- Fix passing int to tween's `from` with float property will be forced to interpolate as int ([GH-87459](https://github.com/godotengine/godot/pull/87459)).
- Move the line of infinity loop checking in AnimationStateMachine ([GH-89575](https://github.com/godotengine/godot/pull/89575)).
- Fix Bezier Editor throwing error when adding key with Ctrl+Click ([GH-89638](https://github.com/godotengine/godot/pull/89638)).
- [C#] Fix `Encloses` failing on shared upper bound for `AABB` and `Rect2(I)` ([GH-87264](https://github.com/godotengine/godot/pull/87264)).
- Fix not assigning `runtime_initialized` when initializing with AOT ([GH-87597](https://github.com/godotengine/godot/pull/87597)).
- Fix possible deadlock when creating scripts during a background garbage collection ([GH-87669](https://github.com/godotengine/godot/pull/87669)).
- Fix issues for StringName reference in `CSharpInstanceBridge.Get` ([GH-87682](https://github.com/godotengine/godot/pull/87682)).
- Fix incorrect condition for error filtering ([GH-87790](https://github.com/godotengine/godot/pull/87790)).
- Fix duplicate key issue on reload ([GH-87838](https://github.com/godotengine/godot/pull/87838)).
- Match Core implementation of `BinToInt`&`HexToInt` ([GH-88453](https://github.com/godotengine/godot/pull/88453)).
- Bump `Rider.PathLocator` nuget version, which provides a fix for detecting Rider installations ([GH-88544](https://github.com/godotengine/godot/pull/88544)).
- Hint fallback property as node when it is a node ([GH-89175](https://github.com/godotengine/godot/pull/89175)).
- [C#] Fix `Transform3D.InterpolateWith` applying rotation before scale ([GH-89843](https://github.com/godotengine/godot/pull/89843)).
- Clarify behavior of RayCast when `get_collision_point()` is used inside a collision shape ([GH-84085](https://github.com/godotengine/godot/pull/84085)).
- Complete the docs for Quaternion ([GH-84140](https://github.com/godotengine/godot/pull/84140)).
- Clarify that `@GlobalScope.clamp` does not do component-wise clamping ([GH-84656](https://github.com/godotengine/godot/pull/84656)).
- Add performance note to `Array.resize()` ([GH-84666](https://github.com/godotengine/godot/pull/84666)).
- Document changing the window's resizable status at runtime ([GH-84886](https://github.com/godotengine/godot/pull/84886)).
- Add note that a large value for `Label.outline_size` is not recommended ([GH-86345](https://github.com/godotengine/godot/pull/86345)).
- Clarify doc: `Node.get_child` returns null for invalid index ([GH-86349](https://github.com/godotengine/godot/pull/86349)).
- Fix various typos in documentation ([GH-86549](https://github.com/godotengine/godot/pull/86549)).
- Fix several reported issues in String's documentation ([GH-86639](https://github.com/godotengine/godot/pull/86639)).
- Correct C# syntax in `_validate_property` example for the Object class ([GH-86649](https://github.com/godotengine/godot/pull/86649)).
- Link to mentioned articles in the docs instead of just naming them ([GH-86666](https://github.com/godotengine/godot/pull/86666)).
- Fix incorrect VehicleWheel3D Roll Influence description ([GH-86672](https://github.com/godotengine/godot/pull/86672)).
- Update `get_image` doc to mention that it will return an empty image with invalid texture ([GH-86685](https://github.com/godotengine/godot/pull/86685)).
- Specify the path to the Java SDK used for the Android gradle build ([GH-86383](https://github.com/godotengine/godot/pull/86383)).
- Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export ([GH-87392](https://github.com/godotengine/godot/pull/87392)).
- Remove workaround in GLTF exporter that double converts `ra` textures to `rg` ([GH-87775](https://github.com/godotengine/godot/pull/87775)).
- Linux: Handle export preset forward compat with 4.3+ platform name ([GH-89047](https://github.com/godotengine/godot/pull/89047)).
- Fix reporting exit code when command line export fails ([GH-89234](https://github.com/godotengine/godot/pull/89234)).
- iOS: Enable Storyboard launch screen by default ([GH-89336](https://github.com/godotengine/godot/pull/89336)).
- Windows: Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled ([GH-89511](https://github.com/godotengine/godot/pull/89511)).
- Android: Add `POST_NOTIFICATIONS` permission to the list of permissions available in the Export dialog ([GH-90377](https://github.com/godotengine/godot/pull/90377)).
- [iOS Export] Fix adding static libs to the Xcode project ([GH-90379](https://github.com/godotengine/godot/pull/90379)).
- Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension ([GH-85870](https://github.com/godotengine/godot/pull/85870)).
- Fix `MenuBar` and `MenuButton` hover position scaling properly with the scale factor multiplier ([GH-86304](https://github.com/godotengine/godot/pull/86304)).
- Fix double `text_changed` signal when overwriting selection in LineEdit ([GH-86460](https://github.com/godotengine/godot/pull/86460)).
- Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes ([GH-86552](https://github.com/godotengine/godot/pull/86552)).
- Fix virtual keyboard for decimal values on Android ([GH-86619](https://github.com/godotengine/godot/pull/86619)).
- X11: Don't re-set input focus if the given window already has it (fixes Godot stealing input focus on i3) ([GH-86671](https://github.com/godotengine/godot/pull/86671)).
- iOS: Set provisioning style for both `iPhone Developer` and `iPhone Distribution` to automatic ([GH-86748](https://github.com/godotengine/godot/pull/86748)).
- macOS: Update window visible state on deminiaturize ([GH-87465](https://github.com/godotengine/godot/pull/87465)).
- Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above ([GH-87549](https://github.com/godotengine/godot/pull/87549)).
- Add workaround for emscripten >= 3.1.47 LTO build ([GH-87956](https://github.com/godotengine/godot/pull/87956)).
- macOS: Enabled secure restorable state ([GH-88050](https://github.com/godotengine/godot/pull/88050)).
- macOS: Allow `open_shell` to handle filenames without `file://` ([GH-88126](https://github.com/godotengine/godot/pull/88126)).
- Windows: Fix windows `is_path_invalid`, and apply it to directory creation ([GH-88129](https://github.com/godotengine/godot/pull/88129)).
- Fix the fetching of images in `CF_DIB` format in `DisplayServerWindows::clipboard_get_image` ([GH-88220](https://github.com/godotengine/godot/pull/88220)).
- macOS: Fix color picker on HDR screens ([GH-88274](https://github.com/godotengine/godot/pull/88274)).
- [Android 14] Fix GodotEditText white box showing during editor load ([GH-88351](https://github.com/godotengine/godot/pull/88351)).
- Windows: Disable fallback to ANGLE logic when compiled w/o ANGLE support ([GH-89351](https://github.com/godotengine/godot/pull/89351)).
- Fix platform name in the message about unsupported CPU architecture ([GH-89598](https://github.com/godotengine/godot/pull/89598)).
- Fix issue with moving maximized window in macOS ([GH-90101](https://github.com/godotengine/godot/pull/90101)).
- Fix macOS menu bar & dock stop appearing after closing sub-window ([GH-90131](https://github.com/godotengine/godot/pull/90131)).
- Make sysctl calls on FreeBSD ([GH-90295](https://github.com/godotengine/godot/pull/90295)).
- Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend ([GH-84733](https://github.com/godotengine/godot/pull/84733)).
- Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3 ([GH-88205](https://github.com/godotengine/godot/pull/88205)).
- Disable ReShade in the editor and project manager (if run via Vulkan) ([GH-88316](https://github.com/godotengine/godot/pull/88316)).
- Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting ([GH-88409](https://github.com/godotengine/godot/pull/88409)).
- Fix shader cache with transform feedback on some Android devices ([GH-88573](https://github.com/godotengine/godot/pull/88573)).
- Add fix for TAA passes rendering black meshes on XR ([GH-88830](https://github.com/godotengine/godot/pull/88830)).
- Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals ([GH-89253](https://github.com/godotengine/godot/pull/89253)).
- Fix missed light clusters when inside clipped lights ([GH-89450](https://github.com/godotengine/godot/pull/89450)).
- Fix mobile renderer RID leaks ([GH-89531](https://github.com/godotengine/godot/pull/89531)).
- TileMap: Fix forcing cleanup on exiting tree/canvas ([GH-90012](https://github.com/godotengine/godot/pull/90012)).
- Allow Decal Emission Energy values above 128 in the inspector ([GH-90217](https://github.com/godotengine/godot/pull/90217)).
#### Shaders
- Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv ([GH-84348](https://github.com/godotengine/godot/pull/84348)).
- Check if the ref shader is valid in visual shader's `_update_option_menu` ([GH-87356](https://github.com/godotengine/godot/pull/87356)).
- Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` ([GH-88021](https://github.com/godotengine/godot/pull/88021)).
- Sync controller mappings DB with SDL2 community repo ([GH-90406](https://github.com/godotengine/godot/pull/90406)).
