_object_icon ( edited_resource . operator - > ( ) , " Object " ) ) ;
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if ( ! edited_resource - > get_name ( ) . is_empty ( ) ) {
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assign_button - > set_text ( edited_resource - > get_name ( ) ) ;
} else if ( edited_resource - > get_path ( ) . is_resource_file ( ) ) {
assign_button - > set_text ( edited_resource - > get_path ( ) . get_file ( ) ) ;
} else {
assign_button - > set_text ( edited_resource - > get_class ( ) ) ;
}
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String resource_path ;
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if ( edited_resource - > get_path ( ) . is_resource_file ( ) ) {
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resource_path = edited_resource - > get_path ( ) + " \n " ;
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}
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assign_button - > set_tooltip ( resource_path + TTR ( " Type: " ) + " " + edited_resource - > get_class ( ) ) ;
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// Preview will override the above, so called at the end.
EditorResourcePreview : : get_singleton ( ) - > queue_edited_resource_preview ( edited_resource , this , " _update_resource_preview " , edited_resource - > get_instance_id ( ) ) ;
}
}
void EditorResourcePicker : : _update_resource_preview ( const String & p_path , const Ref < Texture2D > & p_preview , const Ref < Texture2D > & p_small_preview , ObjectID p_obj ) {
if ( ! edited_resource . is_valid ( ) | | edited_resource - > get_instance_id ( ) ! = p_obj ) {
return ;
}
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Ref < Script > script = edited_resource ;
if ( script . is_valid ( ) ) {
assign_button - > set_text ( script - > get_path ( ) . get_file ( ) ) ;
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return ;
}
if ( p_preview . is_valid ( ) ) {
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preview_rect - > set_offset ( SIDE_LEFT , assign_button - > get_icon ( ) - > get_width ( ) + assign_button - > get_theme_stylebox ( SNAME ( " normal " ) ) - > get_default_margin ( SIDE_LEFT ) + get_theme_constant ( SNAME ( " h_separation " ) , SNAME ( " Button " ) ) ) ;
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// Resource-specific stretching.
if ( Ref < GradientTexture1D > ( edited_resource ) . is_valid ( ) | | Ref < Gradient > ( edited_resource ) . is_valid ( ) ) {
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preview_rect - > set_stretch_mode ( TextureRect : : STRETCH_SCALE ) ;
assign_button - > set_custom_minimum_size ( Size2 ( 1 , 1 ) ) ;
} else {
preview_rect - > set_stretch_mode ( TextureRect : : STRETCH_KEEP_ASPECT_CENTERED ) ;
int thumbnail_size = EditorSettings : : get_singleton ( ) - > get ( " filesystem/file_dialog/thumbnail_size " ) ;
thumbnail_size * = EDSCALE ;
assign_button - > set_custom_minimum_size ( Size2 ( 1 , thumbnail_size ) ) ;
}
preview_rect - > set_texture ( p_preview ) ;
assign_button - > set_text ( " " ) ;
}
}
void EditorResourcePicker : : _resource_selected ( ) {
if ( edited_resource . is_null ( ) ) {
edit_button - > set_pressed ( true ) ;
_update_menu ( ) ;
return ;
}
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emit_signal ( SNAME ( " resource_selected " ) , edited_resource , false ) ;
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}
void EditorResourcePicker : : _file_selected ( const String & p_path ) {
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Ref < Resource > loaded_resource = ResourceLoader : : load ( p_path ) ;
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ERR_FAIL_COND_MSG ( loaded_resource . is_null ( ) , " Cannot load resource from path ' " + p_path + " '. " ) ;
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if ( ! base_type . is_empty ( ) ) {
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bool any_type_matches = false ;
for ( int i = 0 ; i < base_type . get_slice_count ( " , " ) ; i + + ) {
String base = base_type . get_slice ( " , " , i ) ;
if ( loaded_resource - > is_class ( base ) ) {
any_type_matches = true ;
break ;
}
}
if ( ! any_type_matches ) {
EditorNode : : get_singleton ( ) - > show_warning ( vformat ( TTR ( " The selected resource (%s) does not match any type expected for this property (%s). " ) , loaded_resource - > get_class ( ) , base_type ) ) ;
return ;
}
}
edited_resource = loaded_resource ;
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emit_signal ( SNAME ( " resource_changed " ) , edited_resource ) ;
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_update_resource ( ) ;
}
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void EditorResourcePicker : : _file_quick_selected ( ) {
_file_selected ( quick_open - > get_selected ( ) ) ;
}
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void EditorResourcePicker : : _update_menu ( ) {
_update_menu_items ( ) ;
Rect2 gt = edit_button - > get_screen_rect ( ) ;
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edit_menu - > reset_size ( ) ;
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int ms = edit_menu - > get_contents_minimum_size ( ) . width ;
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Vector2 popup_pos = gt . get_end ( ) - Vector2 ( ms , 0 ) ;
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edit_menu - > set_position ( popup_pos ) ;
edit_menu - > popup ( ) ;
}
void EditorResourcePicker : : _update_menu_items ( ) {
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_ensure_resource_menu ( ) ;
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edit_menu - > clear ( ) ;
// Add options for creating specific subtypes of the base resource type.
