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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android= "http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
package="com.godot.game"
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android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto"
>
<supports-screens android:smallScreens= "true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"/>
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<!-- glEsVersion is modified by the exporter, changing this value here has no effect -->
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<uses-feature android:glEsVersion= "0x00020000" android:required= "true" />
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<!-- Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/END regions, as that gets rewritten -->
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<!-- Custom permissions XML added by add - ons. It's recommended to add them from the export preset, though -->
<!-- CHUNK_USER_PERMISSIONS_BEGIN -->
<!-- CHUNK_USER_PERMISSIONS_END -->
<!-- Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it. -->
<application android:label= "@string/godot_project_name_string" android:allowBackup= "false" tools:ignore= "GoogleAppIndexingWarning" android:icon= "@drawable/icon" >
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<!-- The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the -->
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<!-- export preset. Adding new ones is fine. -->
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<!-- Metadata for VR app detection on Oculus devices. This is modified by the exporter based on the selected xr mode. Changing this value here has no effect. -->
<meta-data android:name= "com.samsung.android.vr.application.mode" android:value= "" />
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<activity android:name= "org.godotengine.godot.Godot"
android:label="@string/godot_project_name_string"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:resizeableActivity="false"
tools:ignore="UnusedAttribute">
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<intent-filter >
<action android:name= "android.intent.action.MAIN" />
<category android:name= "android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
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<service android:name= "org.godotengine.godot.GodotDownloaderService" />
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<!-- Custom application XML added by add - ons -->
<!-- CHUNK_APPLICATION_BEGIN -->
<!-- CHUNK_APPLICATION_END -->
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</application>
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<instrumentation android:icon= "@drawable/icon"
android:label="@string/godot_project_name_string"
android:name="org.godotengine.godot.GodotInstrumentation"
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android:targetPackage="org.godotengine.game" />
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</manifest>