- basis_universal: Unbundle jpgd to fix symbol conflict, use our newer copy with SSE2 support ([GH-88508](https://github.com/godotengine/godot/pull/88508)).
- certs: Sync with Mozilla bundle as of Mar 11, 2024 ([GH-90211](https://github.com/godotengine/godot/pull/90211)).
- libpng: Update to 1.6.43 ([GH-89314](https://github.com/godotengine/godot/pull/89314)).
- mbedtls: Update to upstream version 2.28.8 ([GH-90209](https://github.com/godotengine/godot/pull/90209)).
- miniupnpc: Update to version 2.2.6 ([GH-88285](https://github.com/godotengine/godot/pull/88285)).
- ThorVG: Update to 0.12.10 ([GH-90243](https://github.com/godotengine/godot/pull/90243)).
- tinyexr: Update to 1.0.8 ([GH-88702](https://github.com/godotengine/godot/pull/88702)).
- Set what were default values for Web platform linker flags `-sSTACK_SIZE` and `-sDEFAULT_PTHREAD_STACK_SIZE` ([GH-86036](https://github.com/godotengine/godot/pull/86036)).
- Fix buffer updates going to the wrong cmd buffer if barriers were 0 ([GH-83736](https://github.com/godotengine/godot/pull/83736)).
- Fix bad parameter for `rendering_method` crashes Godot ([GH-84241](https://github.com/godotengine/godot/pull/84241)).
- Add `shadows_disabled` macro in Compatibility renderer ([GH-84416](https://github.com/godotengine/godot/pull/84416)).
- Vulkan: Fix incorrect access to the buffers on Android ([GH-84852](https://github.com/godotengine/godot/pull/84852)).
- Use vertex input mask for creating vertex arrays ([GH-85092](https://github.com/godotengine/godot/pull/85092)).
- Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial ([GH-85269](https://github.com/godotengine/godot/pull/85269)).
- Set ReflectionProbe frame before mapping id in mobile renderer ([GH-85635](https://github.com/godotengine/godot/pull/85635)).
- Add a descriptive error message when creating a mesh surface from the wrong array type ([GH-85646](https://github.com/godotengine/godot/pull/85646)).
- GLES3: Skip batches with zero instance count while rendering canvas ([GH-85778](https://github.com/godotengine/godot/pull/85778)).
- macOS: Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native ([GH-85785](https://github.com/godotengine/godot/pull/85785)).
- Ensure that 2D meshes use a proper input mask ([GH-85972](https://github.com/godotengine/godot/pull/85972)).
#### Shaders
- Automatically ensure correct normals in Compatibility renderer ([GH-82804](https://github.com/godotengine/godot/pull/82804)).
- Comment the shader template light function by default ([GH-84594](https://github.com/godotengine/godot/pull/84594)).
- Fix transform calculations for drag-moving CanvasItems in editor ([GH-82667](https://github.com/godotengine/godot/pull/82667)).
- Prioritize points in polygon editor hover ([GH-82853](https://github.com/godotengine/godot/pull/82853)).
- Fixes undo/redo in tileset polygon editor ([GH-83093](https://github.com/godotengine/godot/pull/83093)).
- Warn users when TileMap is set as Y-sorted but no layer is ([GH-83144](https://github.com/godotengine/godot/pull/83144)).
- Fix tilemap live editing while game is running ([GH-83146](https://github.com/godotengine/godot/pull/83146)).
- Update `TileMap` layer draw index when it's dirty ([GH-83151](https://github.com/godotengine/godot/pull/83151)).
- Swap TileMap and TileSet buttons ([GH-83244](https://github.com/godotengine/godot/pull/83244)).
- Allow disabling the built-in tilemap navigation ([GH-83273](https://github.com/godotengine/godot/pull/83273)).
- Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` ([GH-83323](https://github.com/godotengine/godot/pull/83323)).
- Fix screen center position returned for rotated Camera2D ([GH-83427](https://github.com/godotengine/godot/pull/83427)).
- Fix bug where TileMap wouldn't update material correctly on assignment ([GH-83475](https://github.com/godotengine/godot/pull/83475)).
- Allow normal maps on TileMaps that use texture padding ([GH-83489](https://github.com/godotengine/godot/pull/83489)).
- Fix Polygon2D undo on transforming vertices ([GH-83659](https://github.com/godotengine/godot/pull/83659)).
- Fix TileSet painting options appear out of screen ([GH-83790](https://github.com/godotengine/godot/pull/83790)).
- Fix normals in TileSet when using CanvasTextures ([GH-83887](https://github.com/godotengine/godot/pull/83887)).
- Fix TileMap layer reverts and defaults ([GH-83888](https://github.com/godotengine/godot/pull/83888)).
- Fix `get_used_rect`, `get_used_cells` and `get_used_cells_by_id` in TileMap after a call to `clear()` ([GH-83890](https://github.com/godotengine/godot/pull/83890)).
- Fix Y-sort origin not working when set in TileMap runtime updates ([GH-84004](https://github.com/godotengine/godot/pull/84004)).
- Fix 2D bone weight editor not accounting for offset ([GH-84070](https://github.com/godotengine/godot/pull/84070)).
- Prevent crash and error spam related to Sprite2D with a region ([GH-84361](https://github.com/godotengine/godot/pull/84361)).
- TileMap: Fix compatibility code for old `cell_quadrant_size` property name ([GH-85463](https://github.com/godotengine/godot/pull/85463)).
- Wrap mouse for blender-style transforms ([GH-59467](https://github.com/godotengine/godot/pull/59467)).
- Improve editing of box collision shapes ([GH-71092](https://github.com/godotengine/godot/pull/71092)).
- Show visual-oriented 3D node gizmos only when selected ([GH-75303](https://github.com/godotengine/godot/pull/75303)).
- Fix Camera3D `project_*` methods not accounting for frustum offset ([GH-75806](https://github.com/godotengine/godot/pull/75806)).
- Avoid reimporting lightmap textures every getter call ([GH-77788](https://github.com/godotengine/godot/pull/77788)).
- Fix 3D viewport grid disappearing on scene tab changes ([GH-78694](https://github.com/godotengine/godot/pull/78694)).
- Fix VoxelGI saving VoxelGIData as a built-in file, despite being prompted to save it to an external file ([GH-78772](https://github.com/godotengine/godot/pull/78772)).
- Expose `compute_convex_mesh_points` function to GDScript ([GH-78871](https://github.com/godotengine/godot/pull/78871)).
- Change property hint range for camera attributes exposure multiplier ([GH-79138](https://github.com/godotengine/godot/pull/79138)).
- Make CSGShape follow curve's tilt in Path mode ([GH-79355](https://github.com/godotengine/godot/pull/79355)).
- Convert some Callables to `callable_mp()` ([GH-79373](https://github.com/godotengine/godot/pull/79373)).
- Initialize View Frame Time estimates to match 120 FPS ([GH-80124](https://github.com/godotengine/godot/pull/80124)).
- Add helper for 3D gizmos and unify box ([GH-80278](https://github.com/godotengine/godot/pull/80278)).
- Add handles to control Curve3D tilt ([GH-80329](https://github.com/godotengine/godot/pull/80329)).
- Allow setting values greater than the maximum in TorusMesh inspector ([GH-80441](https://github.com/godotengine/godot/pull/80441)).
- Add `global_basis` property to `Node3D` ([GH-80512](https://github.com/godotengine/godot/pull/80512)).
- GridMap: Ensure the visibility is updated when entering the tree ([GH-81106](https://github.com/godotengine/godot/pull/81106)).
- Fix some keys triggering their actions twice in GridMap ([GH-81531](https://github.com/godotengine/godot/pull/81531)).
- Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume ([GH-81554](https://github.com/godotengine/godot/pull/81554)).
- Fix local 3D translation editing ([GH-81609](https://github.com/godotengine/godot/pull/81609)).
- Fix Curve3D baking up vectors for nontrivial curves ([GH-81885](https://github.com/godotengine/godot/pull/81885)).
- Update mesh list UI immediately after setting mesh library in gridmap ([GH-81914](https://github.com/godotengine/godot/pull/81914)).
- Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode ([GH-82133](https://github.com/godotengine/godot/pull/82133)).
- Fix grid snapping for box shape gizmos ([GH-82381](https://github.com/godotengine/godot/pull/82381)).
- Make 3D editor gizmos and debug shapes ignore fog ([GH-82413](https://github.com/godotengine/godot/pull/82413)).
- Tweak Camera3D `size` property hint to make dragging more useful ([GH-82604](https://github.com/godotengine/godot/pull/82604)).
- Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D` ([GH-82901](https://github.com/godotengine/godot/pull/82901)).
- Enable UV2 on primitive meshes when using the MeshInstance3D context menu ([GH-82937](https://github.com/godotengine/godot/pull/82937)).
- Add an editor tool to automatically upgrade and re-save meshes ([GH-83613](https://github.com/godotengine/godot/pull/83613)).
- Fix some `Node3DEditor` snapping issues ([GH-84049](https://github.com/godotengine/godot/pull/84049)).