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set_create_options ( edit_menu ) ;
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// Add an option to load a resource from a file using the QuickOpen dialog.
edit_menu - > add_icon_item ( get_theme_icon ( SNAME ( " Load " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Quick Load " ) , OBJ_MENU_QUICKLOAD ) ;
// Add an option to load a resource from a file using the regular file dialog.
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edit_menu - > add_icon_item ( get_theme_icon ( SNAME ( " Load " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Load " ) , OBJ_MENU_LOAD ) ;
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// Add options for changing existing value of the resource.
if ( edited_resource . is_valid ( ) ) {
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edit_menu - > add_icon_item ( get_theme_icon ( SNAME ( " Edit " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Edit " ) , OBJ_MENU_EDIT ) ;
edit_menu - > add_icon_item ( get_theme_icon ( SNAME ( " Clear " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Clear " ) , OBJ_MENU_CLEAR ) ;
edit_menu - > add_icon_item ( get_theme_icon ( SNAME ( " Duplicate " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Make Unique " ) , OBJ_MENU_MAKE_UNIQUE ) ;
edit_menu - > add_icon_item ( get_theme_icon ( SNAME ( " Save " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Save " ) , OBJ_MENU_SAVE ) ;
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if ( edited_resource - > get_path ( ) . is_resource_file ( ) ) {
edit_menu - > add_separator ( ) ;
edit_menu - > add_item ( TTR ( " Show in FileSystem " ) , OBJ_MENU_SHOW_IN_FILE_SYSTEM ) ;
}
}
// Add options to copy/paste resource.
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Ref < Resource > cb = EditorSettings : : get_singleton ( ) - > get_resource_clipboard ( ) ;
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bool paste_valid = false ;
if ( cb . is_valid ( ) ) {
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if ( base_type . is_empty ( ) ) {
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paste_valid = true ;
} else {
for ( int i = 0 ; i < base_type . get_slice_count ( " , " ) ; i + + ) {
if ( ClassDB : : is_parent_class ( cb - > get_class ( ) , base_type . get_slice ( " , " , i ) ) ) {
paste_valid = true ;
break ;
}
}
}
}
if ( edited_resource . is_valid ( ) | | paste_valid ) {
edit_menu - > add_separator ( ) ;
if ( edited_resource . is_valid ( ) ) {
edit_menu - > add_item ( TTR ( " Copy " ) , OBJ_MENU_COPY ) ;
}
if ( paste_valid ) {
edit_menu - > add_item ( TTR ( " Paste " ) , OBJ_MENU_PASTE ) ;
}
}
// Add options to convert existing resource to another type of resource.
if ( edited_resource . is_valid ( ) ) {
Vector < Ref < EditorResourceConversionPlugin > > conversions = EditorNode : : get_singleton ( ) - > find_resource_conversion_plugin ( edited_resource ) ;
if ( conversions . size ( ) ) {
edit_menu - > add_separator ( ) ;
}
for ( int i = 0 ; i < conversions . size ( ) ; i + + ) {
String what = conversions [ i ] - > converts_to ( ) ;
Ref < Texture2D > icon ;
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if ( has_theme_icon ( what , SNAME ( " EditorIcons " ) ) ) {
icon = get_theme_icon ( what , SNAME ( " EditorIcons " ) ) ;
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} else {
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icon = get_theme_icon ( what , SNAME ( " Resource " ) ) ;
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}
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edit_menu - > add_icon_item ( icon , vformat ( TTR ( " Convert to %s " ) , what ) , CONVERT_BASE_ID + i ) ;
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}
}
}
void EditorResourcePicker : : _edit_menu_cbk ( int p_which ) {
switch ( p_which ) {
case OBJ_MENU_LOAD : {
List < String > extensions ;
for ( int i = 0 ; i < base_type . get_slice_count ( " , " ) ; i + + ) {
String base = base_type . get_slice ( " , " , i ) ;
ResourceLoader : : get_recognized_extensions_for_type ( base , & extensions ) ;
}
Set < String > valid_extensions ;
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for ( const String & E : extensions ) {
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valid_extensions . insert ( E ) ;
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}
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if ( ! file_dialog ) {
file_dialog = memnew ( EditorFileDialog ) ;
file_dialog - > set_file_mode ( EditorFileDialog : : FILE_MODE_OPEN_FILE ) ;
add_child ( file_dialog ) ;
file_dialog - > connect ( " file_selected " , callable_mp ( this , & EditorResourcePicker : : _file_selected ) ) ;
}
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file_dialog - > clear_filters ( ) ;
for ( Set < String > : : Element * E = valid_extensions . front ( ) ; E ; E = E - > next ( ) ) {
file_dialog - > add_filter ( " *. " + E - > get ( ) + " ; " + E - > get ( ) . to_upper ( ) ) ;
}
file_dialog - > popup_file_dialog ( ) ;
} break ;
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case OBJ_MENU_QUICKLOAD : {
if ( ! quick_open ) {
quick_open = memnew ( EditorQuickOpen ) ;
add_child ( quick_open ) ;
quick_open - > connect ( " quick_open " , callable_mp ( this , & EditorResourcePicker : : _file_quick_selected ) ) ;
}
quick_open - > popup_dialog ( base_type ) ;
quick_open - > set_title ( TTR ( " Resource " ) ) ;
} break ;
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case OBJ_MENU_EDIT : {
if ( edited_resource . is_valid ( ) ) {
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emit_signal ( SNAME ( " resource_selected " ) , edited_resource , true ) ;
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}
} break ;
case OBJ_MENU_CLEAR : {
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edited_resource = Ref < Resource > ( ) ;
