godot/tools/editor/plugins/gi_probe_editor_plugin.cpp

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#include "gi_probe_editor_plugin.h"
void GIProbeEditorPlugin::_bake() {
if (gi_probe) {
gi_probe->bake();
}
}
void GIProbeEditorPlugin::edit(Object *p_object) {
GIProbe * s = p_object->cast_to<GIProbe>();
if (!s)
return;
gi_probe=s;
}
bool GIProbeEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("GIProbe");
}
void GIProbeEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake->show();
} else {
bake->hide();
}
}
void GIProbeEditorPlugin::_bind_methods() {
ClassDB::bind_method("_bake",&GIProbeEditorPlugin::_bake);
}
GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
editor=p_node;
bake = memnew( Button );
bake->set_icon(editor->get_gui_base()->get_icon("BakedLight","EditorIcons"));
bake->hide();;
bake->connect("pressed",this,"_bake");
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU,bake);
gi_probe=NULL;
}
GIProbeEditorPlugin::~GIProbeEditorPlugin() {
memdelete(bake);
}