- Fix PlaneMesh tangents for 'Face X' orientation ([GH-84097](https://github.com/godotengine/godot/pull/84097)).
- Hide CSGShape's `debug_collision_shape` when it is invisible ([GH-84174](https://github.com/godotengine/godot/pull/84174)).
- Remove AnimationMixer bindings only bound in the editor ([GH-83440](https://github.com/godotengine/godot/pull/83440)).
- Re-add close button for nodes in `AnimationNodeBlendTree` editor ([GH-83507](https://github.com/godotengine/godot/pull/83507)).
- Automatic reconnection of nodes in blend tree ([GH-83534](https://github.com/godotengine/godot/pull/83534)).
- Add vertical scrolling to bézier track editor ([GH-83776](https://github.com/godotengine/godot/pull/83776)).
- Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready ([GH-83781](https://github.com/godotengine/godot/pull/83781)).
- Fix animation track paths updated by scene dock ([GH-83934](https://github.com/godotengine/godot/pull/83934)).
- Unpress buttons in AnimationTree when switching to read-only mode ([GH-84052](https://github.com/godotengine/godot/pull/84052)).
- Fix invalid return from some more `_get/_set` ([GH-84060](https://github.com/godotengine/godot/pull/84060)).
- Add descriptive warning for animation track hint fails ([GH-84129](https://github.com/godotengine/godot/pull/84129)).
- Fix AnimationTimeline time not updating when dragged ([GH-84170](https://github.com/godotengine/godot/pull/84170)).
- Avoid popping up dialogs excessively in the Animation editor ([GH-84208](https://github.com/godotengine/godot/pull/84208)).
- Fix perform_node_renames handling of AnimationMixers track paths ([GH-84282](https://github.com/godotengine/godot/pull/84282)).
- Unexpose internal data property of `AnimationLibrary` ([GH-84376](https://github.com/godotengine/godot/pull/84376)).
- Add `PackedArray` to the list of enforcing `Discrete` for `AnimationMixer` ([GH-84390](https://github.com/godotengine/godot/pull/84390)).
- Fix RESET not effective when saving inactive scene ([GH-84405](https://github.com/godotengine/godot/pull/84405)).
- Change AnimationLibEditor's mixer to actual Mixer ([GH-84551](https://github.com/godotengine/godot/pull/84551)).
- Remove AnimatedSprite pointer when clearing editor ([GH-84625](https://github.com/godotengine/godot/pull/84625)).
- Rework blending method in `Variant` animation for `Int`/`Array`/`String` ([GH-84815](https://github.com/godotengine/godot/pull/84815)).
- Fix ValueTrack with Resource is leaking ([GH-84942](https://github.com/godotengine/godot/pull/84942)).
- Fix seeking bug in AnimationPlayerEditor ([GH-85193](https://github.com/godotengine/godot/pull/85193)).
- Clear seeked/started flag after seeking/advancing in AnimationPlayer ([GH-85221](https://github.com/godotengine/godot/pull/85221)).
- Bind `_reset`/`_restore` in AnimationMixer ([GH-85254](https://github.com/godotengine/godot/pull/85254)).
- SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` ([GH-80711](https://github.com/godotengine/godot/pull/80711)).
- SCons: Make ktx module require basis_universal ([GH-80789](https://github.com/godotengine/godot/pull/80789)).
- Windows: Add main executable to the console wrapper dependencies to prevent simultaneous linking ([GH-80918](https://github.com/godotengine/godot/pull/80918)).
- Assign extension validation files to the GDExtension and .NET teams in CODEOWNERS ([GH-81116](https://github.com/godotengine/godot/pull/81116)).
- Remove too greedy gcov/lcov ignores from `.gitignore` ([GH-81120](https://github.com/godotengine/godot/pull/81120)).
- SCons: Add option for MSVC incremental linking ([GH-81144](https://github.com/godotengine/godot/pull/81144)).
- CI: Bump version for `actions/checkout@v4` and `actions/setup-dotnet@v3` ([GH-81302](https://github.com/godotengine/godot/pull/81302)).
- CI: Compat checks: Make fetching the reference API more robust ([GH-81337](https://github.com/godotengine/godot/pull/81337)).
- Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison) ([GH-74588](https://github.com/godotengine/godot/pull/74588)).
- Expose `_validate_property()` for scripting ([GH-75778](https://github.com/godotengine/godot/pull/75778)).
- Add function `ZIPReader::file_exists` ([GH-76860](https://github.com/godotengine/godot/pull/76860)).
- Add `Node.get_tree_string` and `Node.get_tree_string_pretty` ([GH-77072](https://github.com/godotengine/godot/pull/77072)).
- Add a `--max-fps` command-line argument to set a FPS limit ([GH-78012](https://github.com/godotengine/godot/pull/78012)).
- Make a header for VariantUtilityFunctions ([GH-78108](https://github.com/godotengine/godot/pull/78108)).
- Add missing double-precision flag for Vector4 & Projection in `encode_variant` ([GH-83202](https://github.com/godotengine/godot/pull/83202)).
- Update `triangulate_delaunay()` to avoid needless reallocations ([GH-83434](https://github.com/godotengine/godot/pull/83434)).
- Fix heap-use-after-free when resource loaded with `load_threaded_request` is never fetched ([GH-83782](https://github.com/godotengine/godot/pull/83782)).
- Fix `FastNoiseLite.get_seamless_image` function crash with bad param ([GH-83978](https://github.com/godotengine/godot/pull/83978)).
- Fix invalid return from some `_get/_set` ([GH-84054](https://github.com/godotengine/godot/pull/84054)).
- Prevent `encode_variant` doing `memcpy` from `nullptr` ([GH-84155](https://github.com/godotengine/godot/pull/84155)).
- Fix uninitialized variable in `Image::fix_alpha_edges()` ([GH-84173](https://github.com/godotengine/godot/pull/84173)).
- Fix `FastNoiseLite.get_image` crashes with bad param ([GH-84181](https://github.com/godotengine/godot/pull/84181)).
- Add comment why off-by-one error is hard to fix ([GH-84297](https://github.com/godotengine/godot/pull/84297)).
- Fix typo in ConcavePolygonShape2D/3D description ([GH-84111](https://github.com/godotengine/godot/pull/84111)).
- Add missing word in `NOTIFICATION_POST_ENTER_TREE` documentation ([GH-84224](https://github.com/godotengine/godot/pull/84224)).
- Fix documentation in MultiplayerAPIExtension ([GH-84226](https://github.com/godotengine/godot/pull/84226)).
- Add a description for the `velocity_pivot` parameter ([GH-84276](https://github.com/godotengine/godot/pull/84276)).
- Update `add_submenu_item` doc to mention that submenu should already exist ([GH-84283](https://github.com/godotengine/godot/pull/84283)).
- Clarify that `get_time_zone_from_system` will return a localized timezone name ([GH-84301](https://github.com/godotengine/godot/pull/84301)).
- Fix sentence in RandomNumberGenerator.xml ([GH-84322](https://github.com/godotengine/godot/pull/84322)).
- Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures ([GH-84408](https://github.com/godotengine/godot/pull/84408)).
- Sync changes between ShapeCast and RayCast class references ([GH-84567](https://github.com/godotengine/godot/pull/84567)).
- Resolve collisions in reference anchors added for methods ([GH-84618](https://github.com/godotengine/godot/pull/84618)).
- Add C# example for the AudioStreamGenerator code snippet ([GH-84648](https://github.com/godotengine/godot/pull/84648)).
- Remove a redundant semicolon from `max_fps` documentation ([GH-84667](https://github.com/godotengine/godot/pull/84667)).
- Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes ([GH-84669](https://github.com/godotengine/godot/pull/84669)).
- Fix link in the docs about ResourceImporterTextureAtlas ([GH-84698](https://github.com/godotengine/godot/pull/84698)).
- Fix a property reference in `EditorSpinSlider` documentation ([GH-84709](https://github.com/godotengine/godot/pull/84709)).
- Fix typo in `TextureServer.font_get_face_index()` description ([GH-84784](https://github.com/godotengine/godot/pull/84784)).
- Link to runtime loading/saving tutorial and improve Image documentation ([GH-84844](https://github.com/godotengine/godot/pull/84844)).
- Mark `SubViewportContainer::_propagate_input_event` experimental ([GH-84911](https://github.com/godotengine/godot/pull/84911)).
- Fix translation po file not found when `make rst LANGARG=zh_CN` ([GH-85073](https://github.com/godotengine/godot/pull/85073)).
- Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K ([GH-79610](https://github.com/godotengine/godot/pull/79610)).
- Make Help.svg not look disabled ([GH-79613](https://github.com/godotengine/godot/pull/79613)).
- Avoid duplicating the "Filters" section ([GH-79650](https://github.com/godotengine/godot/pull/79650)).
- Fix arg count checks in `SceneDebugger` ([GH-79655](https://github.com/godotengine/godot/pull/79655)).