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emit_signal ( SNAME ( " resource_changed " ) , edited_resource ) ;
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_update_resource ( ) ;
} break ;
case OBJ_MENU_MAKE_UNIQUE : {
if ( edited_resource . is_null ( ) ) {
return ;
}
List < PropertyInfo > property_list ;
edited_resource - > get_property_list ( & property_list ) ;
List < Pair < String , Variant > > propvalues ;
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for ( const PropertyInfo & pi : property_list ) {
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Pair < String , Variant > p ;
if ( pi . usage & PROPERTY_USAGE_STORAGE ) {
p . first = pi . name ;
p . second = edited_resource - > get ( pi . name ) ;
}
propvalues . push_back ( p ) ;
}
String orig_type = edited_resource - > get_class ( ) ;
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Object * inst = ClassDB : : instantiate ( orig_type ) ;
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Ref < Resource > unique_resource = Ref < Resource > ( Object : : cast_to < Resource > ( inst ) ) ;
ERR_FAIL_COND ( unique_resource . is_null ( ) ) ;
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for ( const Pair < String , Variant > & p : propvalues ) {
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unique_resource - > set ( p . first , p . second ) ;
}
edited_resource = unique_resource ;
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emit_signal ( SNAME ( " resource_changed " ) , edited_resource ) ;
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_update_resource ( ) ;
} break ;
case OBJ_MENU_SAVE : {
if ( edited_resource . is_null ( ) ) {
return ;
}
EditorNode : : get_singleton ( ) - > save_resource ( edited_resource ) ;
} break ;
case OBJ_MENU_COPY : {
EditorSettings : : get_singleton ( ) - > set_resource_clipboard ( edited_resource ) ;
} break ;
case OBJ_MENU_PASTE : {
edited_resource = EditorSettings : : get_singleton ( ) - > get_resource_clipboard ( ) ;
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if ( edited_resource - > is_built_in ( ) & & EditorNode : : get_singleton ( ) - > get_edited_scene ( ) & &
edited_resource - > get_path ( ) . get_slice ( " :: " , 0 ) ! = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > get_scene_file_path ( ) ) {
// Automatically make resource unique if it belongs to another scene.
_edit_menu_cbk ( OBJ_MENU_MAKE_UNIQUE ) ;
return ;
}
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emit_signal ( SNAME ( " resource_changed " ) , edited_resource ) ;
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_update_resource ( ) ;
} break ;
case OBJ_MENU_SHOW_IN_FILE_SYSTEM : {
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FileSystemDock * file_system_dock = FileSystemDock : : get_singleton ( ) ;
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file_system_dock - > navigate_to_path ( edited_resource - > get_path ( ) ) ;
// Ensure that the FileSystem dock is visible.
TabContainer * tab_container = ( TabContainer * ) file_system_dock - > get_parent_control ( ) ;
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tab_container - > set_current_tab ( tab_container - > get_tab_idx_from_control ( file_system_dock ) ) ;
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} break ;
default : {
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// Allow subclasses to handle their own options first, only then fallback on the default branch logic.
if ( handle_menu_selected ( p_which ) ) {
break ;
}
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if ( p_which > = CONVERT_BASE_ID ) {
int to_type = p_which - CONVERT_BASE_ID ;
Vector < Ref < EditorResourceConversionPlugin > > conversions = EditorNode : : get_singleton ( ) - > find_resource_conversion_plugin ( edited_resource ) ;
ERR_FAIL_INDEX ( to_type , conversions . size ( ) ) ;
edited_resource = conversions [ to_type ] - > convert ( edited_resource ) ;
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emit_signal ( SNAME ( " resource_changed " ) , edited_resource ) ;
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_update_resource ( ) ;
break ;
}
ERR_FAIL_COND ( inheritors_array . is_empty ( ) ) ;
String intype = inheritors_array [ p_which - TYPE_BASE_ID ] ;
Variant obj ;
if ( ScriptServer : : is_global_class ( intype ) ) {
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obj = ClassDB : : instantiate ( ScriptServer : : get_global_class_native_base ( intype ) ) ;
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if ( obj ) {
Ref < Script > script = ResourceLoader : : load ( ScriptServer : : get_global_class_path ( intype ) ) ;
if ( script . is_valid ( ) ) {
( ( Object * ) obj ) - > set_script ( script ) ;
}
}
} else {
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obj = ClassDB : : instantiate ( intype ) ;
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}
if ( ! obj ) {
obj = EditorNode : : get_editor_data ( ) . instance_custom_type ( intype , " Resource " ) ;
}
Resource * resp = Object : : cast_to < Resource > ( obj ) ;
ERR_BREAK ( ! resp ) ;
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EditorNode : : get_editor_data ( ) . instantiate_object_properties ( obj ) ;
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edited_resource = Ref < Resource > ( resp ) ;
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emit_signal ( SNAME ( " resource_changed " ) , edited_resource ) ;
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_update_resource ( ) ;
} break ;
}
}
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void EditorResourcePicker : : set_create_options ( Object * p_menu_node ) {
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_ensure_resource_menu ( ) ;
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// If a subclass implements this method, use it to replace all create items.
