godot/doc/classes/Shape.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape" inherits="Resource" category="Core" version="3.1">
<brief_description>
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Base class for all 3D shape resources.
</brief_description>
<description>
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<demos>
</demos>
<methods>
</methods>
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<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin">
</member>
</members>
<constants>
</constants>
</class>