- Add placeholder items to TileSet layer list ([GH-79676](https://github.com/godotengine/godot/pull/79676)).
- Change the text for the flat button preview to follow pattern ([GH-79734](https://github.com/godotengine/godot/pull/79734)).
- Fix typo in ResourceImporterImageFont ([GH-79736](https://github.com/godotengine/godot/pull/79736)).
- In Create New Scene dialog derive the default root node name based on `editor/naming/node_name_casing` ([GH-79756](https://github.com/godotengine/godot/pull/79756)).
- Make the single window mode check more strict ([GH-79793](https://github.com/godotengine/godot/pull/79793)).
- Make blend file importer warnings translatable ([GH-79807](https://github.com/godotengine/godot/pull/79807)).
- Fix undo methods for DELETE in EditorAutoloadSettings ([GH-79832](https://github.com/godotengine/godot/pull/79832)).
- Fix usability issues with scene tabs ([GH-79852](https://github.com/godotengine/godot/pull/79852)).
- Add tooltips to the plugin editor creation dialog ([GH-79891](https://github.com/godotengine/godot/pull/79891)).
- Fix spacing between icon and "Output" button ([GH-79908](https://github.com/godotengine/godot/pull/79908)).
- Fix crash when using "Close All Tabs" ([GH-79917](https://github.com/godotengine/godot/pull/79917)).
- Automatically add path to built-in scripts ([GH-79920](https://github.com/godotengine/godot/pull/79920)).
- Sort system font menu in Inspector ([GH-79928](https://github.com/godotengine/godot/pull/79928)).
- Fix out of bounds access when updating current scene ([GH-79945](https://github.com/godotengine/godot/pull/79945)).
- Uncollapse favorites by default in the editor FileSystem dock ([GH-79971](https://github.com/godotengine/godot/pull/79971)).
- Reverse condition for skipping directories ([GH-79984](https://github.com/godotengine/godot/pull/79984)).
- Fix escaping issues with POT generator ([GH-80058](https://github.com/godotengine/godot/pull/80058)).
- Fix API hash related crash in `EditorSettings` ([GH-80089](https://github.com/godotengine/godot/pull/80089)).
- Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract ([GH-67512](https://github.com/godotengine/godot/pull/67512)).
- Add GDExtension support for OpenXR extension wrappers ([GH-68259](https://github.com/godotengine/godot/pull/68259)).
- Allow GDExtension to register unexposed classes ([GH-70329](https://github.com/godotengine/godot/pull/70329)).
- Set vararg methods' ptrcall of builtin classes, and let them can be called without arguments ([GH-76047](https://github.com/godotengine/godot/pull/76047)).
- Add GDExtension function to construct StringName directly from `char*` ([GH-78580](https://github.com/godotengine/godot/pull/78580)).
- Allow implementing `get_class_category` in GDExtension ([GH-78995](https://github.com/godotengine/godot/pull/78995)).
- Allow CallableCustom objects to be created from GDExtensions ([GH-79005](https://github.com/godotengine/godot/pull/79005)).
- Allow resizing Strings from GDExtension ([GH-79156](https://github.com/godotengine/godot/pull/79156)).
- Prevent GDExtensions from trying to remove editor plugins at shutdown ([GH-79492](https://github.com/godotengine/godot/pull/79492)).
- Fix `_get_property_list` not working correctly in parent classes ([GH-79683](https://github.com/godotengine/godot/pull/79683)).
- Add `_bind_compatibility_methods` to Object ([GH-79702](https://github.com/godotengine/godot/pull/79702)).
- Fix incorrect virtual function in `VideoStream.set_paused` ([GH-79710](https://github.com/godotengine/godot/pull/79710)).
- Add support for indexed properties in GDExtension ([GH-79763](https://github.com/godotengine/godot/pull/79763)).
- Add `get_script_instance` to GDExtension ([GH-80040](https://github.com/godotengine/godot/pull/80040)).
-`PtrToArg::convert()` uses const-reference where possible ([GH-80075](https://github.com/godotengine/godot/pull/80075)).
- Fix or workaround recent extension API compatibility issues ([GH-80168](https://github.com/godotengine/godot/pull/80168)).
- Copy DLL to a temp file before opening ([GH-80188](https://github.com/godotengine/godot/pull/80188)).
- CI: Make extension API compatibility check mandatory ([GH-80220](https://github.com/godotengine/godot/pull/80220)).
- Implement reloading of GDExtensions ([GH-80284](https://github.com/godotengine/godot/pull/80284)).
- Add compatibility notice after #78266 ([GH-80374](https://github.com/godotengine/godot/pull/80374)).
- Expose PlaceHolderScriptInstance to GDExtension ([GH-80394](https://github.com/godotengine/godot/pull/80394)).
- Fix version check for GDExtension ([GH-80591](https://github.com/godotengine/godot/pull/80591)).
- Use `String::resize()` and `CharString` in `text_server_adv` again ([GH-80642](https://github.com/godotengine/godot/pull/80642)).
- Add functions for non-ptr style virtual calls in GDExtension ([GH-80671](https://github.com/godotengine/godot/pull/80671)).
- SCons: Fix ThorVG build option in TextServers with #80095 ([GH-80713](https://github.com/godotengine/godot/pull/80713)).
- Remove DLL copy if it fails to load ([GH-80720](https://github.com/godotengine/godot/pull/80720)).
- Exclude unexposed classes from the `extension_api.json` ([GH-80852](https://github.com/godotengine/godot/pull/80852)).
- Fix overriding `_export_begin`, `_export_file` and `_export_end` from GDExtension ([GH-80999](https://github.com/godotengine/godot/pull/80999)).
- Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash ([GH-81206](https://github.com/godotengine/godot/pull/81206)).
- Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency ([GH-81238](https://github.com/godotengine/godot/pull/81238)).
- fix `bool` unknown in C ([GH-81247](https://github.com/godotengine/godot/pull/81247)).
- Allow implementing `ScriptInstance::validate_property()` from GDExtension ([GH-81261](https://github.com/godotengine/godot/pull/81261)).
- Fix bindings of `PhysicsServer3DRenderingServerHandler` ([GH-81298](https://github.com/godotengine/godot/pull/81298)).
- Add compatibility methods for RenderingDevice BarrierMask ([GH-81356](https://github.com/godotengine/godot/pull/81356)).
- Allow implementing `Object::_validate_property()` from GDExtension ([GH-81515](https://github.com/godotengine/godot/pull/81515)).
- Fix method hashes with default arguments ([GH-81521](https://github.com/godotengine/godot/pull/81521)).
- Delete left-over DLL copy before making a new copy ([GH-81576](https://github.com/godotengine/godot/pull/81576)).
- Expose `texture_create_from_extension` to GDExtension ([GH-82168](https://github.com/godotengine/godot/pull/82168)).
- Optionally include documentation in GDExtension API dump ([GH-82331](https://github.com/godotengine/godot/pull/82331)).
- Fix type of `notification_func` ([GH-82332](https://github.com/godotengine/godot/pull/82332)).
- Moved `face_index` field in 3D `RayResult` to end of struct ([GH-82403](https://github.com/godotengine/godot/pull/82403)).
- Fix inconsistent `last_modified_time` handling in GDExtension ([GH-82603](https://github.com/godotengine/godot/pull/82603)).
- Don't deprecate old method of getting script category ([GH-82682](https://github.com/godotengine/godot/pull/82682)).
- Fixes to allow object-less callables throughout Godot ([GH-82695](https://github.com/godotengine/godot/pull/82695)).
- Web: Catch using GDExtensions in a non-dlink build ([GH-82790](https://github.com/godotengine/godot/pull/82790)).
- Convert `validated_call()` to `ptrcall()` (rather than `call()`) ([GH-82794](https://github.com/godotengine/godot/pull/82794)).
- Expose `Object::free_instance_binding()` to GDExtension ([GH-82799](https://github.com/godotengine/godot/pull/82799)).
- Resolve relative icon paths for GDExtensions ([GH-82842](https://github.com/godotengine/godot/pull/82842)).
- Fix extensions loading/initializing even when entry point fails ([GH-82861](https://github.com/godotengine/godot/pull/82861)).
- Remove I/O error popup when failing to load/unload extension ([GH-82907](https://github.com/godotengine/godot/pull/82907)).
- On Linux, favor local symbols when loading a shared library ([GH-82973](https://github.com/godotengine/godot/pull/82973)).
- Use correct return pointer for validated calls that return `Variant` ([GH-83054](https://github.com/godotengine/godot/pull/83054)).
- Fix incorrect error message about vararg methods ([GH-83107](https://github.com/godotengine/godot/pull/83107)).
- Fix missing editor singletons when dumping extension api ([GH-83239](https://github.com/godotengine/godot/pull/83239)).
- Prevent issues with the editor trying to reload GDExtensions through its usual mechanism ([GH-83285](https://github.com/godotengine/godot/pull/83285)).
- Add brief description in GDExtension API dump with docs ([GH-83318](https://github.com/godotengine/godot/pull/83318)).