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if ( GDVIRTUAL_CALL ( _set_create_options , p_menu_node ) ) {
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return ;
}
// By default provide generic "New ..." options.
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if ( ! base_type . is_empty ( ) ) {
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int idx = 0 ;
Set < String > allowed_types ;
_get_allowed_types ( false , & allowed_types ) ;
Vector < EditorData : : CustomType > custom_resources ;
if ( EditorNode : : get_editor_data ( ) . get_custom_types ( ) . has ( " Resource " ) ) {
custom_resources = EditorNode : : get_editor_data ( ) . get_custom_types ( ) [ " Resource " ] ;
}
for ( Set < String > : : Element * E = allowed_types . front ( ) ; E ; E = E - > next ( ) ) {
const String & t = E - > get ( ) ;
bool is_custom_resource = false ;
Ref < Texture2D > icon ;
if ( ! custom_resources . is_empty ( ) ) {
for ( int j = 0 ; j < custom_resources . size ( ) ; j + + ) {
if ( custom_resources [ j ] . name = = t ) {
is_custom_resource = true ;
if ( custom_resources [ j ] . icon . is_valid ( ) ) {
icon = custom_resources [ j ] . icon ;
}
break ;
}
}
}
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if ( ! is_custom_resource & & ! ( ScriptServer : : is_global_class ( t ) | | ClassDB : : can_instantiate ( t ) ) ) {
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continue ;
}
inheritors_array . push_back ( t ) ;
if ( ! icon . is_valid ( ) ) {
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icon = get_theme_icon ( has_theme_icon ( t , SNAME ( " EditorIcons " ) ) ? t : String ( " Object " ) , SNAME ( " EditorIcons " ) ) ;
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}
int id = TYPE_BASE_ID + idx ;
edit_menu - > add_icon_item ( icon , vformat ( TTR ( " New %s " ) , t ) , id ) ;
idx + + ;
}
if ( edit_menu - > get_item_count ( ) ) {
edit_menu - > add_separator ( ) ;
}
}
}
bool EditorResourcePicker : : handle_menu_selected ( int p_which ) {
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bool success ;
if ( GDVIRTUAL_CALL ( _handle_menu_selected , p_which , success ) ) {
return success ;
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}
return false ;
}
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void EditorResourcePicker : : _button_draw ( ) {
if ( dropping ) {
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Color color = get_theme_color ( SNAME ( " accent_color " ) , SNAME ( " Editor " ) ) ;
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assign_button - > draw_rect ( Rect2 ( Point2 ( ) , assign_button - > get_size ( ) ) , color , false ) ;
}
}
void EditorResourcePicker : : _button_input ( const Ref < InputEvent > & p_event ) {
if ( ! editable ) {
return ;
}
Ref < InputEventMouseButton > mb = p_event ;
if ( mb . is_valid ( ) ) {
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if ( mb - > is_pressed ( ) & & mb - > get_button_index ( ) = = MouseButton : : RIGHT ) {
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_update_menu_items ( ) ;
Vector2 pos = get_screen_position ( ) + mb - > get_position ( ) ;
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edit_menu - > reset_size ( ) ;
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edit_menu - > set_position ( pos ) ;
edit_menu - > popup ( ) ;
}
}
}
void EditorResourcePicker : : _get_allowed_types ( bool p_with_convert , Set < String > * p_vector ) const {
Vector < String > allowed_types = base_type . split ( " , " ) ;
int size = allowed_types . size ( ) ;
List < StringName > global_classes ;
ScriptServer : : get_global_class_list ( & global_classes ) ;
for ( int i = 0 ; i < size ; i + + ) {
String base = allowed_types [ i ] . strip_edges ( ) ;
p_vector - > insert ( base ) ;
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// If we hit a familiar base type, take all the data from cache.
if ( allowed_types_cache . has ( base ) ) {
List < StringName > allowed_subtypes = allowed_types_cache [ base ] ;
for ( const StringName & subtype_name : allowed_subtypes ) {
p_vector - > insert ( subtype_name ) ;
}
} else {
List < StringName > allowed_subtypes ;
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List < StringName > inheriters ;
ClassDB : : get_inheriters_from_class ( base , & inheriters ) ;
for ( const StringName & subtype_name : inheriters ) {
p_vector - > insert ( subtype_name ) ;
allowed_subtypes . push_back ( subtype_name ) ;
}
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for ( const StringName & subtype_name : global_classes ) {
if ( EditorNode : : get_editor_data ( ) . script_class_is_parent ( subtype_name , base ) ) {
p_vector - > insert ( subtype_name ) ;
allowed_subtypes . push_back ( subtype_name ) ;
}
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}
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// Store the subtypes of the base type in the cache for future use.
