godot/editor/export/project_export.h

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/*************************************************************************/
/* project_export.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROJECT_EXPORT_H
#define PROJECT_EXPORT_H
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#include "scene/gui/dialogs.h"
class CheckBox;
class CheckButton;
class EditorExportPreset;
class EditorFileDialog;
class EditorFileSystemDirectory;
class EditorInspector;
class EditorPropertyPath;
class ItemList;
class MenuButton;
class OptionButton;
class RichTextLabel;
class TabContainer;
class Tree;
class TreeItem;
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class ProjectExportDialog : public ConfirmationDialog {
GDCLASS(ProjectExportDialog, ConfirmationDialog);
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private:
TabContainer *sections = nullptr;
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MenuButton *add_preset = nullptr;
Button *duplicate_preset = nullptr;
Button *delete_preset = nullptr;
ItemList *presets = nullptr;
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LineEdit *name = nullptr;
EditorPropertyPath *export_path = nullptr;
EditorInspector *parameters = nullptr;
CheckButton *runnable = nullptr;
Button *button_export = nullptr;
bool updating = false;
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RichTextLabel *result_dialog_log = nullptr;
AcceptDialog *result_dialog = nullptr;
ConfirmationDialog *delete_confirm = nullptr;
OptionButton *export_filter = nullptr;
LineEdit *include_filters = nullptr;
LineEdit *exclude_filters = nullptr;
Tree *include_files = nullptr;
Label *include_label = nullptr;
MarginContainer *include_margin = nullptr;
Button *export_button = nullptr;
Button *export_all_button = nullptr;
AcceptDialog *export_all_dialog = nullptr;
LineEdit *custom_features = nullptr;
RichTextLabel *custom_feature_display = nullptr;
OptionButton *script_mode = nullptr;
LineEdit *script_key = nullptr;
Label *script_key_error = nullptr;
Label *export_error = nullptr;
Label *export_warning = nullptr;
HBoxContainer *export_templates_error = nullptr;
String default_filename;
void _runnable_pressed();
void _update_parameters(const String &p_edited_property);
void _name_changed(const String &p_string);
void _export_path_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _add_preset(int p_platform);
void _edit_preset(int p_index);
void _duplicate_preset();
void _delete_preset();
void _delete_preset_confirm();
void _update_export_all();
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void _force_update_current_preset_parameters();
void _update_current_preset();
void _update_presets();
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void _export_type_changed(int p_which);
void _filter_changed(const String &p_filter);
void _fill_resource_tree();
bool _fill_tree(EditorFileSystemDirectory *p_dir, TreeItem *p_item, Ref<EditorExportPreset> &current, bool p_only_scenes);
void _tree_changed();
void _check_propagated_to_item(Object *p_obj, int column);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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EditorFileDialog *export_pck_zip = nullptr;
EditorFileDialog *export_project = nullptr;
CheckBox *export_debug = nullptr;
CheckBox *export_pck_zip_debug = nullptr;
CheckButton *enc_pck = nullptr;
CheckButton *enc_directory = nullptr;
LineEdit *enc_in_filters = nullptr;
LineEdit *enc_ex_filters = nullptr;
void _open_export_template_manager();
void _export_pck_zip();
void _export_pck_zip_selected(const String &p_path);
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void _validate_export_path(const String &p_path);
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void _export_project();
void _export_project_to_path(const String &p_path);
void _export_all_dialog();
void _export_all_dialog_action(const String &p_str);
void _export_all(bool p_debug);
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void _update_feature_list();
void _custom_features_changed(const String &p_text);
bool updating_script_key = false;
bool updating_enc_filters = false;
void _enc_pck_changed(bool p_pressed);
void _enc_directory_changed(bool p_pressed);
void _enc_filters_changed(const String &p_text);
void _script_export_mode_changed(int p_mode);
void _script_encryption_key_changed(const String &p_key);
bool _validate_script_encryption_key(const String &p_key);
void _open_key_help_link();
void _tab_changed(int);
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protected:
void _theme_changed();
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void _notification(int p_what);
static void _bind_methods();
public:
void popup_export();
void set_export_path(const String &p_value);
String get_export_path();
Ref<EditorExportPreset> get_current_preset() const;
ProjectExportDialog();
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~ProjectExportDialog();
};
#endif // PROJECT_EXPORT_H