- Fix comment in `gdextension_interface.h` ([GH-83415](https://github.com/godotengine/godot/pull/83415)).
- Allow coexistence of GDScript and GDExtension virtual methods in the same object ([GH-83583](https://github.com/godotengine/godot/pull/83583)).
- Add `path` option to `ScriptLanguageExtension::_validate` ([GH-83588](https://github.com/godotengine/godot/pull/83588)).
- Fix expected argument count for `Callable` call errors ([GH-80844](https://github.com/godotengine/godot/pull/80844)).
- Fix lambda resolution with cyclic references ([GH-80923](https://github.com/godotengine/godot/pull/80923)).
- Allow using local constants as types ([GH-80964](https://github.com/godotengine/godot/pull/80964)).
- Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup ([GH-80973](https://github.com/godotengine/godot/pull/80973)).
- Fix `_get_debug_tooltip` crash if tooltip string is too large ([GH-81018](https://github.com/godotengine/godot/pull/81018)).
- Fix highlighting of hex numbers with separators ([GH-81039](https://github.com/godotengine/godot/pull/81039)).
- Fix `get_*_list()` methods return incorrect info ([GH-81079](https://github.com/godotengine/godot/pull/81079)).
- Optimize GDScript VM codegen for MSVC ([GH-81200](https://github.com/godotengine/godot/pull/81200)).
- Fix subclass methods not inheriting RPC info ([GH-81201](https://github.com/godotengine/godot/pull/81201)).
- Fix an error when dragging nodes into built-in scripts because script does not inherit Node ([GH-81299](https://github.com/godotengine/godot/pull/81299)).
- Don't make array literal typed in weak type context ([GH-81332](https://github.com/godotengine/godot/pull/81332)).
- Add an optional `untyped_declaration` warning ([GH-81355](https://github.com/godotengine/godot/pull/81355)).
- Fix delay on tab resizing when (un)hovering tabs ([GH-78777](https://github.com/godotengine/godot/pull/78777)).
- Fix invalid minimum size for translated messages in option button ([GH-78835](https://github.com/godotengine/godot/pull/78835)).
- Fix incorrect property names in `FontFile::_get_property_list()` ([GH-78907](https://github.com/godotengine/godot/pull/78907)).
- Add compatibility properties to `TouchScreenButton` ([GH-78940](https://github.com/godotengine/godot/pull/78940)).
- RTL: Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags ([GH-79011](https://github.com/godotengine/godot/pull/79011)).
- Move cached values into `color_mode.cpp` and apply fixes to OKHSL ([GH-79037](https://github.com/godotengine/godot/pull/79037)).
- Bind missing default value for `RichTextLabel` methods ([GH-79053](https://github.com/godotengine/godot/pull/79053)).
- Rename `button_pressed` default signal binding to avoid shadowing ([GH-79064](https://github.com/godotengine/godot/pull/79064)).
- Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`" ([GH-79084](https://github.com/godotengine/godot/pull/79084)).
- Allow to focus individual tabs in `TabBar`/`TabContainer` ([GH-79104](https://github.com/godotengine/godot/pull/79104)).
- Enabled missing Tree title button font and font size theme settings ([GH-79165](https://github.com/godotengine/godot/pull/79165)).
- Expose the `TabBar` of a `TabContainer` ([GH-80227](https://github.com/godotengine/godot/pull/80227)).
- Fix scrolling `PopupMenu` on keyboard/controller input ([GH-80271](https://github.com/godotengine/godot/pull/80271)).
- Further separate icon from text of buttons in both editor and default themes ([GH-80285](https://github.com/godotengine/godot/pull/80285)).
- Dismiss currently visible or upcoming tooltips when pressing Escape ([GH-80364](https://github.com/godotengine/godot/pull/80364)).
- Fix `OptionButton` minimum size when "Fit Longest Item" is enabled ([GH-80366](https://github.com/godotengine/godot/pull/80366)).
- Fix `Button` text when the overrun behavior is other than "No Trimming" ([GH-80402](https://github.com/godotengine/godot/pull/80402)).
- RTL: Add support for image dynamic updating, padding, tooltips and size in percent ([GH-80410](https://github.com/godotengine/godot/pull/80410)).
- Fix CodeEdit completion being very slow in certain cases ([GH-80472](https://github.com/godotengine/godot/pull/80472)).
- Support other input methods on Popup/Dialogs' `_input_from_window` ([GH-80594](https://github.com/godotengine/godot/pull/80594)).
- [Bitmap fonts] Add support for scaling ([GH-80605](https://github.com/godotengine/godot/pull/80605)).
- RTL: Improve scroll bar responsiveness during updates ([GH-80606](https://github.com/godotengine/godot/pull/80606)).
- Add buttons to reorder inspector array items without dragging ([GH-80617](https://github.com/godotengine/godot/pull/80617)).
- Fix 2D/3D viewport context switching issues when script editor is floating ([GH-80647](https://github.com/godotengine/godot/pull/80647)).
- TextServer: Fix system font fallback and caret/selection behavior for composite characters ([GH-80650](https://github.com/godotengine/godot/pull/80650)).
- Allow comma as a decimal separator for SpinBox ([GH-80699](https://github.com/godotengine/godot/pull/80699)).
- TextServer: Fix issues with character breaks, add more tests ([GH-80777](https://github.com/godotengine/godot/pull/80777)).
- Fix crash when hiding subwindow during popup of new subwindow ([GH-80780](https://github.com/godotengine/godot/pull/80780)).
- Exit early in `TextEdit::_get_column_pos_of_word` to improve highlight performance ([GH-80809](https://github.com/godotengine/godot/pull/80809)).
- Fix "Go to parent folder" in `EditorFileDialog` ([GH-80821](https://github.com/godotengine/godot/pull/80821)).
- RTL: Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph ([GH-80848](https://github.com/godotengine/godot/pull/80848)).
- RTL: Improve performance by using list iterators for item/paragraph removal ([GH-80857](https://github.com/godotengine/godot/pull/80857)).
- Fix ColorPicker deferred mode not working for sliders ([GH-80916](https://github.com/godotengine/godot/pull/80916)).
- TextServer: Store extra spacing of individual font variations ([GH-80954](https://github.com/godotengine/godot/pull/80954)).
- Deselect multi caret when alt clicking on it ([GH-80956](https://github.com/godotengine/godot/pull/80956)).
- FileDialog: Avoid selecting the first item automatically in Open Folder Mode ([GH-81034](https://github.com/godotengine/godot/pull/81034)).
- RTL: Fix character line index for non-visual characters and characters on the line edge ([GH-81064](https://github.com/godotengine/godot/pull/81064)).
- Move default theme files to `scene/theme` ([GH-81065](https://github.com/godotengine/godot/pull/81065)).
- Only allow finite numbers in `Range.value` ([GH-81076](https://github.com/godotengine/godot/pull/81076)).
- Fix SpinBox not clearing text on improper input ([GH-81094](https://github.com/godotengine/godot/pull/81094)).
- Fix a crash when plugin tries to call `make_mesh_previews` on enable ([GH-81121](https://github.com/godotengine/godot/pull/81121)).
- Unfocus LineEdit when pressing Escape ([GH-81128](https://github.com/godotengine/godot/pull/81128)).
- Implement a system to contextualize global themes ([GH-81130](https://github.com/godotengine/godot/pull/81130)).
- ItemList: Draw separators before selected style boxes ([GH-81155](https://github.com/godotengine/godot/pull/81155)).
- Fix TreeItem range slider not working properly ([GH-81174](https://github.com/godotengine/godot/pull/81174)).
- Fix ItemList not updating when icon scale changes ([GH-81268](https://github.com/godotengine/godot/pull/81268)).
- Fix ThemeDB initialization in tests ([GH-81305](https://github.com/godotengine/godot/pull/81305)).
- Register theme properties with ThemeDB ([GH-81312](https://github.com/godotengine/godot/pull/81312)).
- Update and properly list versions of the built-in fonts ([GH-81326](https://github.com/godotengine/godot/pull/81326)).
- Fix `TextEdit.get_rect_at_line_column returning` negative pos even though cursor is in viewable area of the control ([GH-81354](https://github.com/godotengine/godot/pull/81354)).
- TextServer: Use locale or first span language to select preferred direction for neutral text ([GH-81361](https://github.com/godotengine/godot/pull/81361)).
- Remove unnecessary validity checks from `Button` and `TextureRect` ([GH-81383](https://github.com/godotengine/godot/pull/81383)).
- Fix TextEdit placeholder with Inherited text direction ([GH-81396](https://github.com/godotengine/godot/pull/81396)).
- TextServer: Pass Dictionary properties by value and check property values instead of references ([GH-81406](https://github.com/godotengine/godot/pull/81406)).
- Fix subpixel layouts in text rendering ([GH-81438](https://github.com/godotengine/godot/pull/81438)).
- LineEdit: Update line edit offset on text delete ([GH-81443](https://github.com/godotengine/godot/pull/81443)).