allowed_types_cache [ base ] = allowed_subtypes ;
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}
if ( p_with_convert ) {
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if ( base = = " BaseMaterial3D " ) {
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p_vector - > insert ( " Texture2D " ) ;
} else if ( base = = " ShaderMaterial " ) {
p_vector - > insert ( " Shader " ) ;
} else if ( base = = " Font " ) {
p_vector - > insert ( " FontData " ) ;
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} else if ( base = = " Texture2D " ) {
p_vector - > insert ( " Image " ) ;
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}
}
}
if ( EditorNode : : get_editor_data ( ) . get_custom_types ( ) . has ( " Resource " ) ) {
Vector < EditorData : : CustomType > custom_resources = EditorNode : : get_editor_data ( ) . get_custom_types ( ) [ " Resource " ] ;
for ( int i = 0 ; i < custom_resources . size ( ) ; i + + ) {
p_vector - > insert ( custom_resources [ i ] . name ) ;
}
}
}
bool EditorResourcePicker : : _is_drop_valid ( const Dictionary & p_drag_data ) const {
if ( base_type . is_empty ( ) ) {
return true ;
}
Dictionary drag_data = p_drag_data ;
Ref < Resource > res ;
if ( drag_data . has ( " type " ) & & String ( drag_data [ " type " ] ) = = " script_list_element " ) {
ScriptEditorBase * se = Object : : cast_to < ScriptEditorBase > ( drag_data [ " script_list_element " ] ) ;
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if ( se ) {
res = se - > get_edited_resource ( ) ;
}
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} else if ( drag_data . has ( " type " ) & & String ( drag_data [ " type " ] ) = = " resource " ) {
res = drag_data [ " resource " ] ;
}
Set < String > allowed_types ;
_get_allowed_types ( true , & allowed_types ) ;
if ( res . is_valid ( ) & & _is_type_valid ( res - > get_class ( ) , allowed_types ) ) {
return true ;
}
if ( res . is_valid ( ) & & res - > get_script ( ) ) {
StringName custom_class = EditorNode : : get_singleton ( ) - > get_object_custom_type_name ( res - > get_script ( ) ) ;
if ( _is_type_valid ( custom_class , allowed_types ) ) {
return true ;
}
}
if ( drag_data . has ( " type " ) & & String ( drag_data [ " type " ] ) = = " files " ) {
Vector < String > files = drag_data [ " files " ] ;
if ( files . size ( ) = = 1 ) {
String file = files [ 0 ] ;
String file_type = EditorFileSystem : : get_singleton ( ) - > get_file_type ( file ) ;
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if ( ! file_type . is_empty ( ) & & _is_type_valid ( file_type , allowed_types ) ) {
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return true ;
}
}
}
return false ;
}
bool EditorResourcePicker : : _is_type_valid ( const String p_type_name , Set < String > p_allowed_types ) const {
for ( Set < String > : : Element * E = p_allowed_types . front ( ) ; E ; E = E - > next ( ) ) {
String at = E - > get ( ) . strip_edges ( ) ;
if ( p_type_name = = at | | ClassDB : : is_parent_class ( p_type_name , at ) | | EditorNode : : get_editor_data ( ) . script_class_is_parent ( p_type_name , at ) ) {
return true ;
}
}
return false ;
}
Variant EditorResourcePicker : : get_drag_data_fw ( const Point2 & p_point , Control * p_from ) {
if ( edited_resource . is_valid ( ) ) {
return EditorNode : : get_singleton ( ) - > drag_resource ( edited_resource , p_from ) ;
}
return Variant ( ) ;
}
bool EditorResourcePicker : : can_drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) const {
return editable & & _is_drop_valid ( p_data ) ;
}
void EditorResourcePicker : : drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) {
ERR_FAIL_COND ( ! _is_drop_valid ( p_data ) ) ;
Dictionary drag_data = p_data ;
Ref < Resource > dropped_resource ;
if ( drag_data . has ( " type " ) & & String ( drag_data [ " type " ] ) = = " script_list_element " ) {
ScriptEditorBase * se = Object : : cast_to < ScriptEditorBase > ( drag_data [ " script_list_element " ] ) ;
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if ( se ) {
dropped_resource = se - > get_edited_resource ( ) ;
}
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} else if ( drag_data . has ( " type " ) & & String ( drag_data [ " type " ] ) = = " resource " ) {
dropped_resource = drag_data [ " resource " ] ;
}
if ( ! dropped_resource . is_valid ( ) & & drag_data . has ( " type " ) & & String ( drag_data [ " type " ] ) = = " files " ) {
Vector < String > files = drag_data [ " files " ] ;
if ( files . size ( ) = = 1 ) {
String file = files [ 0 ] ;
dropped_resource = ResourceLoader : : load ( file ) ;
}
}
if ( dropped_resource . is_valid ( ) ) {
Set < String > allowed_types ;
_get_allowed_types ( false , & allowed_types ) ;
// If the accepted dropped resource is from the extended list, it requires conversion.
if ( ! _is_type_valid ( dropped_resource - > get_class ( ) , allowed_types ) ) {
for ( Set < String > : : Element * E = allowed_types . front ( ) ; E ; E = E - > next ( ) ) {
String at = E - > get ( ) . strip_edges ( ) ;
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if ( at = = " BaseMaterial3D " & & Ref < Texture2D > ( dropped_resource ) . is_valid ( ) ) {
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// Use existing resource if possible and only replace its data.