- Correctly setup tooltip's style as theme variation ([GH-81463](https://github.com/godotengine/godot/pull/81463)).
- Fix submenu alignment with parent menu item ([GH-81477](https://github.com/godotengine/godot/pull/81477)).
- Fix accessing editor theme items throughout the UI ([GH-81516](https://github.com/godotengine/godot/pull/81516)).
- Hide the `dialog_text` property from `FileDialog` ([GH-81546](https://github.com/godotengine/godot/pull/81546)).
- Bind remaining theme properties to their respective classes ([GH-81551](https://github.com/godotengine/godot/pull/81551)).
- Improve the looks of 2D/3D viewport contextual toolbars ([GH-81557](https://github.com/godotengine/godot/pull/81557)).
- Use bound theme properties for documentation ([GH-81573](https://github.com/godotengine/godot/pull/81573)).
- Make `GraphEdit` toolbar more customizable ([GH-81582](https://github.com/godotengine/godot/pull/81582)).
- Fix GraphEdit port valid connections incorrectly checking sides ([GH-81600](https://github.com/godotengine/godot/pull/81600)).
- Fix SpinBox will reset unsubmitted text when redrawing ([GH-81638](https://github.com/godotengine/godot/pull/81638)).
- Remove the equality check for `TabBar.set_tab_metadata` ([GH-81648](https://github.com/godotengine/godot/pull/81648)).
- Enable transparent background for GUI tooltips ([GH-81669](https://github.com/godotengine/godot/pull/81669)).
- Connect `CodeHighlighter` with `TextEdit` without friend-access ([GH-81921](https://github.com/godotengine/godot/pull/81921)).
- Replace flat buttons with flat-styled buttons with a visible pressed state ([GH-81939](https://github.com/godotengine/godot/pull/81939)).
- Check for type variations in inherited themes ([GH-82218](https://github.com/godotengine/godot/pull/82218)).
- Fix tooltips behaving incorrectly on `Tree` nodes ([GH-82226](https://github.com/godotengine/godot/pull/82226)).
- Add Font and Mesh icons that aren't grayed out ([GH-82302](https://github.com/godotengine/godot/pull/82302)).
- Rename close requests to delete requests in `GraphEdit` ([GH-82370](https://github.com/godotengine/godot/pull/82370)).
- Make hovered tabs be drawn with the unselected's width at minimum ([GH-82384](https://github.com/godotengine/godot/pull/82384)).
- Document, cleanup and fix some theme properties ([GH-82409](https://github.com/godotengine/godot/pull/82409)).
- TextServer: Store font extra spacing variations without making a full copy of font ([GH-82475](https://github.com/godotengine/godot/pull/82475)).
- FileDialog: Make `set_visible` compatible with native dialogs ([GH-82552](https://github.com/godotengine/godot/pull/82552)).
- Tweak the region folding icons ([GH-82653](https://github.com/godotengine/godot/pull/82653)).
- Fix storing invalid item height values in `ItemList` ([GH-82660](https://github.com/godotengine/godot/pull/82660)).
- SystemFont: Check name when selecting the best matching face from a collection ([GH-82712](https://github.com/godotengine/godot/pull/82712)).
- [File Dialog] Do not open native file dialogs in the edited scene ([GH-82743](https://github.com/godotengine/godot/pull/82743)).
- Organize TextEdit's inspector ([GH-82776](https://github.com/godotengine/godot/pull/82776)).
- Place LineEdit secret in its own section ([GH-82811](https://github.com/godotengine/godot/pull/82811)).
- Accept cancel event when unfocusing LineEdit ([GH-82914](https://github.com/godotengine/godot/pull/82914)).
- Fix right-click menu position for the debugger breakpoint tree ([GH-82924](https://github.com/godotengine/godot/pull/82924)).
- RTL: Remove unnecessary glyph position rounding ([GH-82970](https://github.com/godotengine/godot/pull/82970)).
- Do not apply extra spacing twice ([GH-83062](https://github.com/godotengine/godot/pull/83062)).
- Allow clicking buttons of non-selectable TreeItems ([GH-83065](https://github.com/godotengine/godot/pull/83065)).
- Remove vertical scrollbar padding from line width calc ([GH-83286](https://github.com/godotengine/godot/pull/83286)).
- Fix phantom tab right button ([GH-83296](https://github.com/godotengine/godot/pull/83296)).
- Fix incorrect offset of `PopupMenu` separator icons ([GH-83517](https://github.com/godotengine/godot/pull/83517)).
- Add bulk change guards to successive theme overrides in Editor and GUI ([GH-83626](https://github.com/godotengine/godot/pull/83626)).
- Fix `TabBar` and `TabContainer` dragging issues ([GH-83637](https://github.com/godotengine/godot/pull/83637)).
- Fix missing initial position modes for the main window ([GH-83824](https://github.com/godotengine/godot/pull/83824)).
- TextServerAdvanced: Keep dynamically loaded ICU data in memory ([GH-83827](https://github.com/godotengine/godot/pull/83827)).
- Increase precision of RAW mode in ColorPicker ([GH-83851](https://github.com/godotengine/godot/pull/83851)).
- Fix GraphNode slot index inconsistency ([GH-83892](https://github.com/godotengine/godot/pull/83892)).
- Save current tab in `TabBar` and `TabContainer` ([GH-83893](https://github.com/godotengine/godot/pull/83893)).
- Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree ([GH-83925](https://github.com/godotengine/godot/pull/83925)).
- Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale ([GH-81315](https://github.com/godotengine/godot/pull/81315)).
- Fix errors when freeing GPUParticles ([GH-82431](https://github.com/godotengine/godot/pull/82431)).
- Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio ([GH-83488](https://github.com/godotengine/godot/pull/83488)).
- Fix typo in particles process material when using emission color texture ([GH-83620](https://github.com/godotengine/godot/pull/83620)).
- Fix massive performance hit due to enabling collision ([GH-83749](https://github.com/godotengine/godot/pull/83749)).
- Fix directed points not working, and fix friction formula ([GH-83831](https://github.com/godotengine/godot/pull/83831)).
- Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions ([GH-83881](https://github.com/godotengine/godot/pull/83881)).
- Add ability to get face index and barycentric coordinates from raycast ([GH-71233](https://github.com/godotengine/godot/pull/71233)).
- Add Mass Distribution, Deactivation, Solver inspector property groups ([GH-77943](https://github.com/godotengine/godot/pull/77943)).
- Correctly set mass for a rigid body with custom inertia and center of mass ([GH-78757](https://github.com/godotengine/godot/pull/78757)).
- Add `hit_back_faces` property to `RayCast3D` ([GH-79330](https://github.com/godotengine/godot/pull/79330)).
- Add state sync after call to `_integrate_forces` in `_body_state_changed` ([GH-79977](https://github.com/godotengine/godot/pull/79977)).
- Fix unit suffix for `HingeJoint3D`'s target velocity ([GH-80523](https://github.com/godotengine/godot/pull/80523)).
- Fix gizmo for `BoxShape3D` ([GH-80689](https://github.com/godotengine/godot/pull/80689)).
- Expose the `get_rid` method of Joint2D and Joint3D ([GH-80736](https://github.com/godotengine/godot/pull/80736)).
- Fix possible crash when Control overrides mouse input on Area2D ([GH-81006](https://github.com/godotengine/godot/pull/81006)).
- Update PinJoint2D API with angle limits and motor speed ([GH-81610](https://github.com/godotengine/godot/pull/81610)).
- Fix missing clear for some `set_exclude*` query parameter methods ([GH-82043](https://github.com/godotengine/godot/pull/82043)).
- Fix performance regression in RigidBody2D/3D and PhysicalBone3D ([GH-82393](https://github.com/godotengine/godot/pull/82393)).
- Fix not refitting upward from leaf nodes ([GH-82482](https://github.com/godotengine/godot/pull/82482)).
- Tweak Gravity Scale property hints to make dragging more useful ([GH-82634](https://github.com/godotengine/godot/pull/82634)).
- Allow TileMap physics/navigation to still work when hidden ([GH-83560](https://github.com/godotengine/godot/pull/83560)).
- Fix unit suffixes for `Generic6DOFJoint` ([GH-83672](https://github.com/godotengine/godot/pull/83672)).
- Ensure SoftBody3D does not use compressed mesh format ([GH-84165](https://github.com/godotengine/godot/pull/84165)).
- Fix rotated tile collision not working at runtime ([GH-84261](https://github.com/godotengine/godot/pull/84261)).
- Fix transform changes in `_integrate_forces` being overwritten ([GH-84799](https://github.com/godotengine/godot/pull/84799)).
- Fix transform sync in `RigidBody*D::_body_state_changed` ([GH-84924](https://github.com/godotengine/godot/pull/84924)).
- Update tilemap physics' World2D on reparenting ([GH-84968](https://github.com/godotengine/godot/pull/84968)).
#### Plugin
- Add `_get_unsaved_status()` method to EditorPlugin and implement it for script and shader editors ([GH-67503](https://github.com/godotengine/godot/pull/67503)).