Ref < StandardMaterial3D > mat = edited_resource ;
if ( ! mat . is_valid ( ) ) {
mat . instantiate ( ) ;
}
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mat - > set_texture ( StandardMaterial3D : : TextureParam : : TEXTURE_ALBEDO , dropped_resource ) ;
dropped_resource = mat ;
break ;
}
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if ( at = = " ShaderMaterial " & & Ref < Shader > ( dropped_resource ) . is_valid ( ) ) {
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Ref < ShaderMaterial > mat = edited_resource ;
if ( ! mat . is_valid ( ) ) {
mat . instantiate ( ) ;
}
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mat - > set_shader ( dropped_resource ) ;
dropped_resource = mat ;
break ;
}
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if ( at = = " Font " & & Ref < FontData > ( dropped_resource ) . is_valid ( ) ) {
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Ref < Font > font = edited_resource ;
if ( ! font . is_valid ( ) ) {
font . instantiate ( ) ;
}
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font - > add_data ( dropped_resource ) ;
dropped_resource = font ;
break ;
}
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if ( at = = " Texture2D " & & Ref < Image > ( dropped_resource ) . is_valid ( ) ) {
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Ref < ImageTexture > texture = edited_resource ;
if ( ! texture . is_valid ( ) ) {
texture . instantiate ( ) ;
}
texture - > create_from_image ( dropped_resource ) ;
dropped_resource = texture ;
break ;
}
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}
}
edited_resource = dropped_resource ;
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emit_signal ( SNAME ( " resource_changed " ) , edited_resource ) ;
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_update_resource ( ) ;
}
}
void EditorResourcePicker : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " _update_resource_preview " ) , & EditorResourcePicker : : _update_resource_preview ) ;
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ClassDB : : bind_method ( D_METHOD ( " _get_drag_data_fw " , " position " , " from " ) , & EditorResourcePicker : : get_drag_data_fw ) ;
ClassDB : : bind_method ( D_METHOD ( " _can_drop_data_fw " , " position " , " data " , " from " ) , & EditorResourcePicker : : can_drop_data_fw ) ;
ClassDB : : bind_method ( D_METHOD ( " _drop_data_fw " , " position " , " data " , " from " ) , & EditorResourcePicker : : drop_data_fw ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_base_type " , " base_type " ) , & EditorResourcePicker : : set_base_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_base_type " ) , & EditorResourcePicker : : get_base_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_allowed_types " ) , & EditorResourcePicker : : get_allowed_types ) ;
ClassDB : : bind_method ( D_METHOD ( " set_edited_resource " , " resource " ) , & EditorResourcePicker : : set_edited_resource ) ;
ClassDB : : bind_method ( D_METHOD ( " get_edited_resource " ) , & EditorResourcePicker : : get_edited_resource ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_toggle_mode " , " enable " ) , & EditorResourcePicker : : set_toggle_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " is_toggle_mode " ) , & EditorResourcePicker : : is_toggle_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " set_toggle_pressed " , " pressed " ) , & EditorResourcePicker : : set_toggle_pressed ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_editable " , " enable " ) , & EditorResourcePicker : : set_editable ) ;
ClassDB : : bind_method ( D_METHOD ( " is_editable " ) , & EditorResourcePicker : : is_editable ) ;
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GDVIRTUAL_BIND ( _set_create_options , " menu_node " ) ;
GDVIRTUAL_BIND ( _handle_menu_selected , " id " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : STRING , " base_type " ) , " set_base_type " , " get_base_type " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " edited_resource " , PROPERTY_HINT_RESOURCE_TYPE , " Resource " , PROPERTY_USAGE_NONE ) , " set_edited_resource " , " get_edited_resource " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " editable " ) , " set_editable " , " is_editable " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " toggle_mode " ) , " set_toggle_mode " , " is_toggle_mode " ) ;
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ADD_SIGNAL ( MethodInfo ( " resource_selected " , PropertyInfo ( Variant : : OBJECT , " resource " , PROPERTY_HINT_RESOURCE_TYPE , " Resource " ) , PropertyInfo ( Variant : : BOOL , " edit " ) ) ) ;
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ADD_SIGNAL ( MethodInfo ( " resource_changed " , PropertyInfo ( Variant : : OBJECT , " resource " , PROPERTY_HINT_RESOURCE_TYPE , " Resource " ) ) ) ;
}
void EditorResourcePicker : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_ENTER_TREE : {
_update_resource ( ) ;
[[fallthrough]] ;
}
case NOTIFICATION_THEME_CHANGED : {
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edit_button - > set_icon ( get_theme_icon ( SNAME ( " select_arrow " ) , SNAME ( " Tree " ) ) ) ;
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} break ;
case NOTIFICATION_DRAW : {
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draw_style_box ( get_theme_stylebox ( SNAME ( " bg " ) , SNAME ( " Tree " ) ) , Rect2 ( Point2 ( ) , get_size ( ) ) ) ;
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} break ;
case NOTIFICATION_DRAG_BEGIN : {
if ( editable & & _is_drop_valid ( get_viewport ( ) - > gui_get_drag_data ( ) ) ) {
dropping = true ;
assign_button - > update ( ) ;
}
} break ;
case NOTIFICATION_DRAG_END : {
if ( dropping ) {
dropping = false ;
assign_button - > update ( ) ;
}
} break ;
}
}
void EditorResourcePicker : : set_base_type ( const String & p_base_type ) {
base_type = p_base_type ;
// There is a possibility that the new base type is conflicting with the existing value.
// Keep the value, but warn the user that there is a potential mistake.
if ( ! base_type . is_empty ( ) & & edited_resource . is_valid ( ) ) {
Set < String > allowed_types ;
_get_allowed_types ( true , & allowed_types ) ;
StringName custom_class ;
bool is_custom = false ;
if ( edited_resource - > get_script ( ) ) {
custom_class = EditorNode : : get_singleton ( ) - > get_object_custom_type_name ( edited_resource - > get_script ( ) ) ;
is_custom = _is_type_valid ( custom_class , allowed_types ) ;
}
if ( ! is_custom & & ! _is_type_valid ( edited_resource - > get_class ( ) , allowed_types ) ) {
String class_str = ( custom_class = = StringName ( ) ? edited_resource - > get_class ( ) : vformat ( " %s (%s) " , custom_class , edited_resource - > get_class ( ) ) ) ;
WARN_PRINT ( vformat ( " Value mismatch between the new base type of this EditorResourcePicker, '%s', and the type of the value it already has, '%s'. " , base_type , class_str ) ) ;
}
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} else {
// Call the method to build the cache immediately.
Set < String > allowed_types ;
_get_allowed_types ( false , & allowed_types ) ;
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}
}
String EditorResourcePicker : : get_base_type ( ) const {
return base_type ;
}
Vector < String > EditorResourcePicker : : get_allowed_types ( ) const {
Set < String > allowed_types ;
_get_allowed_types ( false , & allowed_types ) ;
Vector < String > types ;
types . resize ( allowed_types . size ( ) ) ;
int i = 0 ;
String * w = types . ptrw ( ) ;
for ( Set < String > : : Element * E = allowed_types . front ( ) ; E ; E = E - > next ( ) , i + + ) {
w [ i ] = E - > get ( ) ;
}
return types ;
}
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void EditorResourcePicker : : set_edited_resource ( Ref < Resource > p_resource ) {
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if ( ! p_resource . is_valid ( ) ) {
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edited_resource = Ref < Resource > ( ) ;
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_update_resource ( ) ;
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return ;
}
if ( ! base_type . is_empty ( ) ) {
Set < String > allowed_types ;
_get_allowed_types ( true , & allowed_types ) ;
StringName custom_class ;
bool is_custom = false ;
if ( p_resource - > get_script ( ) ) {
custom_class = EditorNode : : get_singleton ( ) - > get_object_custom_type_name ( p_resource - > get_script ( ) ) ;
is_custom = _is_type_valid ( custom_class , allowed_types ) ;
}
if ( ! is_custom & & ! _is_type_valid ( p_resource - > get_class ( ) , allowed_types ) ) {
String class_str = ( custom_class = = StringName ( ) ? p_resource - > get_class ( ) : vformat ( " %s (%s) " , custom_class , p_resource - > get_class ( ) ) ) ;
ERR_FAIL_MSG ( vformat ( " Failed to set a resource of the type '%s' because this EditorResourcePicker only accepts '%s' and its derivatives. " , class_str , base_type ) ) ;
}
}
edited_resource = p_resource ;
_update_resource ( ) ;
}
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Ref < Resource > EditorResourcePicker : : get_edited_resource ( ) {
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return edited_resource ;
}
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void EditorResourcePicker : : set_toggle_mode ( bool p_enable ) {
assign_button - > set_toggle_mode ( p_enable ) ;
}
bool EditorResourcePicker : : is_toggle_mode ( ) const {
return assign_button - > is_toggle_mode ( ) ;
}
void EditorResourcePicker : : set_toggle_pressed ( bool p_pressed ) {
if ( ! is_toggle_mode ( ) ) {
return ;
}
assign_button - > set_pressed ( p_pressed ) ;
}
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void EditorResourcePicker : : set_editable ( bool p_editable ) {
editable = p_editable ;
assign_button - > set_disabled ( ! editable ) ;
edit_button - > set_visible ( editable ) ;
}
bool EditorResourcePicker : : is_editable ( ) const {
return editable ;
}
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void EditorResourcePicker : : _ensure_resource_menu ( ) {
if ( edit_menu ) {
return ;
}
edit_menu = memnew ( PopupMenu ) ;
add_child ( edit_menu ) ;
edit_menu - > connect ( " id_pressed " , callable_mp ( this , & EditorResourcePicker : : _edit_menu_cbk ) ) ;
edit_menu - > connect ( " popup_hide " , callable_mp ( ( BaseButton * ) edit_button , & BaseButton : : set_pressed ) , varray ( false ) ) ;
}
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EditorResourcePicker : : EditorResourcePicker ( ) {
assign_button = memnew ( Button ) ;
assign_button - > set_flat ( true ) ;
assign_button - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
assign_button - > set_clip_text ( true ) ;
assign_button - > set_drag_forwarding ( this ) ;
add_child ( assign_button ) ;
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assign_button - > connect ( " pressed " , callable_mp ( this , & EditorResourcePicker : : _resource_selected ) ) ;