- Expose editor viewports in EditorInterface ([GH-68696](https://github.com/godotengine/godot/pull/68696)).
- Allow changing feature profile via `EditorInterface` ([GH-74382](https://github.com/godotengine/godot/pull/74382)).
- Fix Camera2D is not working inside a MainScreenEditorPlugin ([GH-79867](https://github.com/godotengine/godot/pull/79867)).
- [macOS/iOS] Set MoltenVK logging level based on `--verbose` flag ([GH-79061](https://github.com/godotengine/godot/pull/79061)).
- Fix the fallback logic of `OS::shell_show_in_file_manager` ([GH-79087](https://github.com/godotengine/godot/pull/79087)).
- Avoid freeze when interacting with menus on Wayland by re-aquiring next swapchain image after updating swapchain ([GH-79143](https://github.com/godotengine/godot/pull/79143)).
- Fix Linux `move_to_trash` wrongly reporting files as not found ([GH-79284](https://github.com/godotengine/godot/pull/79284)).
- Fix `ProjectSettings::localize_path` for Windows paths ([GH-79342](https://github.com/godotengine/godot/pull/79342)).
- Windows: Implement native file selection dialog support ([GH-79574](https://github.com/godotengine/godot/pull/79574)).
- Fix NullPointerException when registering the sensors ([GH-79681](https://github.com/godotengine/godot/pull/79681)).
- Windows: Initialize COM as apartment-threaded ([GH-79693](https://github.com/godotengine/godot/pull/79693)).
- Add `proxy_to_pthread` option to `platform=web` ([GH-79711](https://github.com/godotengine/godot/pull/79711)).
- Fix file permissions for the web platform (affects every Unix-like platform) ([GH-79866](https://github.com/godotengine/godot/pull/79866)).
- Use EWMH for `DisplayServerX11::_window_minimize_check()` implementation ([GH-80036](https://github.com/godotengine/godot/pull/80036)).
- [Linux/Freedesktop] Implement native file selection dialog support ([GH-80104](https://github.com/godotengine/godot/pull/80104)).
- Windows: Do not force redraw window background on mouse pass-through region change ([GH-80153](https://github.com/godotengine/godot/pull/80153)).
- X11: Do not fail DisplayServer init if non-essential extensions are missing ([GH-80240](https://github.com/godotengine/godot/pull/80240)).
- Track hovered `Window` in `DisplayServerX11` ([GH-80279](https://github.com/godotengine/godot/pull/80279)).
- FileAccess: Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows ([GH-80404](https://github.com/godotengine/godot/pull/80404)).
- DisplayServer: Add method to estimate window title bar size ([GH-80409](https://github.com/godotengine/godot/pull/80409)).
- macOS: Fix missing mouse exit events on window close ([GH-80439](https://github.com/godotengine/godot/pull/80439)).
- Android: Change the default "org.godotengine" package name to "com.example" ([GH-80761](https://github.com/godotengine/godot/pull/80761)).
- [Native File Dialogs] Refocus last focused window on close ([GH-80952](https://github.com/godotengine/godot/pull/80952)).
- Make Windows' safe save more resilient ([GH-81001](https://github.com/godotengine/godot/pull/81001)).
- [Native File Dialogs] Improve filter list handling, add selected filter to the callback ([GH-81218](https://github.com/godotengine/godot/pull/81218)).
- macOS: Fix live resize with the latest MoltenVK version ([GH-81339](https://github.com/godotengine/godot/pull/81339)).
- Implement `clipboard_get`/`has_image` for X11 ([GH-81439](https://github.com/godotengine/godot/pull/81439)).
- Web: Disable raycast module by default (no occlusion culling) ([GH-81716](https://github.com/godotengine/godot/pull/81716)).
- Windows: Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs ([GH-82031](https://github.com/godotengine/godot/pull/82031)).
- macOS: Fix ambiguous method call with older SDKs ([GH-82876](https://github.com/godotengine/godot/pull/82876)).
- Add method to check if filesystem is case sensitive ([GH-82957](https://github.com/godotengine/godot/pull/82957)).
- macOS: Use occlusionState instead of isOnActiveSpace to determine when window is drawable ([GH-83096](https://github.com/godotengine/godot/pull/83096)).
- Draw frustum splices on top of direction shadow atlas for debug purposes ([GH-77085](https://github.com/godotengine/godot/pull/77085)).
- Split raster barrier into vertex and fragment barrier ([GH-77420](https://github.com/godotengine/godot/pull/77420)).
- Implement 3D shadows in the GL Compatibility renderer ([GH-77496](https://github.com/godotengine/godot/pull/77496)).
- Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders ([GH-77740](https://github.com/godotengine/godot/pull/77740)).
- Add support for GLSL source-level debugging with RenderDoc ([GH-77975](https://github.com/godotengine/godot/pull/77975)).
- Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer ([GH-78168](https://github.com/godotengine/godot/pull/78168)).
- Clear specular buffer if sky mode is canvas and screen space effects are used ([GH-78624](https://github.com/godotengine/godot/pull/78624)).
- Fix threading bug in Vulkan rendering device ([GH-78794](https://github.com/godotengine/godot/pull/78794)).
- Fix sanitizers reports about octahedral tangents in RenderingServer ([GH-78902](https://github.com/godotengine/godot/pull/78902)).
- Take eye offset into account for depth in StandardMaterial3D ([GH-79049](https://github.com/godotengine/godot/pull/79049)).
- Expose RenderSceneBuffers(RD) through ClassDB ([GH-79142](https://github.com/godotengine/godot/pull/79142)).
- Clear the previously set state when configuring for a new scene root node ([GH-79201](https://github.com/godotengine/godot/pull/79201)).
- Add custom texture create function ([GH-79288](https://github.com/godotengine/godot/pull/79288)).
- Fix missing `_THREAD_SAFE_METHOD_` missing from `RenderingDeviceVulkan``submit` and `sync` ([GH-79526](https://github.com/godotengine/godot/pull/79526)).
- Fix crash when calling `get_video_adapter_*` in a thread ([GH-79528](https://github.com/godotengine/godot/pull/79528)).
- Fix bad LOD selection when Camera in Mesh AABB ([GH-79590](https://github.com/godotengine/godot/pull/79590)).
- Fix instance uniform data buffer update delay ([GH-79603](https://github.com/godotengine/godot/pull/79603)).
- ShaderRD compilation groups ([GH-79606](https://github.com/godotengine/godot/pull/79606)).
- Revert the change of the limit for interpolation of F0 for dielectrics and metals for Screen Space Reflections ([GH-79624](https://github.com/godotengine/godot/pull/79624)).
- Fix GLES3 multimesh rendering when using colors or custom data ([GH-79660](https://github.com/godotengine/godot/pull/79660)).
- GLES3: Don't call `glTexParameter*` for invalid filter and repeat modes ([GH-79685](https://github.com/godotengine/godot/pull/79685)).
- Add ability to call code on rendering thread ([GH-79696](https://github.com/godotengine/godot/pull/79696)).
- Unbind the framebuffer when updating meshes ([GH-79772](https://github.com/godotengine/godot/pull/79772)).
- Mobile: Uncomment code required for fog rendering on clear color ([GH-79776](https://github.com/godotengine/godot/pull/79776)).
- Use defaults to initialize sky data in case of no sky ([GH-79812](https://github.com/godotengine/godot/pull/79812)).
- Fix Vulkan multithreaded compute list and GPU particle processing ([GH-79849](https://github.com/godotengine/godot/pull/79849)).
- Fix use of discard in shaders ([GH-79865](https://github.com/godotengine/godot/pull/79865)).
- Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used ([GH-79874](https://github.com/godotengine/godot/pull/79874)).
- Fix transparent viewport backgrounds with custom clear color ([GH-79876](https://github.com/godotengine/godot/pull/79876)).
- Check if shader cache directory is available before using cache ([GH-79883](https://github.com/godotengine/godot/pull/79883)).
- Vulkan: Fix dangling pointers in `_clean_up_swap_chain` ([GH-79884](https://github.com/godotengine/godot/pull/79884)).
- Add exceptions for breakage introduced in RD barriers ([GH-79911](https://github.com/godotengine/godot/pull/79911)).
- Make Fresnel darken SSR instead of blending with specular ([GH-79921](https://github.com/godotengine/godot/pull/79921)).
- Initialize MSDF parameters in BaseMaterial3D with default ([GH-79983](https://github.com/godotengine/godot/pull/79983)).
- Fix uninitialized variable ending up sent to Vulkan ([GH-80034](https://github.com/godotengine/godot/pull/80034)).
- Enable depth writes during shadow pass and depth pass. Disable during color pass ([GH-80070](https://github.com/godotengine/godot/pull/80070)).
- Add device info to GLES3 shader cache key hash ([GH-82359](https://github.com/godotengine/godot/pull/82359)).
- ANGLE: Add fallback control options and defaults ([GH-82364](https://github.com/godotengine/godot/pull/82364)).
- Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues ([GH-82415](https://github.com/godotengine/godot/pull/82415)).
- Fix Decal clamping to positive values not being applied to RenderingServer ([GH-82416](https://github.com/godotengine/godot/pull/82416)).
- GLES3: Avoid freeing proxy textures clearing owner's data ([GH-82430](https://github.com/godotengine/godot/pull/82430)).
- Avoid trying to free null RIDs in FSR2 teardown ([GH-82445](https://github.com/godotengine/godot/pull/82445)).
- Fix mismatch between surface vertex array generation inside the function and the caller ([GH-82451](https://github.com/godotengine/godot/pull/82451)).
- Disable `lightmapper_rd` module in non-editor builds (and in Android editor) ([GH-82521](https://github.com/godotengine/godot/pull/82521)).
- Make the lightmapper not dilate before denoising ([GH-82533](https://github.com/godotengine/godot/pull/82533)).
- Use internal texture at internal resolution for calculating luminance (FSR2) ([GH-82534](https://github.com/godotengine/godot/pull/82534)).
- Fix cluster artifacts and negative light ([GH-82546](https://github.com/godotengine/godot/pull/82546)).
- Workaround crash due to null shader when running XR project with `--xr-mode` off ([GH-82679](https://github.com/godotengine/godot/pull/82679)).
- OpenXR: Properly skip frame render when the XR runtime is not yet ready ([GH-82752](https://github.com/godotengine/godot/pull/82752)).
- Forgot to add debanding to config object ([GH-82766](https://github.com/godotengine/godot/pull/82766)).
- Re-add optional OIDN denoise as an external executable ([GH-82832](https://github.com/godotengine/godot/pull/82832)).
- Fog shader: Fix undeclared identifier `global_variables` ([GH-82877](https://github.com/godotengine/godot/pull/82877)).
- Avoid default fallback material when using `world_vertex_coords` ([GH-82886](https://github.com/godotengine/godot/pull/82886)).
- Only perform modelview transform on tangent and binormal when vertex shader is in local space ([GH-82892](https://github.com/godotengine/godot/pull/82892)).
- Fix `trace_ray()` function in the lightmapper missing hits with large triangles ([GH-83040](https://github.com/godotengine/godot/pull/83040)).
- Fix incorrect check in `_dict_to_surf` ([GH-83056](https://github.com/godotengine/godot/pull/83056)).
- Fix incorrect vertex data size calculation in `ImmediateMesh` ([GH-83100](https://github.com/godotengine/godot/pull/83100)).
- Fix compatibility shadow size not being initialized ([GH-83141](https://github.com/godotengine/godot/pull/83141)).
- Disable update spinner when debug redraw is active ([GH-83143](https://github.com/godotengine/godot/pull/83143)).
- Fix BaseMaterial3D update with certain material settings ([GH-83145](https://github.com/godotengine/godot/pull/83145)).
- Fix a few cases where surface format is still 32 bits ([GH-83169](https://github.com/godotengine/godot/pull/83169)).
- Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader ([GH-83179](https://github.com/godotengine/godot/pull/83179)).
- Add an extra backbuffer color texture that can be used when an upscaler is in use ([GH-83192](https://github.com/godotengine/godot/pull/83192)).
- Fix `TextureStorage` not assigning default scale ([GH-83199](https://github.com/godotengine/godot/pull/83199)).
- Cleanup instances of using uint32_t for mesh formats ([GH-83211](https://github.com/godotengine/godot/pull/83211)).
- Fix OpenGL directional shadow last split fading ([GH-83252](https://github.com/godotengine/godot/pull/83252)).
- Optimize lightmapper using triangle clusters on the acceleration structure ([GH-83284](https://github.com/godotengine/godot/pull/83284)).
- Improve shader editor templates to be more descriptive ([GH-51863](https://github.com/godotengine/godot/pull/51863)).
- Add more useful Visual Shader nodes ([GH-72664](https://github.com/godotengine/godot/pull/72664)).
- Add DEPTH to the visual shader output (for spatial mode) ([GH-73691](https://github.com/godotengine/godot/pull/73691)).
- Support shader preprocessor concatenation symbol ([GH-74737](https://github.com/godotengine/godot/pull/74737)).
- Make the dragging connections more user-friendly in visual shaders ([GH-78547](https://github.com/godotengine/godot/pull/78547)).
- Fix invalid shader compilation when using `hint_normal_roughness_texture` in mobile backend ([GH-78839](https://github.com/godotengine/godot/pull/78839)).
- Fix using uint suffix at the hex number declaration in shaders ([GH-78906](https://github.com/godotengine/godot/pull/78906)).
- Fix shader language float literal precision truncation ([GH-78972](https://github.com/godotengine/godot/pull/78972)).
- Fix "Create Shader Node" window position when visual shader editor is floating ([GH-78996](https://github.com/godotengine/godot/pull/78996)).
- Allow more hint types for uniform arrays ([GH-79100](https://github.com/godotengine/godot/pull/79100)).
- Make shader preprocessor keyword colors consistent ([GH-79112](https://github.com/godotengine/godot/pull/79112)).
- Fix comments and indentation in `.gdshaderinc` files ([GH-79158](https://github.com/godotengine/godot/pull/79158)).
- Fix shader type detection ([GH-79287](https://github.com/godotengine/godot/pull/79287)).
- Add autocomplete for filter/repeat hints on uniform arrays ([GH-79402](https://github.com/godotengine/godot/pull/79402)).
- Add error for undefined function in shader ([GH-79459](https://github.com/godotengine/godot/pull/79459)).
- Remove debugging print from shader cache ([GH-80125](https://github.com/godotengine/godot/pull/80125)).
- Fix Shader and ShaderInclude resource loading ([GH-80705](https://github.com/godotengine/godot/pull/80705)).
- Fix shader language preprocessor include marker handling ([GH-81381](https://github.com/godotengine/godot/pull/81381)).
- Fix shader text editor include file reloading ([GH-81410](https://github.com/godotengine/godot/pull/81410)).
- Fix int to uint implicit cast error when use mat3 uniform in compatibility renderer ([GH-81494](https://github.com/godotengine/godot/pull/81494)).
- Re-allows constants in global space to be initialized with function call ([GH-81619](https://github.com/godotengine/godot/pull/81619)).
- Implement drop-down list properties to the custom visual shader nodes ([GH-81688](https://github.com/godotengine/godot/pull/81688)).
- Visual Shaders: Make output-ports for vector types expandable by default ([GH-82088](https://github.com/godotengine/godot/pull/82088)).
- Add preprocessor pass on visual shader when showing generated code ([GH-82570](https://github.com/godotengine/godot/pull/82570)).
- Fix typo in `shader_language.cpp` ([GH-83004](https://github.com/godotengine/godot/pull/83004)).
- Close shader in Shader Editor tab when deleting shader file in FileSystem panel ([GH-83137](https://github.com/godotengine/godot/pull/83137)).
- Fix parameter shader node not declared when only connected to a VaryingSetter ([GH-83189](https://github.com/godotengine/godot/pull/83189)).
- Fix bool varying's generated code will be modified with flat ([GH-83194](https://github.com/godotengine/godot/pull/83194)).
- Fix visual shader crash when arranging ([GH-83678](https://github.com/godotengine/godot/pull/83678)).
- Prevent `_allocate_placeholders` crash if `p_version->variants` is null ([GH-83780](https://github.com/godotengine/godot/pull/83780)).
- Fix inability to uncomment code in text shader editor ([GH-83822](https://github.com/godotengine/godot/pull/83822)).
- Fix assign with swizzle in shader not doing varying validation check ([GH-83830](https://github.com/godotengine/godot/pull/83830)).
- Properly rename `INSTANCE_ID` and `VERTEX_ID` in canvas item shaders in the compatibility backend ([GH-84585](https://github.com/godotengine/godot/pull/84585)).
- Don't store shader edit path in metadata ([GH-84628](https://github.com/godotengine/godot/pull/84628)).
- Expose OpenXR raw hand tracking data ([GH-78032](https://github.com/godotengine/godot/pull/78032)).
- Fix issue with accessing hand tracking without timing info ([GH-78817](https://github.com/godotengine/godot/pull/78817)).
- Change to new PICO interaction profiles ([GH-79570](https://github.com/godotengine/godot/pull/79570)).
- Compile OpenXR into MacOS build ([GH-79614](https://github.com/godotengine/godot/pull/79614)).
- Optimized the XRTracker by reusing XRPose objects to minimize garbage collection overhead in C# ([GH-80198](https://github.com/godotengine/godot/pull/80198)).
- Fix casts of XR handles in OpenXRExtensionWrapperExtension ([GH-80656](https://github.com/godotengine/godot/pull/80656)).
- Remove error print from `XRServer.find_interface` ([GH-80730](https://github.com/godotengine/godot/pull/80730)).
- Ensure OpenXR classes are declared properly ([GH-81037](https://github.com/godotengine/godot/pull/81037)).