assign_button - > connect ( " draw " , callable_mp ( this , & EditorResourcePicker : : _button_draw ) ) ;
assign_button - > connect ( " gui_input " , callable_mp ( this , & EditorResourcePicker : : _button_input ) ) ;
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preview_rect = memnew ( TextureRect ) ;
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preview_rect - > set_ignore_texture_size ( true ) ;
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preview_rect - > set_anchors_and_offsets_preset ( PRESET_WIDE ) ;
preview_rect - > set_offset ( SIDE_TOP , 1 ) ;
preview_rect - > set_offset ( SIDE_BOTTOM , - 1 ) ;
preview_rect - > set_offset ( SIDE_RIGHT , - 1 ) ;
assign_button - > add_child ( preview_rect ) ;
edit_button = memnew ( Button ) ;
edit_button - > set_flat ( true ) ;
edit_button - > set_toggle_mode ( true ) ;
edit_button - > connect ( " pressed " , callable_mp ( this , & EditorResourcePicker : : _update_menu ) ) ;
add_child ( edit_button ) ;
edit_button - > connect ( " gui_input " , callable_mp ( this , & EditorResourcePicker : : _button_input ) ) ;
}
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// EditorScriptPicker
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void EditorScriptPicker : : set_create_options ( Object * p_menu_node ) {
PopupMenu * menu_node = Object : : cast_to < PopupMenu > ( p_menu_node ) ;
if ( ! menu_node ) {
return ;
}
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menu_node - > add_icon_item ( get_theme_icon ( SNAME ( " ScriptCreate " ) , SNAME ( " EditorIcons " ) ) , TTR ( " New Script " ) , OBJ_MENU_NEW_SCRIPT ) ;
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if ( script_owner ) {
Ref < Script > script = script_owner - > get_script ( ) ;
if ( script . is_valid ( ) ) {
menu_node - > add_icon_item ( get_theme_icon ( SNAME ( " ScriptExtend " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Extend Script " ) , OBJ_MENU_EXTEND_SCRIPT ) ;
}
}
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menu_node - > add_separator ( ) ;
}
bool EditorScriptPicker : : handle_menu_selected ( int p_which ) {
switch ( p_which ) {
case OBJ_MENU_NEW_SCRIPT : {
if ( script_owner ) {
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SceneTreeDock : : get_singleton ( ) - > open_script_dialog ( script_owner , false ) ;
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}
return true ;
}
case OBJ_MENU_EXTEND_SCRIPT : {
if ( script_owner ) {
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SceneTreeDock : : get_singleton ( ) - > open_script_dialog ( script_owner , true ) ;
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}
return true ;
}
}
return false ;
}
void EditorScriptPicker : : set_script_owner ( Node * p_owner ) {
script_owner = p_owner ;
}
Node * EditorScriptPicker : : get_script_owner ( ) const {
return script_owner ;
}
void EditorScriptPicker : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_script_owner " , " owner_node " ) , & EditorScriptPicker : : set_script_owner ) ;
ClassDB : : bind_method ( D_METHOD ( " get_script_owner " ) , & EditorScriptPicker : : get_script_owner ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " script_owner " , PROPERTY_HINT_RESOURCE_TYPE , " Node " , PROPERTY_USAGE_NONE ) , " set_script_owner " , " get_script_owner " ) ;
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}
EditorScriptPicker : : EditorScriptPicker ( ) {
}
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// EditorShaderPicker
void EditorShaderPicker : : set_create_options ( Object * p_menu_node ) {
PopupMenu * menu_node = Object : : cast_to < PopupMenu > ( p_menu_node ) ;
if ( ! menu_node ) {
return ;
}
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menu_node - > add_icon_item ( get_theme_icon ( SNAME ( " Shader " ) , SNAME ( " EditorIcons " ) ) , TTR ( " New Shader " ) , OBJ_MENU_NEW_SHADER ) ;
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menu_node - > add_separator ( ) ;
}
bool EditorShaderPicker : : handle_menu_selected ( int p_which ) {
Ref < ShaderMaterial > material = Ref < ShaderMaterial > ( get_edited_material ( ) ) ;
switch ( p_which ) {
case OBJ_MENU_NEW_SHADER : {
if ( material . is_valid ( ) ) {
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SceneTreeDock : : get_singleton ( ) - > open_shader_dialog ( material , preferred_mode ) ;
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return true ;
}
} break ;
default :
break ;
}
return false ;
}
void EditorShaderPicker : : set_edited_material ( ShaderMaterial * p_material ) {
edited_material = p_material ;
}
ShaderMaterial * EditorShaderPicker : : get_edited_material ( ) const {
return edited_material ;
}
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void EditorShaderPicker : : set_preferred_mode ( int p_mode ) {
preferred_mode = p_mode ;
}
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EditorShaderPicker : : EditorShaderPicker ( ) {
}